Check KeyboardMode in GUI (#4343)
* Update SoftwareKeyboard to send KeyboardMode to UI * Update GTK UI to check text against KeyboardMode * Update Ava UI to check text against KeyboardMode * Restructure input validation * true when text is not empty * Add English validation text for SoftwareKeyboardMode * Add Chinese validation text for SoftwareKeyboardMode * Update base on feedback --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
parent
21c9ac6240
commit
d511c845b7
9 changed files with 109 additions and 22 deletions
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@ -544,6 +544,9 @@
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"SwkbdMinCharacters": "Must be at least {0} characters long",
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"SwkbdMinCharacters": "Must be at least {0} characters long",
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"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
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"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
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"SoftwareKeyboard": "Software Keyboard",
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"SoftwareKeyboard": "Software Keyboard",
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"SoftwareKeyboardModeNumbersOnly": "Must be numbers only",
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"SoftwareKeyboardModeAlphabet": "Must be alphabets only",
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"SoftwareKeyboardModeASCII": "Must be ASCII text only",
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"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
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"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
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"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
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"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
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"DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n",
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"DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n",
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@ -527,6 +527,9 @@
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"SwkbdMinCharacters": "至少应为 {0} 个字长",
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"SwkbdMinCharacters": "至少应为 {0} 个字长",
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"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长",
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"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长",
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"SoftwareKeyboard": "软件键盘",
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"SoftwareKeyboard": "软件键盘",
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"SoftwareKeyboardModeNumbersOnly": "只接受数字",
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"SoftwareKeyboardModeAlphabet": "只接受英文字母",
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"SoftwareKeyboardModeASCII": "只接受 ASCII 符号",
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"DialogControllerAppletMessagePlayerRange": "游戏需要 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
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"DialogControllerAppletMessagePlayerRange": "游戏需要 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
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"DialogControllerAppletMessage": "游戏需要刚好 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
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"DialogControllerAppletMessage": "游戏需要刚好 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
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"DialogControllerAppletDockModeSet": "目前处于主机模式,无法使用掌机操作方式",
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"DialogControllerAppletDockModeSet": "目前处于主机模式,无法使用掌机操作方式",
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@ -527,6 +527,9 @@
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"SwkbdMinCharacters": "至少應為 {0} 個字長",
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"SwkbdMinCharacters": "至少應為 {0} 個字長",
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"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
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"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
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"SoftwareKeyboard": "軟體鍵盤",
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"SoftwareKeyboard": "軟體鍵盤",
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"SoftwareKeyboardModeNumbersOnly": "只接受數字",
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"SoftwareKeyboardModeAlphabet": "只接受英文字母",
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"SoftwareKeyboardModeASCII": "只接受 ASCII 符號",
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"DialogControllerAppletMessagePlayerRange": "本遊戲需要 {0} 個玩家持有:\n\n類型:{1}\n\n玩家:{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
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"DialogControllerAppletMessagePlayerRange": "本遊戲需要 {0} 個玩家持有:\n\n類型:{1}\n\n玩家:{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
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"DialogControllerAppletMessage": "本遊戲需要剛好 {0} 個玩家持有:\n\n類型:{1}\n\n玩家:{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
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"DialogControllerAppletMessage": "本遊戲需要剛好 {0} 個玩家持有:\n\n類型:{1}\n\n玩家:{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
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"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",
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"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",
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@ -9,14 +9,17 @@ using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
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using System;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Controls
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namespace Ryujinx.Ava.UI.Controls
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{
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{
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internal partial class SwkbdAppletDialog : UserControl
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internal partial class SwkbdAppletDialog : UserControl
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{
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{
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private Predicate<int> _checkLength;
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private Predicate<int> _checkLength = _ => true;
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private Predicate<string> _checkInput = _ => true;
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private int _inputMax;
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private int _inputMax;
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private int _inputMin;
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private int _inputMin;
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private string _placeholder;
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private string _placeholder;
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@ -35,8 +38,6 @@ namespace Ryujinx.Ava.UI.Controls
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Input.Watermark = _placeholder;
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Input.Watermark = _placeholder;
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Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
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Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
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SetInputLengthValidation(0, int.MaxValue); // Disable by default.
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}
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}
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public SwkbdAppletDialog()
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public SwkbdAppletDialog()
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@ -67,6 +68,7 @@ namespace Ryujinx.Ava.UI.Controls
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string input = string.Empty;
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string input = string.Empty;
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content.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
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content.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
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content.SetInputValidation(args.KeyboardMode);
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content._host = contentDialog;
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content._host = contentDialog;
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contentDialog.Title = title;
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contentDialog.Title = title;
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@ -91,6 +93,12 @@ namespace Ryujinx.Ava.UI.Controls
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return (result, input);
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return (result, input);
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}
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}
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private void ApplyValidationInfo(string text)
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{
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Error.IsVisible = !string.IsNullOrEmpty(text);
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Error.Text = text;
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}
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public void SetInputLengthValidation(int min, int max)
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public void SetInputLengthValidation(int min, int max)
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{
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{
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_inputMin = Math.Min(min, max);
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_inputMin = Math.Min(min, max);
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@ -99,6 +107,8 @@ namespace Ryujinx.Ava.UI.Controls
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Error.IsVisible = false;
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Error.IsVisible = false;
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Error.FontStyle = FontStyle.Italic;
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Error.FontStyle = FontStyle.Italic;
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string validationInfoText = "";
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if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
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if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
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{
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{
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Error.IsVisible = false;
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Error.IsVisible = false;
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@ -107,21 +117,48 @@ namespace Ryujinx.Ava.UI.Controls
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}
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}
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else if (_inputMin > 0 && _inputMax == int.MaxValue)
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else if (_inputMin > 0 && _inputMax == int.MaxValue)
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{
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{
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Error.IsVisible = true;
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validationInfoText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinCharacters, _inputMin);
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Error.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinCharacters, _inputMin);
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_checkLength = length => _inputMin <= length;
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_checkLength = length => _inputMin <= length;
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}
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}
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else
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else
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{
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{
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Error.IsVisible = true;
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validationInfoText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinRangeCharacters, _inputMin, _inputMax);
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Error.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinRangeCharacters, _inputMin, _inputMax);
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_checkLength = length => _inputMin <= length && length <= _inputMax;
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_checkLength = length => _inputMin <= length && length <= _inputMax;
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}
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}
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ApplyValidationInfo(validationInfoText);
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Message_TextInput(this, new TextInputEventArgs());
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}
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private void SetInputValidation(KeyboardMode mode)
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{
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string validationInfoText = Error.Text;
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string localeText;
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switch (mode)
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{
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case KeyboardMode.NumbersOnly:
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localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeNumbersOnly);
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validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
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_checkInput = text => text.All(char.IsDigit);
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break;
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case KeyboardMode.Alphabet:
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localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeAlphabet);
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validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
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_checkInput = text => text.All(char.IsAsciiLetter);
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break;
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case KeyboardMode.ASCII:
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localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeASCII);
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validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
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_checkInput = text => text.All(char.IsAscii);
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break;
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default:
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_checkInput = _ => true;
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break;
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}
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ApplyValidationInfo(validationInfoText);
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Message_TextInput(this, new TextInputEventArgs());
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Message_TextInput(this, new TextInputEventArgs());
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}
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}
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@ -129,7 +166,7 @@ namespace Ryujinx.Ava.UI.Controls
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{
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{
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if (_host != null)
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if (_host != null)
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{
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{
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_host.IsPrimaryButtonEnabled = _checkLength(Message.Length);
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_host.IsPrimaryButtonEnabled = _checkLength(Message.Length) && _checkInput(Message);
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}
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}
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}
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}
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@ -141,7 +178,7 @@ namespace Ryujinx.Ava.UI.Controls
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}
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}
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else
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else
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{
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{
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_host.IsPrimaryButtonEnabled = _checkLength(Message.Length);
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_host.IsPrimaryButtonEnabled = _checkLength(Message.Length) && _checkInput(Message);
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Identifies the variant of keyboard displayed on screen.
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/// Identifies the variant of keyboard displayed on screen.
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/// </summary>
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/// </summary>
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enum KeyboardMode : uint
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public enum KeyboardMode : uint
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{
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{
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/// <summary>
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/// <summary>
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/// A full alpha-numeric keyboard.
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/// A full alpha-numeric keyboard.
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@ -209,6 +209,7 @@ namespace Ryujinx.HLE.HOS.Applets
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// Call the configured GUI handler to get user's input.
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// Call the configured GUI handler to get user's input.
