Fix output component register on pixel shaders (#1613)
* Fix output component register on pixel shaders * Clean up usings * Do not advance if no component is enabled for the target, this keeps the previous behavior
This commit is contained in:
parent
6a51b628f9
commit
d36c4bfba5
1 changed files with 6 additions and 6 deletions
|
@ -1,4 +1,3 @@
|
||||||
using Ryujinx.Common;
|
|
||||||
using Ryujinx.Graphics.Shader.Decoders;
|
using Ryujinx.Graphics.Shader.Decoders;
|
||||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
@ -85,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
this.Copy(dest, src);
|
this.Copy(dest, src);
|
||||||
}
|
}
|
||||||
|
|
||||||
int regIndex = 0;
|
int regIndexBase = 0;
|
||||||
|
|
||||||
for (int rtIndex = 0; rtIndex < 8; rtIndex++)
|
for (int rtIndex = 0; rtIndex < 8; rtIndex++)
|
||||||
{
|
{
|
||||||
|
@ -100,7 +99,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16;
|
int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16;
|
||||||
|
|
||||||
Operand src = Register(regIndex, RegisterType.Gpr);
|
Operand src = Register(regIndexBase + component, RegisterType.Gpr);
|
||||||
|
|
||||||
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
|
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
|
||||||
if (component == 0 || component == 2)
|
if (component == 0 || component == 2)
|
||||||
|
@ -125,11 +124,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{
|
{
|
||||||
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
|
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
|
||||||
}
|
}
|
||||||
|
|
||||||
regIndex++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
regIndex = BitUtils.AlignUp(regIndex, 4);
|
if (target.Enabled)
|
||||||
|
{
|
||||||
|
regIndexBase += 4;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue