Dont set 0 attributes
This commit is contained in:
parent
8232ce7d72
commit
c58cc76b39
1 changed files with 7 additions and 7 deletions
|
@ -105,15 +105,15 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void UpdateVertexAttributes(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
||||
{
|
||||
// Reset Vertex Descriptor
|
||||
_vertexDescriptor.Reset();
|
||||
|
||||
for (int i = 0; i < vertexAttribs.Length; i++)
|
||||
{
|
||||
// TODO: Format should not be hardcoded
|
||||
_vertexDescriptor.Attributes.Object((ulong)i).Format = MTLVertexFormat.Float4;
|
||||
_vertexDescriptor.Attributes.Object((ulong)i).BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
|
||||
_vertexDescriptor.Attributes.Object((ulong)i).Offset = (ulong)vertexAttribs[i].Offset;
|
||||
if (!vertexAttribs[i].IsZero)
|
||||
{
|
||||
// TODO: Format should not be hardcoded
|
||||
_vertexDescriptor.Attributes.Object((ulong)i).Format = MTLVertexFormat.Float4;
|
||||
_vertexDescriptor.Attributes.Object((ulong)i).BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
|
||||
_vertexDescriptor.Attributes.Object((ulong)i).Offset = (ulong)vertexAttribs[i].Offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue