shader cache: Fix possible race causing crashes on manifest at startup (#1718)
* shader cache: Fix possible race causing crashes on manifest at startup This fix a misplace function call ending up causing possibly two write on the cache.info at the same time. * shader cache: Make RemoveManifestEntries async too to be sure all operations are perform before starting the game
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383c039037
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2 changed files with 24 additions and 3 deletions
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@ -33,6 +33,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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/// </summary>
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/// </summary>
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SaveManifest,
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SaveManifest,
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/// <summary>
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/// Remove entries from the hash manifest and save it.
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/// </summary>
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RemoveManifestEntries,
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/// <summary>
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/// <summary>
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/// Flush temporary cache to archive.
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/// Flush temporary cache to archive.
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/// </summary>
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/// </summary>
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@ -227,11 +232,24 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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FlushToArchive();
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FlushToArchive();
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}
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}
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/// <summary>
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/// Queue a task to remove entries from the hash manifest.
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/// </summary>
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/// <param name="entries">Entries to remove from the manifest</param>
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public void RemoveManifestEntriesAsync(HashSet<Hash128> entries)
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{
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_fileWriterWorkerQueue.Add(new CacheFileOperationTask
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{
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Type = CacheFileOperation.RemoveManifestEntries,
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Data = entries
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});
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}
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/// <summary>
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/// <summary>
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/// Remove given entries from the manifest.
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/// Remove given entries from the manifest.
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/// </summary>
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/// </summary>
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/// <param name="entries">Entries to remove from the manifest</param>
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/// <param name="entries">Entries to remove from the manifest</param>
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public void RemoveManifestEntries(HashSet<Hash128> entries)
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private void RemoveManifestEntries(HashSet<Hash128> entries)
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{
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{
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lock (_hashTable)
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lock (_hashTable)
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{
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{
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@ -488,6 +506,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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case CacheFileOperation.SaveManifest:
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case CacheFileOperation.SaveManifest:
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SaveManifest();
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SaveManifest();
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break;
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break;
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case CacheFileOperation.RemoveManifestEntries:
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RemoveManifestEntries((HashSet<Hash128>)task.Data);
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break;
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case CacheFileOperation.FlushToArchive:
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case CacheFileOperation.FlushToArchive:
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FlushToArchive();
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FlushToArchive();
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break;
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break;
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@ -58,8 +58,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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/// <param name="entries">Entries to remove from the manifest of all caches</param>
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/// <param name="entries">Entries to remove from the manifest of all caches</param>
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public void RemoveManifestEntries(HashSet<Hash128> entries)
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public void RemoveManifestEntries(HashSet<Hash128> entries)
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{
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{
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_guestProgramCache.RemoveManifestEntries(entries);
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_guestProgramCache.RemoveManifestEntriesAsync(entries);
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_hostProgramCache.RemoveManifestEntries(entries);
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_hostProgramCache.RemoveManifestEntriesAsync(entries);
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}
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}
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/// <summary>
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/// <summary>
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