diff --git a/src/Ryujinx.Graphics.Metal/HelperShader.cs b/src/Ryujinx.Graphics.Metal/HelperShader.cs index 87d720c5e..d1a4b4705 100644 --- a/src/Ryujinx.Graphics.Metal/HelperShader.cs +++ b/src/Ryujinx.Graphics.Metal/HelperShader.cs @@ -258,18 +258,24 @@ namespace Ryujinx.Graphics.Metal _pipeline.SwapState(null); return; } - else if (src.Info.Target.IsMultisample()) + + var debugGroupName = "Blit Color "; + + if (src.Info.Target.IsMultisample()) { if (dst.Info.Format.IsSint()) { + debugGroupName += "MS Int"; _pipeline.SetProgram(_programColorBlitMsI); } else if (dst.Info.Format.IsUint()) { + debugGroupName += "MS UInt"; _pipeline.SetProgram(_programColorBlitMsU); } else { + debugGroupName += "MS Float"; _pipeline.SetProgram(_programColorBlitMsF); } } @@ -277,14 +283,17 @@ namespace Ryujinx.Graphics.Metal { if (dst.Info.Format.IsSint()) { + debugGroupName += "Int"; _pipeline.SetProgram(_programColorBlitI); } else if (dst.Info.Format.IsUint()) { + debugGroupName += "UInt"; _pipeline.SetProgram(_programColorBlitU); } else { + debugGroupName += "Float"; _pipeline.SetProgram(_programColorBlitF); } } @@ -303,7 +312,7 @@ namespace Ryujinx.Graphics.Metal _pipeline.SetViewports(viewports); _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); - _pipeline.Draw(4, 1, 0, 0); + _pipeline.Draw(4, 1, 0, 0, debugGroupName); // Cleanup if (clear) @@ -441,18 +450,22 @@ namespace Ryujinx.Graphics.Metal private void BlitDepthStencilDraw(Texture src, bool isDepth) { + string debugGroupName; + if (isDepth) { + debugGroupName = "Depth Blit"; _pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit); _pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always)); } else { + debugGroupName = "Stencil Blit"; _pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit); _pipeline.SetStencilTest(CreateStencilTestDescriptor(true)); } - _pipeline.Draw(4, 1, 0, 0); + _pipeline.Draw(4, 1, 0, 0, debugGroupName); if (isDepth) { @@ -522,7 +535,7 @@ namespace Ryujinx.Graphics.Metal _pipeline.SetProgram(_programColorBlitF); _pipeline.SetViewports(viewports); _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); - _pipeline.Draw(4, 1, 0, 0); + _pipeline.Draw(4, 1, 0, 0, "Draw Texture"); _renderer.BufferManager.Delete(bufferHandle); @@ -572,7 +585,7 @@ namespace Ryujinx.Graphics.Metal _pipeline.SetStorageBuffers(1, sbRanges); _pipeline.SetProgram(_programStrideChange); - _pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1); + _pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1, "Change Stride"); // Restore previous state _pipeline.SwapState(null); @@ -618,16 +631,21 @@ namespace Ryujinx.Graphics.Metal Span componentMasks = stackalloc uint[index + 1]; componentMasks[index] = componentMask; + var debugGroupName = "Clear Color "; + if (format.IsSint()) { + debugGroupName += "Int"; _pipeline.SetProgram(_programsColorClearI[index]); } else if (format.IsUint()) { + debugGroupName += "UInt"; _pipeline.SetProgram(_programsColorClearU[index]); } else { + debugGroupName += "Float"; _pipeline.SetProgram(_programsColorClearF[index]); } @@ -637,7 +655,7 @@ namespace Ryujinx.Graphics.Metal _pipeline.SetRenderTargetColorMasks(componentMasks); _pipeline.SetViewports(viewports); _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); - _pipeline.Draw(4, 1, 0, 0); + _pipeline.Draw(4, 1, 0, 0, debugGroupName); // Restore previous state _pipeline.SwapState(null, clearFlags, false); @@ -686,7 +704,7 @@ namespace Ryujinx.Graphics.Metal _pipeline.SetViewports(viewports); _pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always)); _pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xFF, stencilMask)); - _pipeline.Draw(4, 1, 0, 0); + _pipeline.Draw(4, 1, 0, 0, "Clear Depth Stencil"); // Cleanup _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always)); diff --git a/src/Ryujinx.Graphics.Metal/Pipeline.cs b/src/Ryujinx.Graphics.Metal/Pipeline.cs index 70a6e7c2d..9a6bcc052 100644 --- a/src/Ryujinx.Graphics.Metal/Pipeline.cs +++ b/src/Ryujinx.Graphics.Metal/Pipeline.cs @@ -319,18 +319,85 @@ namespace Ryujinx.Graphics.Metal BufferHolder.Copy(Cbs, srcBuffer, dstBuffer, srcOffset, dstOffset, size); } + public void PushDebugGroup(string name) + { + var encoder = Encoders.CurrentEncoder; + var debugGroupName = StringHelper.NSString(name); + + if (encoder == null) + { + return; + } + + switch (Encoders.CurrentEncoderType) + { + case EncoderType.Render: + encoder.Value.PushDebugGroup(debugGroupName); + break; + case EncoderType.Blit: + encoder.Value.PushDebugGroup(debugGroupName); + break; + case EncoderType.Compute: + encoder.Value.PushDebugGroup(debugGroupName); + break; + } + } + + public void PopDebugGroup() + { + var encoder = Encoders.CurrentEncoder; + + if (encoder == null) + { + return; + } + + switch (Encoders.CurrentEncoderType) + { + case EncoderType.Render: + encoder.Value.PopDebugGroup(); + break; + case EncoderType.Blit: + encoder.Value.PopDebugGroup(); + break; + case EncoderType.Compute: + encoder.Value.PopDebugGroup(); + break; + } + } + public void DispatchCompute(int groupsX, int groupsY, int groupsZ) + { + DispatchCompute(groupsX, groupsY, groupsZ, String.Empty); + } + + public void DispatchCompute(int groupsX, int groupsY, int groupsZ, string debugGroupName) { var computeCommandEncoder = GetOrCreateComputeEncoder(true); ComputeSize localSize = _encoderStateManager.ComputeLocalSize; + if (debugGroupName != String.Empty) + { + PushDebugGroup(debugGroupName); + } + computeCommandEncoder.DispatchThreadgroups( new MTLSize { width = (ulong)groupsX, height = (ulong)groupsY, depth = (ulong)groupsZ }, new MTLSize { width = (ulong)localSize.X, height = (ulong)localSize.Y, depth = (ulong)localSize.Z }); + + if (debugGroupName != String.Empty) + { + PopDebugGroup(); + } } public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance) + { + Draw(vertexCount, instanceCount, firstVertex, firstInstance, String.Empty); + } + + public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance, string debugGroupName) { if (vertexCount == 0) { @@ -360,12 +427,22 @@ namespace Ryujinx.Graphics.Metal var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert(); var renderCommandEncoder = GetOrCreateRenderEncoder(true); + if (debugGroupName != String.Empty) + { + PushDebugGroup(debugGroupName); + } + renderCommandEncoder.DrawPrimitives( primitiveType, (ulong)firstVertex, (ulong)vertexCount, (ulong)instanceCount, (ulong)firstInstance); + + if (debugGroupName != String.Empty) + { + PopDebugGroup(); + } } }