Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
* PBO single layer copy, part 1 Still needs ability to take and set width/height slices. (using pack paramaters) * PBO Copies pt 2 * Some fixes and cleanup. * Misc Cleanup * Move handle into the TextureInfo interface. This interface is shared between texture storages and views. * Move unscaled copy to the TextureCopy class. * Address feedback.
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7 changed files with 432 additions and 105 deletions
10
Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs
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10
Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs
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@ -0,0 +1,10 @@
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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interface ITextureInfo
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{
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int Handle { get; }
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TextureCreateInfo Info { get; }
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}
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}
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@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL.Image
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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{
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class TextureBase
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class TextureBase : ITextureInfo
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{
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{
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public int Handle { get; protected set; }
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public int Handle { get; protected set; }
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@ -1,5 +1,6 @@
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using Ryujinx.Graphics.GAL;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using System;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Image
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namespace Ryujinx.Graphics.OpenGL.Image
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@ -80,6 +81,116 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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}
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}
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}
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public void CopyUnscaled(
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ITextureInfo src,
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ITextureInfo dst,
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int srcLayer,
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int dstLayer,
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int srcLevel,
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int dstLevel)
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{
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TextureCreateInfo srcInfo = src.Info;
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TextureCreateInfo dstInfo = dst.Info;
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int srcHandle = src.Handle;
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int dstHandle = dst.Handle;
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int srcWidth = srcInfo.Width;
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int srcHeight = srcInfo.Height;
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int srcDepth = srcInfo.GetDepthOrLayers();
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int srcLevels = srcInfo.Levels;
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int dstWidth = dstInfo.Width;
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int dstHeight = dstInfo.Height;
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int dstDepth = dstInfo.GetDepthOrLayers();
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int dstLevels = dstInfo.Levels;
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srcWidth = Math.Max(1, srcWidth >> srcLevel);
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srcHeight = Math.Max(1, srcHeight >> srcLevel);
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dstWidth = Math.Max(1, dstWidth >> dstLevel);
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dstHeight = Math.Max(1, dstHeight >> dstLevel);
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if (dstInfo.Target == Target.Texture3D)
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{
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dstDepth = Math.Max(1, dstDepth >> dstLevel);
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}
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int blockWidth = 1;
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int blockHeight = 1;
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bool sizeInBlocks = false;
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// When copying from a compressed to a non-compressed format,
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// the non-compressed texture will have the size of the texture
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// in blocks (not in texels), so we must adjust that size to
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// match the size in texels of the compressed texture.
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if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
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{
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srcWidth *= dstInfo.BlockWidth;
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srcHeight *= dstInfo.BlockHeight;
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blockWidth = dstInfo.BlockWidth;
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blockHeight = dstInfo.BlockHeight;
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sizeInBlocks = true;
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}
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else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
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{
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dstWidth *= srcInfo.BlockWidth;
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dstHeight *= srcInfo.BlockHeight;
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blockWidth = srcInfo.BlockWidth;
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blockHeight = srcInfo.BlockHeight;
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}
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int width = Math.Min(srcWidth, dstWidth);
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int height = Math.Min(srcHeight, dstHeight);
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int depth = Math.Min(srcDepth, dstDepth);
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int levels = Math.Min(srcLevels, dstLevels);
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for (int level = 0; level < levels; level++)
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{
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// Stop copy if we are already out of the levels range.
