More Dynamic States
This commit is contained in:
parent
638d74ebe6
commit
d12c441e67
3 changed files with 125 additions and 40 deletions
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@ -690,9 +690,9 @@ namespace Ryujinx.Graphics.Vulkan
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if (texture is TextureView srcTexture)
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if (texture is TextureView srcTexture)
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{
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{
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var oldCullMode = _supportExtDynamic ? DynamicState.CullMode : _newState.CullMode;
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var oldCullMode = _supportExtDynamic ? DynamicState.CullMode : _newState.CullMode;
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var oldStencilTestEnable = _newState.StencilTestEnable;
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var oldStencilTestEnable = _supportExtDynamic ? DynamicState._stencilTestEnable : _newState.StencilTestEnable;
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var oldDepthTestEnable = _newState.DepthTestEnable;
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var oldDepthTestEnable = _supportExtDynamic ? DynamicState._depthtestEnable : _newState.DepthTestEnable;
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var oldDepthWriteEnable = _newState.DepthWriteEnable;
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var oldDepthWriteEnable = _supportExtDynamic ? DynamicState._depthwriteEnable : _newState.DepthWriteEnable;
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var oldTopology = _newState.Topology;
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var oldTopology = _newState.Topology;
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var oldViewports = DynamicState.Viewports;
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var oldViewports = DynamicState.Viewports;
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var oldViewportsCount = _newState.ViewportsCount;
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var oldViewportsCount = _newState.ViewportsCount;
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@ -700,15 +700,17 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportExtDynamic)
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if (_supportExtDynamic)
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{
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{
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DynamicState.SetCullMode(CullModeFlags.None);
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DynamicState.SetCullMode(CullModeFlags.None);
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DynamicState.SetDepthTestBool(false, false);
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DynamicState.SetStencilTest(false);
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}
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}
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else
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else
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{
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{
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_newState.CullMode = CullModeFlags.None;
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_newState.CullMode = CullModeFlags.None;
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_newState.StencilTestEnable = false;
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_newState.DepthTestEnable = false;
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_newState.DepthWriteEnable = false;
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}
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}
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_newState.StencilTestEnable = false;
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_newState.DepthTestEnable = false;
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_newState.DepthWriteEnable = false;
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SignalStateChange();
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SignalStateChange();
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Gd.HelperShader.DrawTexture(
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Gd.HelperShader.DrawTexture(
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@ -722,15 +724,17 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportExtDynamic)
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if (_supportExtDynamic)
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{
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{
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DynamicState.SetCullMode(oldCullMode);
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DynamicState.SetCullMode(oldCullMode);
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DynamicState.SetStencilTest(oldStencilTestEnable);
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DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
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}
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}
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else
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else
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{
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{
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_newState.CullMode = oldCullMode;
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_newState.CullMode = oldCullMode;
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_newState.StencilTestEnable = oldStencilTestEnable;
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_newState.DepthTestEnable = oldDepthTestEnable;
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_newState.DepthWriteEnable = oldDepthWriteEnable;
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}
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}
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_newState.StencilTestEnable = oldStencilTestEnable;
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_newState.DepthTestEnable = oldDepthTestEnable;
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_newState.DepthWriteEnable = oldDepthWriteEnable;
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_newState.Topology = oldTopology;
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_newState.Topology = oldTopology;
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DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
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DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
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@ -890,9 +894,18 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetDepthTest(DepthTestDescriptor depthTest)
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public void SetDepthTest(DepthTestDescriptor depthTest)
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{
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{
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_newState.DepthTestEnable = depthTest.TestEnable;
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if (_supportExtDynamic)
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_newState.DepthWriteEnable = depthTest.WriteEnable;
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{
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_newState.DepthCompareOp = depthTest.Func.Convert();
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DynamicState.SetDepthTestBool(depthTest.TestEnable, depthTest.WriteEnable);
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DynamicState.SetDepthTestCompareOp(depthTest.Func.Convert());
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}
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else
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{
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_newState.DepthTestEnable = depthTest.TestEnable;
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_newState.DepthWriteEnable = depthTest.WriteEnable;
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_newState.DepthCompareOp = depthTest.Func.Convert();
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}
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SignalStateChange();
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SignalStateChange();
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}
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}
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@ -1147,7 +1160,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetStencilTest(StencilTestDescriptor stencilTest)
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public void SetStencilTest(StencilTestDescriptor stencilTest)
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{
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{
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if (Gd.Capabilities.SupportsExtendedDynamicState)
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if (_supportExtDynamic)
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{
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{
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DynamicState.SetStencilOp(
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DynamicState.SetStencilOp(
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stencilTest.BackSFail.Convert(),
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stencilTest.BackSFail.Convert(),
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@ -1158,6 +1171,8 @@ namespace Ryujinx.Graphics.Vulkan
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stencilTest.FrontDpPass.Convert(),
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stencilTest.FrontDpPass.Convert(),
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stencilTest.FrontDpFail.Convert(),
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stencilTest.FrontDpFail.Convert(),
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stencilTest.FrontFunc.Convert());
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stencilTest.FrontFunc.Convert());
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DynamicState.SetStencilTest(stencilTest.TestEnable);
