diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
index 44964b8fd..763391b40 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
@@ -115,7 +115,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
}
else /* if (type == LaunchDmaSemaphoreType.ReleaseFourWordSemaphore) */
{
- Logger.Warning?.Print(LogClass.Gpu, "DMA semaphore type ReleaseFourWordSemaphore was used, but is not currently implemented.");
+ _channel.MemoryManager.Write(address + 8, _context.GetTimestamp());
+ _channel.MemoryManager.Write(address, (ulong)_state.State.SetSemaphorePayload);
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
index dab4e9db6..686c2a9b6 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
@@ -75,6 +75,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
SemaphoredOperation operation = _state.State.SemaphoredOperation;
+ if (_state.State.SemaphoredReleaseSize == SemaphoredReleaseSize.SixteenBytes)
+ {
+ _parent.MemoryManager.Write(address + 4, 0);
+ _parent.MemoryManager.Write(address + 8, _context.GetTimestamp());
+ }
+
// TODO: Acquire operations (Wait), interrupts for invalid combinations.
if (operation == SemaphoredOperation.Release)
{
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs
index cb0d593db..986c02aba 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs
@@ -1,6 +1,4 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.GAL;
-using System.Runtime.InteropServices;
+using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
@@ -9,9 +7,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
///
class SemaphoreUpdater
{
- private const int NsToTicksFractionNumerator = 384;
- private const int NsToTicksFractionDenominator = 625;
-
///
/// GPU semaphore operation.
///
@@ -154,14 +149,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
ulong gpuVa = _state.State.SemaphoreAddress.Pack();
- ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
-
- if (GraphicsConfig.FastGpuTime)
- {
- // Divide by some amount to report time as if operations were performed faster than they really are.
- // This can prevent some games from switching to a lower resolution because rendering is too slow.
- ticks /= 256;
- }
+ ulong ticks = _context.GetTimestamp();
ICounterEvent counter = null;
@@ -197,27 +185,5 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter);
}
-
- ///
- /// Converts a nanoseconds timestamp value to Maxwell time ticks.
- ///
- ///
- /// The frequency is 614400000 Hz.
- ///
- /// Timestamp in nanoseconds
- /// Maxwell ticks
- private static ulong ConvertNanosecondsToTicks(ulong nanoseconds)
- {
- // We need to divide first to avoid overflows.
- // We fix up the result later by calculating the difference and adding
- // that to the result.
- ulong divided = nanoseconds / NsToTicksFractionDenominator;
-
- ulong rounded = divided * NsToTicksFractionDenominator;
-
- ulong errorBias = (nanoseconds - rounded) * NsToTicksFractionNumerator / NsToTicksFractionDenominator;
-
- return divided * NsToTicksFractionNumerator + errorBias;
- }
}
}
diff --git a/Ryujinx.Graphics.Gpu/GpuContext.cs b/Ryujinx.Graphics.Gpu/GpuContext.cs
index ddc95b2c0..8ea7c91fb 100644
--- a/Ryujinx.Graphics.Gpu/GpuContext.cs
+++ b/Ryujinx.Graphics.Gpu/GpuContext.cs
@@ -1,3 +1,4 @@
+using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using Ryujinx.Graphics.Gpu.Memory;
@@ -15,6 +16,9 @@ namespace Ryujinx.Graphics.Gpu
///
public sealed class GpuContext : IDisposable
{
+ private const int NsToTicksFractionNumerator = 384;
+ private const int NsToTicksFractionDenominator = 625;
+
///
/// Event signaled when the host emulation context is ready to be used by the gpu context.
///
@@ -180,6 +184,46 @@ namespace Ryujinx.Graphics.Gpu
}
}
+ ///
+ /// Converts a nanoseconds timestamp value to Maxwell time ticks.
+ ///
+ ///
+ /// The frequency is 614400000 Hz.
+ ///
+ /// Timestamp in nanoseconds
+ /// Maxwell ticks
+ private static ulong ConvertNanosecondsToTicks(ulong nanoseconds)
+ {
+ // We need to divide first to avoid overflows.
+ // We fix up the result later by calculating the difference and adding
+ // that to the result.
+ ulong divided = nanoseconds / NsToTicksFractionDenominator;
+
+ ulong rounded = divided * NsToTicksFractionDenominator;
+
+ ulong errorBias = (nanoseconds - rounded) * NsToTicksFractionNumerator / NsToTicksFractionDenominator;
+
+ return divided * NsToTicksFractionNumerator + errorBias;
+ }
+
+ ///
+ /// Gets the value of the GPU timer.
+ ///
+ /// The current GPU timestamp
+ public ulong GetTimestamp()
+ {
+ ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
+
+ if (GraphicsConfig.FastGpuTime)
+ {
+ // Divide by some amount to report time as if operations were performed faster than they really are.
+ // This can prevent some games from switching to a lower resolution because rendering is too slow.
+ ticks /= 256;
+ }
+
+ return ticks;
+ }
+
///
/// Shader cache state update handler.
///