use compiled bidning for localizations (#5684)
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1 changed files with 16 additions and 6 deletions
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@ -1,6 +1,7 @@
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using Avalonia.Data;
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using Avalonia.Data.Core;
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using Avalonia.Markup.Xaml;
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using Avalonia.Markup.Xaml;
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using Avalonia.Markup.Xaml.MarkupExtensions;
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using Avalonia.Markup.Xaml.MarkupExtensions;
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using Avalonia.Markup.Xaml.MarkupExtensions.CompiledBindings;
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using System;
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using System;
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namespace Ryujinx.Ava.Common.Locale
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namespace Ryujinx.Ava.Common.Locale
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@ -18,11 +19,20 @@ namespace Ryujinx.Ava.Common.Locale
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{
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{
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LocaleKeys keyToUse = Key;
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LocaleKeys keyToUse = Key;
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ReflectionBindingExtension binding = new($"[{keyToUse}]")
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var builder = new CompiledBindingPathBuilder();
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{
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Mode = BindingMode.OneWay,
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builder.SetRawSource(LocaleManager.Instance)
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Source = LocaleManager.Instance,
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.Property(new ClrPropertyInfo("Item",
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};
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obj => (LocaleManager.Instance[keyToUse]),
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null,
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typeof(string)), (weakRef, iPropInfo) =>
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{
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return PropertyInfoAccessorFactory.CreateInpcPropertyAccessor(weakRef, iPropInfo);
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});
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var path = builder.Build();
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var binding = new CompiledBindingExtension(path);
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return binding.ProvideValue(serviceProvider);
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return binding.ProvideValue(serviceProvider);
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}
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}
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