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}
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}
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else
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else
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{
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{
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@ -1169,10 +1184,9 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert();
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_newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert();
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_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
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_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
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_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
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_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
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_newState.StencilTestEnable = stencilTest.TestEnable;
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}
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}
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_newState.StencilTestEnable = stencilTest.TestEnable;
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DynamicState.SetStencilMask((uint)stencilTest.BackFuncMask,
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DynamicState.SetStencilMask((uint)stencilTest.BackFuncMask,
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(uint)stencilTest.BackMask,
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(uint)stencilTest.BackMask,
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(uint)stencilTest.BackFuncRef,
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(uint)stencilTest.BackFuncRef,
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@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Vulkan
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private uint _frontCompareMask;
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private uint _frontCompareMask;
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private uint _frontWriteMask;
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private uint _frontWriteMask;
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private uint _frontReference;
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private uint _frontReference;
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private bool _opToo;
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private bool _opToo;
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private StencilOp _backfailop;
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private StencilOp _backfailop;
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private StencilOp _backpassop;
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private StencilOp _backpassop;
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@ -28,6 +29,12 @@ namespace Ryujinx.Graphics.Vulkan
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private StencilOp _frontpassop;
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private StencilOp _frontpassop;
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private StencilOp _frontdepthfailop;
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private StencilOp _frontdepthfailop;
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private CompareOp _frontcompareop;
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private CompareOp _frontcompareop;
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public bool _stencilTestEnable;
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public bool _depthtestEnable;
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public bool _depthwriteEnable;
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private CompareOp _depthCompareOp;
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private Array4<float> _blendConstants;
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private Array4<float> _blendConstants;
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@ -48,7 +55,10 @@ namespace Ryujinx.Graphics.Vulkan
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Viewport = 1 << 4,
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Viewport = 1 << 4,
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CullMode = 1 << 5,
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CullMode = 1 << 5,
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FrontFace = 1 << 6,
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FrontFace = 1 << 6,
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All = Blend | DepthBias | Scissor | Stencil | Viewport | CullMode | FrontFace,
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DepthTestBool = 1 << 7,
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DepthTestCompareOp = 1 << 8,
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StencilTestEnable = 1 << 9,
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All = Blend | DepthBias | Scissor | Stencil | Viewport | CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable,
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}
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}
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private DirtyFlags _dirty;
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private DirtyFlags _dirty;
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@ -79,6 +89,45 @@ namespace Ryujinx.Graphics.Vulkan
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_dirty |= DirtyFlags.Scissor;
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_dirty |= DirtyFlags.Scissor;
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}
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}
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public void SetDepthTestBool(bool testEnable, bool writeEnable)
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{
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_depthtestEnable = testEnable;
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_depthwriteEnable = writeEnable;
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_dirty |= DirtyFlags.DepthTestBool;
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}
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public void SetDepthTestCompareOp(CompareOp depthTestOp)
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{
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_depthCompareOp = depthTestOp;
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_dirty |= DirtyFlags.DepthTestCompareOp;
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}
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public void SetStencilOp(StencilOp backFailOp,
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StencilOp backPassOp,
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StencilOp backDepthFailOp,
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CompareOp backCompareOp,
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StencilOp frontFailOp,
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StencilOp frontPassOp,
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StencilOp frontDepthFailOp,
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CompareOp frontCompareOp)
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{
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_backfailop = backFailOp;
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_backpassop = backPassOp;
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_backdepthfailop = backDepthFailOp;
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_backcompareop = backCompareOp;
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_frontfailop = frontFailOp;
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_frontpassop = frontPassOp;
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_frontdepthfailop = frontDepthFailOp;
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_frontcompareop = frontCompareOp;
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_opToo = true;
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}
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public void SetStencilMask(
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public void SetStencilMask(
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uint backCompareMask,
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uint backCompareMask,
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uint backWriteMask,
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uint backWriteMask,
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@ -97,27 +146,14 @@ namespace Ryujinx.Graphics.Vulkan
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_dirty |= DirtyFlags.Stencil;
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_dirty |= DirtyFlags.Stencil;
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}
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}
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public void SetStencilOp(StencilOp backFailOp = default,
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public void SetStencilTest(bool stencilTestEnable)
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StencilOp backPassOp = default,
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StencilOp backDepthFailOp = default,
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CompareOp backCompareOp = default,
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StencilOp frontFailOp = default,
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StencilOp frontPassOp = default,
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StencilOp frontDepthFailOp = default,
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CompareOp frontCompareOp = default)
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{
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{
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_backfailop = backFailOp;
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_stencilTestEnable = stencilTestEnable;
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_backpassop = backPassOp;
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_backdepthfailop = backDepthFailOp;