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var args = new SoftwareKeyboardUiArgs
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var args = new SoftwareKeyboardUiArgs
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{
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{
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KeyboardMode = _keyboardForegroundConfig.Mode,
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HeaderText = StripUnicodeControlCodes(_keyboardForegroundConfig.HeaderText),
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HeaderText = StripUnicodeControlCodes(_keyboardForegroundConfig.HeaderText),
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SubtitleText = StripUnicodeControlCodes(_keyboardForegroundConfig.SubtitleText),
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SubtitleText = StripUnicodeControlCodes(_keyboardForegroundConfig.SubtitleText),
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GuideText = StripUnicodeControlCodes(_keyboardForegroundConfig.GuideText),
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GuideText = StripUnicodeControlCodes(_keyboardForegroundConfig.GuideText),
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@ -1,7 +1,10 @@
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using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
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namespace Ryujinx.HLE.HOS.Applets
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namespace Ryujinx.HLE.HOS.Applets
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{
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{
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public struct SoftwareKeyboardUiArgs
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public struct SoftwareKeyboardUiArgs
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{
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{
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public KeyboardMode KeyboardMode;
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public string HeaderText;
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public string HeaderText;
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public string SubtitleText;
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public string SubtitleText;
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public string InitialText;
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public string InitialText;
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swkbdDialog.OkButton.Label = args.SubmitText;
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swkbdDialog.OkButton.Label = args.SubmitText;
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swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
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swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
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swkbdDialog.SetInputValidation(args.KeyboardMode);
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if (swkbdDialog.Run() == (int)ResponseType.Ok)
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if (swkbdDialog.Run() == (int)ResponseType.Ok)
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{
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{
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using Gtk;
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using Gtk;
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using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
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using System;
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using System;
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using System.Linq;
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namespace Ryujinx.Ui.Applet
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namespace Ryujinx.Ui.Applet
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{
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{
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{
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{
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private int _inputMin;
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private int _inputMin;
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private int _inputMax;
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private int _inputMax;
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private KeyboardMode _mode;
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private Predicate<int> _checkLength;
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private string _validationInfoText = "";
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private Predicate<int> _checkLength = _ => true;
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private Predicate<string> _checkInput = _ => true;
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private readonly Label _validationInfo;
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private readonly Label _validationInfo;
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((Box)MessageArea).PackEnd(_validationInfo, true, true, 0);
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((Box)MessageArea).PackEnd(_validationInfo, true, true, 0);
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((Box)MessageArea).PackEnd(InputEntry, true, true, 4);
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((Box)MessageArea).PackEnd(InputEntry, true, true, 4);
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}
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SetInputLengthValidation(0, int.MaxValue); // Disable by default.
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private void ApplyValidationInfo()
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{
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_validationInfo.Visible = !string.IsNullOrEmpty(_validationInfoText);
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_validationInfo.Markup = _validationInfoText;
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}
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}
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public void SetInputLengthValidation(int min, int max)
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public void SetInputLengthValidation(int min, int max)
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{
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{
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_validationInfo.Visible = false;
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_validationInfo.Visible = false;
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_checkLength = (length) => true;
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_checkLength = _ => true;
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}
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}
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else if (_inputMin > 0 && _inputMax == int.MaxValue)
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else if (_inputMin > 0 && _inputMax == int.MaxValue)
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{
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{
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_validationInfo.Visible = true;
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_validationInfoText = $"<i>Must be at least {_inputMin} characters long.</i> ";
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_validationInfo.Markup = $"<i>Must be at least {_inputMin} characters long</i>";
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_checkLength = (length) => _inputMin <= length;
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_checkLength = length => _inputMin <= length;
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}
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}
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else
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else
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{
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{
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_validationInfo.Visible = true;
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_validationInfoText = $"<i>Must be {_inputMin}-{_inputMax} characters long.</i> ";
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_validationInfo.Markup = $"<i>Must be {_inputMin}-{_inputMax} characters long</i>";
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_checkLength = (length) => _inputMin <= length && length <= _inputMax;
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_checkLength = length => _inputMin <= length && length <= _inputMax;
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}
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}
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ApplyValidationInfo();
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OnInputChanged(this, EventArgs.Empty);
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}
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public void SetInputValidation(KeyboardMode mode)
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{
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_mode = mode;
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switch (mode)
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{
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case KeyboardMode.NumbersOnly:
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_validationInfoText += "<i>Must be numbers only.</i>";
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||||||
|
_checkInput = text => text.All(char.IsDigit);
|
||||||
|
break;
|
||||||
|
case KeyboardMode.Alphabet:
|
||||||
|
_validationInfoText += "<i>Must be alphabets only.</i>";
|
||||||
|
_checkInput = text => text.All(char.IsAsciiLetter);
|
||||||
|
break;
|
||||||
|
case KeyboardMode.ASCII:
|
||||||
|
_validationInfoText += "<i>Must be ASCII text only.</i>";
|
||||||
|
_checkInput = text => text.All(char.IsAscii);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
_checkInput = _ => true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
ApplyValidationInfo();
|
||||||
OnInputChanged(this, EventArgs.Empty);
|
OnInputChanged(this, EventArgs.Empty);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -83,7 +119,7 @@ namespace Ryujinx.Ui.Applet
|
||||||
|
|
||||||
private void OnInputChanged(object sender, EventArgs e)
|
private void OnInputChanged(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
OkButton.Sensitive = _checkLength(InputEntry.Text.Length);
|
OkButton.Sensitive = _checkLength(InputEntry.Text.Length) && _checkInput(InputEntry.Text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue