Add progress reporting to PTC and Shader Cache (#2057)
* UI changes * Add progress reporting to PTC & ShaderCache * Account for null events and expand docs Co-authored-by: Joshi234 <46032261+Joshi234@users.noreply.github.com>
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5 changed files with 148 additions and 19 deletions
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@ -70,6 +70,10 @@ namespace ARMeilleure.Translation.PTC
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internal static PtcState State { get; private set; }
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// Progress update events
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public static event Action<bool> PtcTranslationStateChanged;
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public static event Action<int, int> PtcTranslationProgressChanged;
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static Ptc()
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{
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InitializeMemoryStreams();
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@ -772,6 +776,8 @@ namespace ARMeilleure.Translation.PTC
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ThreadPool.QueueUserWorkItem(TranslationLogger, profiledFuncsToTranslate.Count);
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PtcTranslationStateChanged?.Invoke(true);
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void TranslateFuncs()
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{
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while (profiledFuncsToTranslate.TryDequeue(out var item))
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@ -820,6 +826,7 @@ namespace ARMeilleure.Translation.PTC
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threads.Clear();
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_loggerEvent.Set();
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PtcTranslationStateChanged?.Invoke(false);
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PtcJumpTable.Initialize(jumpTable);
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@ -833,15 +840,15 @@ namespace ARMeilleure.Translation.PTC
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private static void TranslationLogger(object state)
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{
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const int refreshRate = 1; // Seconds.
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const int refreshRate = 100; // ms
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int profiledFuncsToTranslateCount = (int)state;
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do
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{
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Logger.Info?.Print(LogClass.Ptc, $"{_translateCount} of {profiledFuncsToTranslateCount} functions translated");
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PtcTranslationProgressChanged?.Invoke(_translateCount, profiledFuncsToTranslateCount);
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}
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while (!_loggerEvent.WaitOne(refreshRate * 1000));
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while (!_loggerEvent.WaitOne(refreshRate));
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Logger.Info?.Print(LogClass.Ptc, $"{_translateCount} of {profiledFuncsToTranslateCount} functions translated");
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}
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@ -79,6 +79,26 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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internal Capabilities Capabilities => _caps.Value;
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/// <summary>
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/// Signaled when shader cache begins and ends loading.
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/// Signals true when loading has started, false when ended.
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/// </summary>
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public event Action<bool> ShaderCacheStateChanged
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{
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add => Methods.ShaderCache.ShaderCacheStateChanged += value;
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remove => Methods.ShaderCache.ShaderCacheStateChanged -= value;
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}
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/// <summary>
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/// Signaled while shader cache is loading to indicate current progress.
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/// Provides current and total number of shaders loaded.
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/// </summary>
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public event Action<int, int> ShaderCacheProgressChanged
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{
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add => Methods.ShaderCache.ShaderCacheProgressChanged += value;
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remove => Methods.ShaderCache.ShaderCacheProgressChanged -= value;
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}
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/// <summary>
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/// Creates a new instance of the GPU emulation context.
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/// </summary>
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@ -9,6 +9,7 @@ using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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@ -36,6 +37,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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private const ulong ShaderCodeGenVersion = 1961;
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// Progress reporting helpers
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private int _shaderCount;
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private readonly AutoResetEvent _progressReportEvent;
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public event Action<bool> ShaderCacheStateChanged;
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public event Action<int, int> ShaderCacheProgressChanged;
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/// <summary>
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/// Creates a new instance of the shader cache.
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/// </summary>
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@ -50,6 +57,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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_gpPrograms = new Dictionary<ShaderAddresses, List<ShaderBundle>>();
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_gpProgramsDiskCache = new Dictionary<Hash128, ShaderBundle>();
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_cpProgramsDiskCache = new Dictionary<Hash128, ShaderBundle>();
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_progressReportEvent = new AutoResetEvent(false);
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}
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/// <summary>
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@ -76,12 +85,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
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ReadOnlySpan<Hash128> guestProgramList = _cacheManager.GetGuestProgramList();
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_progressReportEvent.Reset();
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_shaderCount = 0;
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ShaderCacheStateChanged?.Invoke(true);
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ThreadPool.QueueUserWorkItem(ProgressLogger, guestProgramList.Length);
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for (int programIndex = 0; programIndex < guestProgramList.Length; programIndex++)
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{
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Hash128 key = guestProgramList[programIndex];
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Logger.Info?.Print(LogClass.Gpu, $"Compiling shader {key} ({programIndex + 1} / {guestProgramList.Length})");
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byte[] hostProgramBinary = _cacheManager.GetHostProgramByHash(ref key);
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bool hasHostCache = hostProgramBinary != null;
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@ -304,6 +317,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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_gpProgramsDiskCache.Add(key, new ShaderBundle(hostProgram, shaders));
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}
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_shaderCount = programIndex;
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}
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if (!isReadOnly)
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@ -314,10 +329,28 @@ namespace Ryujinx.Graphics.Gpu.Shader
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_cacheManager.Synchronize();
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}
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Logger.Info?.Print(LogClass.Gpu, "Shader cache loaded.");
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_progressReportEvent.Set();
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ShaderCacheStateChanged?.Invoke(false);
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Logger.Info?.Print(LogClass.Gpu, $"Shader cache loaded {_shaderCount} entries.");
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}
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}
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/// <summary>
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/// Raises ShaderCacheProgressChanged events periodically.