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if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
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{
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break;
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}
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if ((width % blockWidth != 0 || height % blockHeight != 0) && src is TextureView srcView && dst is TextureView dstView)
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{
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PboCopy(srcView, dstView, srcLayer, dstLayer, srcLevel + level, dstLevel + level, width, height);
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}
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else
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{
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int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
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int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
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GL.CopyImageSubData(
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srcHandle,
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srcInfo.Target.ConvertToImageTarget(),
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srcLevel + level,
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0,
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0,
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srcLayer,
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dstHandle,
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dstInfo.Target.ConvertToImageTarget(),
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dstLevel + level,
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0,
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0,
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dstLayer,
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copyWidth,
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copyHeight,
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depth);
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}
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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if (srcInfo.Target == Target.Texture3D)
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{
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depth = Math.Max(1, depth >> 1);
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}
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}
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}
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private static void Attach(FramebufferTarget target, Format format, int handle)
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private static void Attach(FramebufferTarget target, Format format, int handle)
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{
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{
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if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
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if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
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@ -147,6 +258,88 @@ namespace Ryujinx.Graphics.OpenGL.Image
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return to;
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return to;
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}
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}
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private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
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{
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int dstWidth = width;
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int dstHeight = height;
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// The size of the source texture.
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int unpackWidth = from.Width;
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int unpackHeight = from.Height;
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if (from.Info.IsCompressed != to.Info.IsCompressed)
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{
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if (from.Info.IsCompressed)
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{
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// Dest size is in pixels, but should be in blocks
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dstWidth = BitUtils.DivRoundUp(width, from.Info.BlockWidth);
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dstHeight = BitUtils.DivRoundUp(height, from.Info.BlockHeight);
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// When copying from a compressed texture, the source size must be taken in blocks for unpacking to the uncompressed block texture.
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unpackWidth = BitUtils.DivRoundUp(from.Info.Width, from.Info.BlockWidth);
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unpackHeight = BitUtils.DivRoundUp(from.Info.Height, from.Info.BlockHeight);
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}
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else
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{
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// When copying to a compressed texture, the source size must be scaled by the block width for unpacking on the compressed target.
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unpackWidth = from.Info.Width * to.Info.BlockWidth;
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unpackHeight = from.Info.Height * to.Info.BlockHeight;
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}
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}
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EnsurePbo(from);
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GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
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// The source texture is written out in full, then the destination is taken as a slice from the data using unpack params.
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// The offset points to the base at which the requested layer is at.
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int offset = from.WriteToPbo2D(0, srcLayer, srcLevel);
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// If the destination size is not an exact match for the source unpack parameters, we need to set them to slice the data correctly.
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bool slice = (unpackWidth != dstWidth || unpackHeight != dstHeight);
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if (slice)
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{
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// Set unpack parameters to take a slice of width/height:
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GL.PixelStore(PixelStoreParameter.UnpackRowLength, unpackWidth);
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GL.PixelStore(PixelStoreParameter.UnpackImageHeight, unpackHeight);
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if (to.Info.IsCompressed)
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{
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GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, to.Info.BlockWidth);
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GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, to.Info.BlockHeight);
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GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 1);
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GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, to.Info.BytesPerPixel);
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}
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}
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GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
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to.ReadFromPbo2D(offset, dstLayer, dstLevel, dstWidth, dstHeight);
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if (slice)
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{
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// Reset unpack parameters
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GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
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GL.PixelStore(PixelStoreParameter.UnpackImageHeight, 0);
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if (to.Info.IsCompressed)
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{
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GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, 0);
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GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, 0);
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GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 0);
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GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, 0);
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}
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}
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
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return to;
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}
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private void EnsurePbo(TextureView view)
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private void EnsurePbo(TextureView view)
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{
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{
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int requiredSize = 0;
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int requiredSize = 0;
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@ -1,93 +0,0 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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static class TextureCopyUnscaled
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{
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public static void Copy(
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TextureCreateInfo srcInfo,
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TextureCreateInfo dstInfo,
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int srcHandle,
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int dstHandle,
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int srcLayer,
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int dstLayer,
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int srcLevel,
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int dstLevel)
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{
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int srcWidth = srcInfo.Width;
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int srcHeight = srcInfo.Height;
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int srcDepth = srcInfo.GetDepthOrLayers();
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int srcLevels = srcInfo.Levels;
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int dstWidth = dstInfo.Width;
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int dstHeight = dstInfo.Height;
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int dstDepth = dstInfo.GetDepthOrLayers();
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int dstLevels = dstInfo.Levels;
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dstWidth = Math.Max(1, dstWidth >> dstLevel);
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dstHeight = Math.Max(1, dstHeight >> dstLevel);
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if (dstInfo.Target == Target.Texture3D)
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{
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dstDepth = Math.Max(1, dstDepth >> dstLevel);
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}
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// When copying from a compressed to a non-compressed format,
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// the non-compressed texture will have the size of the texture
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// in blocks (not in texels), so we must adjust that size to
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// match the size in texels of the compressed texture.