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_dirty |= DirtyFlags.StencilTestEnable;
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_backcompareop = backCompareOp;
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_frontfailop = frontFailOp;
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_frontpassop = frontPassOp;
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_frontdepthfailop = frontDepthFailOp;
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_frontcompareop = frontCompareOp;
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_opToo = true;
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}
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}
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public void SetViewport(int index, Viewport viewport)
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public void SetViewport(int index, Viewport viewport)
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{
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{
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Viewports[index] = viewport;
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Viewports[index] = viewport;
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@ -191,6 +227,21 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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RecordFrontFace(api, commandBuffer);
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RecordFrontFace(api, commandBuffer);
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}
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}
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if (_dirty.HasFlag(DirtyFlags.DepthTestBool))
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{
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RecordDepthTestBool(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.DepthTestCompareOp))
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{
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RecordDepthTestCompareOp(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.StencilTestEnable))
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{
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RecordStencilTestEnable(api, commandBuffer);
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}
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_dirty = DirtyFlags.None;
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_dirty = DirtyFlags.None;
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}
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}
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@ -230,7 +281,12 @@ namespace Ryujinx.Graphics.Vulkan
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api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontWriteMask);
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api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontWriteMask);
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api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
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api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
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}
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}
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private readonly void RecordStencilTestEnable(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetStencilTestEnable(commandBuffer, _stencilTestEnable);
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}
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private void RecordViewport(Vk api, CommandBuffer commandBuffer)
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private void RecordViewport(Vk api, CommandBuffer commandBuffer)
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{
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{
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if (ViewportsCount != 0)
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if (ViewportsCount != 0)
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@ -248,5 +304,16 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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api.CmdSetFrontFace(commandBuffer, FrontFace);
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api.CmdSetFrontFace(commandBuffer, FrontFace);
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}
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}
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private void RecordDepthTestBool(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetDepthTestEnable(commandBuffer, _depthtestEnable);
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api.CmdSetDepthWriteEnable(commandBuffer, _depthwriteEnable);
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}
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private void RecordDepthTestCompareOp(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
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}
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}
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}
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}
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}
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@ -509,11 +509,7 @@ namespace Ryujinx.Graphics.Vulkan
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var depthStencilState = new PipelineDepthStencilStateCreateInfo
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var depthStencilState = new PipelineDepthStencilStateCreateInfo
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{
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{
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SType = StructureType.PipelineDepthStencilStateCreateInfo,
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SType = StructureType.PipelineDepthStencilStateCreateInfo,
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DepthTestEnable = DepthTestEnable,
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DepthWriteEnable = DepthWriteEnable,
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DepthCompareOp = DepthCompareOp,
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DepthBoundsTestEnable = DepthBoundsTestEnable,
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DepthBoundsTestEnable = DepthBoundsTestEnable,
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StencilTestEnable = StencilTestEnable,
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MinDepthBounds = MinDepthBounds,
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MinDepthBounds = MinDepthBounds,
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MaxDepthBounds = MaxDepthBounds,
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MaxDepthBounds = MaxDepthBounds,
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};
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};
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@ -540,6 +536,10 @@ namespace Ryujinx.Graphics.Vulkan
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depthStencilState.Front = stencilFront;
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depthStencilState.Front = stencilFront;
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depthStencilState.Back = stencilBack;
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depthStencilState.Back = stencilBack;
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depthStencilState.StencilTestEnable = StencilTestEnable;
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depthStencilState.DepthTestEnable = DepthTestEnable;
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depthStencilState.DepthWriteEnable = DepthWriteEnable;
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depthStencilState.DepthCompareOp = DepthCompareOp;
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}
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}
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uint blendEnables = 0;
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uint blendEnables = 0;
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@ -589,7 +589,7 @@ namespace Ryujinx.Graphics.Vulkan
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colorBlendState.PNext = &colorBlendAdvancedState;
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colorBlendState.PNext = &colorBlendAdvancedState;
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}
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}
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int dynamicStatesCount = supportsExtDynamicState ? (isMoltenVk ? 10 : 11) : 7;
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int dynamicStatesCount = supportsExtDynamicState ? (isMoltenVk ? 14 : 15) : 7;
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DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
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DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
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@ -609,6 +609,10 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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dynamicStates[index++] = DynamicState.CullMode;
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dynamicStates[index++] = DynamicState.CullMode;
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dynamicStates[index++] = DynamicState.FrontFace;
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dynamicStates[index++] = DynamicState.FrontFace;
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dynamicStates[index++] = DynamicState.DepthTestEnable;
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dynamicStates[index++] = DynamicState.DepthWriteEnable;
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dynamicStates[index++] = DynamicState.DepthCompareOp;
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dynamicStates[index++] = DynamicState.StencilTestEnable;
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dynamicStates[index] = DynamicState.StencilOp;
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dynamicStates[index] = DynamicState.StencilOp;
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}
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}
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