ensure mouse cursor is only hidden when mouse is in renderer (#3448)
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parent
4c2ab880ef
commit
d86a116e1e
2 changed files with 10 additions and 16 deletions
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@ -77,7 +77,7 @@ namespace Ryujinx.Ava
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private IRenderer _renderer;
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private readonly Thread _renderingThread;
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private bool _isMouseInClient;
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private bool _isMouseInRenderer;
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private bool _renderingStarted;
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private bool _dialogShown;
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@ -142,7 +142,6 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorState_Changed;
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_parent.PointerEnter += Parent_PointerEntered;
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_parent.PointerLeave += Parent_PointerLeft;
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_parent.PointerMoved += Parent_PointerMoved;
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@ -157,18 +156,15 @@ namespace Ryujinx.Ava
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private void Parent_PointerMoved(object sender, PointerEventArgs e)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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var p = e.GetCurrentPoint(_parent).Position;
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var r = _parent.InputHitTest(p);
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_isMouseInRenderer = r == Renderer;
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}
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private void Parent_PointerLeft(object sender, PointerEventArgs e)
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{
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Renderer.Cursor = ConfigurationState.Instance.Hid.EnableMouse ? InvisibleCursor : Cursor.Default;
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_isMouseInClient = false;
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}
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private void Parent_PointerEntered(object sender, PointerEventArgs e)
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{
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_isMouseInClient = true;
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_isMouseInRenderer = false;
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_parent.Cursor = Cursor.Default;
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}
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private void SetRendererWindowSize(Size size)
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@ -898,13 +894,10 @@ namespace Ryujinx.Ava
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{
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if (ConfigurationState.Instance.Hid.EnableMouse)
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{
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if (_isMouseInClient)
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Dispatcher.UIThread.Post(() =>
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{
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Dispatcher.UIThread.Post(() =>
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{
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_parent.Cursor = InvisibleCursor;
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});
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}
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_parent.Cursor = _isMouseInRenderer ? InvisibleCursor : Cursor.Default;
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});
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}
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else
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{
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@ -376,6 +376,7 @@ namespace Ryujinx.Ava.Ui.Windows
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ViewModel.ShowContent = true;
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ViewModel.ShowLoadProgress = false;
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ViewModel.IsLoadingIndeterminate = false;
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Cursor = Cursor.Default;
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AppHost = null;
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