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if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
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{
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dstWidth = BitUtils.DivRoundUp(dstWidth, dstInfo.BlockWidth);
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dstHeight = BitUtils.DivRoundUp(dstHeight, dstInfo.BlockHeight);
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}
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else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
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{
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dstWidth *= srcInfo.BlockWidth;
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dstHeight *= srcInfo.BlockHeight;
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}
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int width = Math.Min(srcWidth, dstWidth);
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int height = Math.Min(srcHeight, dstHeight);
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int depth = Math.Min(srcDepth, dstDepth);
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int levels = Math.Min(srcLevels, dstLevels);
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for (int level = 0; level < levels; level++)
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{
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// Stop copy if we are already out of the levels range.
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if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
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{
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break;
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}
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GL.CopyImageSubData(
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srcHandle,
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srcInfo.Target.ConvertToImageTarget(),
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srcLevel + level,
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0,
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0,
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srcLayer,
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dstHandle,
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dstInfo.Target.ConvertToImageTarget(),
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dstLevel + level,
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0,
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0,
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dstLayer,
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width,
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height,
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depth);
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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if (srcInfo.Target == Target.Texture3D)
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{
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depth = Math.Max(1, depth >> 1);
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}
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}
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}
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}
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}
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namespace Ryujinx.Graphics.OpenGL.Image
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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{
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class TextureStorage
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class TextureStorage : ITextureInfo
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{
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{
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public int Handle { get; private set; }
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public int Handle { get; private set; }
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public float ScaleFactor { get; private set; }
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public float ScaleFactor { get; private set; }
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// so it doesn't work for all cases.
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// so it doesn't work for all cases.
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TextureView emulatedView = (TextureView)_renderer.CreateTexture(info, ScaleFactor);
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TextureView emulatedView = (TextureView)_renderer.CreateTexture(info, ScaleFactor);
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_renderer.TextureCopy.CopyUnscaled(
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this,
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emulatedView,
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0,
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firstLayer,
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0,
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firstLevel);
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emulatedView._emulatedViewParent = this;
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emulatedView._emulatedViewParent = this;
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emulatedView.FirstLayer = firstLayer;
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emulatedView.FirstLayer = firstLayer;
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_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
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_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
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}
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}
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TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
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_renderer.TextureCopy.CopyUnscaled(_parent, _incompatibleFormatView, FirstLayer, 0, FirstLevel, 0);
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return _incompatibleFormatView.Handle;
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return _incompatibleFormatView.Handle;
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}
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}
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{
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{
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if (_incompatibleFormatView != null)
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if (_incompatibleFormatView != null)
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{
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{
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TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
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_renderer.TextureCopy.CopyUnscaled(_incompatibleFormatView, _parent, 0, FirstLayer, 0, FirstLevel);
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}
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}
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}
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}
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@ -154,15 +162,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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{
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TextureView destinationView = (TextureView)destination;
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TextureView destinationView = (TextureView)destination;
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TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
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||||||
|
|
||||||
if (destinationView._emulatedViewParent != null)
|
if (destinationView._emulatedViewParent != null)
|
||||||
{
|
{
|
||||||
TextureCopyUnscaled.Copy(
|
_renderer.TextureCopy.CopyUnscaled(
|
||||||
Info,
|
this,
|
||||||
destinationView._emulatedViewParent.Info,
|
destinationView._emulatedViewParent,
|
||||||
Handle,
|
|
||||||
destinationView._emulatedViewParent.Handle,
|
|
||||||
0,
|
0,
|
||||||
destinationView.FirstLayer,
|
destinationView.FirstLayer,
|
||||||
0,
|
0,
|
||||||
|
@ -202,6 +208,50 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
WriteTo(IntPtr.Zero + offset, forceBgra);
|
WriteTo(IntPtr.Zero + offset, forceBgra);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int WriteToPbo2D(int offset, int layer, int level)
|
||||||
|
{
|
||||||
|
return WriteTo2D(IntPtr.Zero + offset, layer, level);
|
||||||
|
}
|
||||||
|
|
||||||
|
private int WriteTo2D(IntPtr data, int layer, int level)
|
||||||
|
{
|
||||||
|
TextureTarget target = Target.Convert();
|
||||||
|
|
||||||
|
Bind(target, 0);
|
||||||
|
|
||||||
|
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||||
|
|
||||||
|
PixelFormat pixelFormat = format.PixelFormat;
|
||||||
|
PixelType pixelType = format.PixelType;
|
||||||
|
|
||||||
|
if (target == TextureTarget.TextureCubeMap || target == TextureTarget.TextureCubeMapArray)
|
||||||
|
{
|
||||||
|
target = TextureTarget.TextureCubeMapPositiveX + (layer % 6);
|
||||||
|
}
|
||||||
|
|
||||||
|
int mipSize = Info.GetMipSize2D(level);
|
||||||
|
|
||||||
|
// The GL function returns all layers. Must return the offset of the layer we're interested in.
|
||||||
|
int resultOffset = target switch
|
||||||
|
{
|
||||||
|
TextureTarget.TextureCubeMapArray => (layer / 6) * mipSize,
|
||||||
|
TextureTarget.Texture1DArray => layer * mipSize,
|
||||||
|
TextureTarget.Texture2DArray => layer * mipSize,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
|
||||||
|
if (format.IsCompressed)
|
||||||
|
{
|
||||||
|
GL.GetCompressedTexImage(target, level, data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GL.GetTexImage(target, level, pixelFormat, pixelType, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
return resultOffset;
|
||||||
|
}
|
||||||
|
|
||||||
private void WriteTo(IntPtr data, bool forceBgra = false)
|
private void WriteTo(IntPtr data, bool forceBgra = false)
|
||||||
{
|
{
|
||||||
TextureTarget target = Target.Convert();
|
TextureTarget target = Target.Convert();
|
||||||
|
@ -263,6 +313,172 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
ReadFrom(IntPtr.Zero + offset, size);
|
ReadFrom(IntPtr.Zero + offset, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ReadFromPbo2D(int offset, int layer, int level, int width, int height)
|
||||||
|
{
|
||||||
|
ReadFrom2D(IntPtr.Zero + offset, layer, level, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReadFrom2D(IntPtr data, int layer, int level, int width, int height)
|
||||||
|
{
|
||||||
|
TextureTarget target = Target.Convert();
|
||||||
|
|
||||||
|
int mipSize = Info.GetMipSize2D(level);
|
||||||
|
|
||||||
|
Bind(target, 0);
|
||||||
|
|
||||||
|
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||||
|
|
||||||
|
switch (Target)
|
||||||
|
{
|
||||||
|
case Target.Texture1D:
|
||||||
|
if (format.IsCompressed)
|
||||||
|
{
|
||||||
|
GL.CompressedTexSubImage1D(
|
||||||
|
target,
|
||||||
|
level,
|
||||||
|
0,
|
||||||
|
width,
|
||||||
|
format.PixelFormat,
|
||||||
|
mipSize,
|
||||||
|
data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GL.TexSubImage1D(
|
||||||
|
target,
|
||||||
|
level,
|
||||||
|
0,
|
||||||
|
width,
|
||||||
|
format.PixelFormat,
|
||||||
|
format.PixelType,
|
||||||
|
data);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Target.Texture1DArray:
|
||||||
|
if (format.IsCompressed)
|
||||||
|
{
|
||||||
|
GL.CompressedTexSubImage2D(
|
||||||
|
target,
|
||||||
|
level,
|
||||||
|
0,
|
||||||
|
layer,
|
||||||
|
width,
|
||||||
|
1,
|
||||||
|
format.PixelFormat,
|
||||||
|
mipSize,
|
||||||
|
data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GL.TexSubImage2D(
|
||||||
|
target,
|
||||||
|
level,
|
||||||
|
0,
|
||||||
|
layer,
|
||||||
|
width,
|
||||||
|
1,
|
||||||
|
format.PixelFormat,
|
||||||
|
format.PixelType,
|
||||||
|
data);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Target.Texture2D:
|
||||||
|
if (format.IsCompressed)
|
||||||
|
{
|
||||||
|
GL.CompressedTexSubImage2D(
|
||||||
|
target,
|
||||||
|
level,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
format.PixelFormat,
|
||||||
|
mipSize,
|
||||||
|
data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GL.TexSubImage2D(
|
||||||
|
target,
|
||||||
|
level,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
format.PixelFormat,
|
||||||
|
format.PixelType,
|
||||||
|
data);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Target.Texture2DArray:
|
||||||
|
case Target.Texture3D:
|
||||||
|
case Target.CubemapArray:
|
||||||
|
if (format.IsCompressed)
|
||||||
|
{
|
||||||
|
GL.CompressedTexSubImage3D(
|
||||||
|
target,
|
||||||
|
level,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
layer,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
1,
|
||||||
|
format.PixelFormat,
|
||||||
|
mipSize,
|
||||||
|
data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GL.TexSubImage3D(
|
||||||
|
target,
|
||||||
|
level,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
layer,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
1,
|
||||||
|
format.PixelFormat,
|
||||||
|
format.PixelType,
|
||||||
|
data);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Target.Cubemap:
|
||||||
|
if (format.IsCompressed)
|
||||||
|
{
|
||||||
|
GL.CompressedTexSubImage2D(
|
||||||
|
TextureTarget.TextureCubeMapPositiveX + layer,
|
||||||
|
level,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
format.PixelFormat,
|
||||||
|
mipSize,
|
||||||
|
data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GL.TexSubImage2D(
|
||||||
|
TextureTarget.TextureCubeMapPositiveX + layer,
|
||||||
|
level,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
format.PixelFormat,
|
||||||
|
format.PixelType,
|
||||||
|
data);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void ReadFrom(IntPtr data, int size)
|
private void ReadFrom(IntPtr data, int size)
|
||||||
{
|
{
|
||||||
TextureTarget target = Target.Convert();
|
TextureTarget target = Target.Convert();
|
||||||
|
|
|
@ -197,7 +197,8 @@ namespace Ryujinx.Graphics.Texture
|
||||||
alignment = GobStride / bytesPerPixel;
|
alignment = GobStride / bytesPerPixel;
|
||||||
}
|
}
|
||||||
|
|
||||||
(gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, blockHeight, gobBlocksInY, gobBlocksInZ);
|
// Height has already been divided by block height, so pass it as 1.
|
||||||
|
(gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, 1, gobBlocksInY, gobBlocksInZ);
|
||||||
|
|
||||||
int blockOfGobsHeight = gobBlocksInY * GobHeight;
|
int blockOfGobsHeight = gobBlocksInY * GobHeight;
|
||||||
int blockOfGobsDepth = gobBlocksInZ;
|
int blockOfGobsDepth = gobBlocksInZ;
|
||||||
|
|
Loading…
Reference in a new issue