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/// </summary>
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private void ProgressLogger(object state)
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{
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const int refreshRate = 100; // ms
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int totalCount = (int)state;
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do
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{
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ShaderCacheProgressChanged?.Invoke(_shaderCount, totalCount);
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}
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while (!_progressReportEvent.WaitOne(refreshRate));
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}
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/// <summary>
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/// Gets a compute shader from the cache.
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/// </summary>
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@ -787,6 +820,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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}
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_progressReportEvent?.Dispose();
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_cacheManager?.Dispose();
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}
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}
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@ -92,10 +92,14 @@ namespace Ryujinx.Ui
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[GUI] Label _gpuName;
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[GUI] Label _progressLabel;
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[GUI] Label _firmwareVersionLabel;
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[GUI] LevelBar _progressBar;
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[GUI] ProgressBar _progressBar;
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[GUI] Box _viewBox;
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[GUI] Label _vSyncStatus;
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[GUI] Box _listStatusBox;
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[GUI] Label _loadingStatusLabel;
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[GUI] ProgressBar _loadingStatusBar;
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private string _loadingStatusTitle = "";
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#pragma warning restore CS0649, IDE0044, CS0169
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@ -333,6 +337,48 @@ namespace Ryujinx.Ui
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_emulationContext.Initialize();
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}
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private void SetupProgressUiHandlers()
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{
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Ptc.PtcTranslationStateChanged -= PtcStatusChanged;
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Ptc.PtcTranslationStateChanged += PtcStatusChanged;
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Ptc.PtcTranslationProgressChanged -= LoadingProgressChanged;
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Ptc.PtcTranslationProgressChanged += LoadingProgressChanged;
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_emulationContext.Gpu.ShaderCacheStateChanged -= ShaderCacheStatusChanged;
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_emulationContext.Gpu.ShaderCacheStateChanged += ShaderCacheStatusChanged;
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_emulationContext.Gpu.ShaderCacheProgressChanged -= LoadingProgressChanged;
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_emulationContext.Gpu.ShaderCacheProgressChanged += LoadingProgressChanged;
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}
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private void ShaderCacheStatusChanged(bool state)
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{
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_loadingStatusTitle = "Shaders";
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Application.Invoke(delegate
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{
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_loadingStatusBar.Visible = _loadingStatusLabel.Visible = state;
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});
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}
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private void PtcStatusChanged(bool state)
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{
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_loadingStatusTitle = "PTC";
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Application.Invoke(delegate
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{
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_loadingStatusBar.Visible = _loadingStatusLabel.Visible = state;
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});
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}
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private void LoadingProgressChanged(int value, int total)
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{
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Application.Invoke(delegate
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{
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_loadingStatusBar.Fraction = (double)value / total;
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_loadingStatusLabel.Text = $"{_loadingStatusTitle} : {value}/{total}";
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});
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}
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public void UpdateGameTable()
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{
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if (_updatingGameTable || _gameLoaded)
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@ -531,6 +577,8 @@ namespace Ryujinx.Ui
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_deviceExitStatus.Reset();
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SetupProgressUiHandlers();
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Translator.IsReadyForTranslation.Reset();
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#if MACOS_BUILD
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CreateGameWindow();
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@ -775,7 +823,7 @@ namespace Ryujinx.Ui
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barValue = (float)args.NumAppsLoaded / args.NumAppsFound;
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}
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_progressBar.Value = barValue;
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_progressBar.Fraction = barValue;
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// Reset the vertical scrollbar to the top when titles finish loading
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if (args.NumAppsLoaded == args.NumAppsFound)
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@ -459,13 +459,14 @@
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</packing>
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</child>
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<child>
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<object class="GtkLevelBar" id="_progressBar">
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<object class="GtkProgressBar" id="_progressBar">
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<property name="width_request">200</property>
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">10</property>
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<property name="margin_right">5</property>
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<property name="margin_bottom">6</property>
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</object>
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<packing>
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<property name="expand">True</property>
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@ -640,6 +641,7 @@
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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</object>
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<packing>
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<property name="expand">True</property>
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@ -654,16 +656,34 @@
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<property name="position">1</property>
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</packing>
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</child>
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<child>
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<object class="GtkSeparator">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">3</property>
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</packing>
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<child>
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<object class="GtkLabel" id="_loadingStatusLabel">
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<property name="can_focus">False</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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<property name="label" translatable="yes">0/0 </property>
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<property name="visible">False</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">11</property>
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</packing>
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</child>
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<child>
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<object class="GtkProgressBar" id="_loadingStatusBar">
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<property name="width_request">200</property>
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<property name="can_focus">False</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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<property name="margin_bottom">6</property>
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<property name="visible">False</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">12</property>
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</packing>
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</child>
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<child>
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<object class="GtkBox">
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