Resolve issue with primitive toplogy

Primitive Restart Enable should depend on Extended dynamic state 2 extension not 1

Resolve Primitive restart enable

Fix MoltenVK crash
This commit is contained in:
sunshineinabox 2024-08-03 19:47:08 -07:00
parent 3b398adbe6
commit c53f58a4a9
3 changed files with 27 additions and 33 deletions

View file

@ -669,9 +669,9 @@ namespace Ryujinx.Graphics.Vulkan
if (_supportExtDynamic)
{
if (oldTopology.ConvertToClass() != _newState.TopologyClass.ConvertToClass())
if (oldTopology.ConvertToClass() != _newState.Topology.ConvertToClass())
{
_newState.TopologyClass = _newState.TopologyClass.ConvertToClass();
_newState.Topology = oldTopology;
}
DynamicState.SetCullMode(oldCullMode);
@ -686,9 +686,8 @@ namespace Ryujinx.Graphics.Vulkan
_newState.DepthTestEnable = oldDepthTestEnable;
_newState.DepthWriteEnable = oldDepthWriteEnable;
_newState.ViewportsCount = oldViewportsCount;
}
_newState.Topology = oldTopology;
}
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
@ -1072,15 +1071,17 @@ namespace Ryujinx.Graphics.Vulkan
{
var newTopologyClass = vkTopology.ConvertToClass();
if ((_newState.TopologyClass != newTopologyClass))
if ((_newState.Topology.ConvertToClass() != newTopologyClass))
{
_newState.TopologyClass = newTopologyClass;
_newState.Topology = vkTopology;
}
DynamicState.SetPrimitiveTopology(vkTopology);
}
else
{
_newState.Topology = vkTopology;
}
SignalStateChange();
}

View file

@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Vulkan
private uint _patchControlPoints;
public PrimitiveTopology Topology;
private PrimitiveTopology _topology;
private bool _primitiveRestartEnable;
@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Vulkan
PrimitiveRestart = 1 << 14,
PrimitiveTopology = 1 << 15,
DepthBiasEnable = 1 << 16,
Standard = Blend | DepthBias | Scissor | Stencil | Viewport | LineWidth,
Standard = Blend | DepthBias | Scissor | Stencil | Viewport,
Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnableandStencilOp | PrimitiveTopology,
Extended2 = RasterDiscard | PrimitiveRestart | DepthBiasEnable,
}
@ -217,7 +217,7 @@ namespace Ryujinx.Graphics.Vulkan
public void SetPrimitiveTopology(PrimitiveTopology primitiveTopology)
{
Topology = primitiveTopology;
_topology = primitiveTopology;
_dirty |= DirtyFlags.PrimitiveTopology;
}
@ -460,7 +460,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly void RecordPrimitiveTopology(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicStateApi.CmdSetPrimitiveTopology(commandBuffer, Topology);
gd.ExtendedDynamicStateApi.CmdSetPrimitiveTopology(commandBuffer, _topology);
}
private readonly void RecordLogicOp(VulkanRenderer gd, CommandBuffer commandBuffer)

View file

@ -239,12 +239,6 @@ namespace Ryujinx.Graphics.Vulkan
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
}
public PrimitiveTopology TopologyClass
{
readonly get => (PrimitiveTopology)((Internal.Id3 >> 7) & 0xF);
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFF8F) | ((ulong)value << 7);
}
public bool HasTessellationControlShader;
public NativeArray<PipelineShaderStageCreateInfo> Stages;
public PipelineLayout PipelineLayout;
@ -366,17 +360,11 @@ namespace Ryujinx.Graphics.Vulkan
var inputAssemblyState = new PipelineInputAssemblyStateCreateInfo
{
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
Topology = supportsExtDynamicState ? TopologyClass : Topology,
Topology = Topology,
};
PipelineTessellationStateCreateInfo tessellationState;
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints && HasTessellationControlShader)
{
tessellationState.SType = StructureType.PipelineTessellationStateCreateInfo;
tessellationState.PatchControlPoints = PatchControlPoints;
}
var rasterizationState = new PipelineRasterizationStateCreateInfo
{
SType = StructureType.PipelineRasterizationStateCreateInfo,
@ -390,12 +378,6 @@ namespace Ryujinx.Graphics.Vulkan
rasterizationState.LineWidth = 1.0f;
}
if (!supportsExtDynamicState2)
{
rasterizationState.DepthBiasEnable = DepthBiasEnable;
rasterizationState.RasterizerDiscardEnable = RasterizerDiscardEnable;
}
var viewportState = new PipelineViewportStateCreateInfo
{
SType = StructureType.PipelineViewportStateCreateInfo,
@ -430,8 +412,6 @@ namespace Ryujinx.Graphics.Vulkan
if (!supportsExtDynamicState)
{
inputAssemblyState.PrimitiveRestartEnable = PrimitiveRestartEnable;
rasterizationState.CullMode = CullMode;
rasterizationState.FrontFace = FrontFace;
@ -458,6 +438,19 @@ namespace Ryujinx.Graphics.Vulkan
depthStencilState.DepthCompareOp = DepthCompareOp;
}
if (!supportsExtDynamicState2)
{
inputAssemblyState.PrimitiveRestartEnable = PrimitiveRestartEnable;
rasterizationState.DepthBiasEnable = DepthBiasEnable;
rasterizationState.RasterizerDiscardEnable = RasterizerDiscardEnable;
}
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints && HasTessellationControlShader)
{
tessellationState.SType = StructureType.PipelineTessellationStateCreateInfo;
tessellationState.PatchControlPoints = PatchControlPoints;
}
uint blendEnables = 0;
if (isMoltenVk && Internal.AttachmentIntegerFormatMask != 0)