From d92d8d5b050ae2bdc4668654f71a5d6749871c3a Mon Sep 17 00:00:00 2001 From: sunshineinabox Date: Sat, 11 May 2024 22:11:47 -0700 Subject: [PATCH] Dynamic state for Depth Bounds should not be passed to PipelineDynamicStateCreateInfo as the command to set them is never called. Do not pass pointer to viewport and scissor as those dynamic states should be supported on all devices. Same as above for DepthBias values. --- .../PipelineConverter.cs | 6 ---- src/Ryujinx.Graphics.Vulkan/PipelineState.cs | 32 +++++++------------ src/Ryujinx.Graphics.Vulkan/PipelineUid.cs | 2 -- 3 files changed, 12 insertions(+), 28 deletions(-) diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineConverter.cs b/src/Ryujinx.Graphics.Vulkan/PipelineConverter.cs index 95b480a5e..e8f74e144 100644 --- a/src/Ryujinx.Graphics.Vulkan/PipelineConverter.cs +++ b/src/Ryujinx.Graphics.Vulkan/PipelineConverter.cs @@ -208,17 +208,11 @@ namespace Ryujinx.Graphics.Vulkan pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert(); pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert(); pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert(); - pipeline.StencilFrontCompareMask = 0; - pipeline.StencilFrontWriteMask = 0; - pipeline.StencilFrontReference = 0; pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert(); pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert(); pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert(); pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert(); - pipeline.StencilBackCompareMask = 0; - pipeline.StencilBackWriteMask = 0; - pipeline.StencilBackReference = 0; pipeline.StencilTestEnable = state.StencilTest.TestEnable; diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineState.cs b/src/Ryujinx.Graphics.Vulkan/PipelineState.cs index 49c12b376..abfdd417c 100644 --- a/src/Ryujinx.Graphics.Vulkan/PipelineState.cs +++ b/src/Ryujinx.Graphics.Vulkan/PipelineState.cs @@ -408,8 +408,6 @@ namespace Ryujinx.Graphics.Vulkan fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0]) fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0]) fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0]) - fixed (Viewport* pViewports = &Internal.Viewports[0]) - fixed (Rect2D* pScissors = &Internal.Scissors[0]) fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0]) { var vertexInputState = new PipelineVertexInputStateCreateInfo @@ -472,18 +470,13 @@ namespace Ryujinx.Graphics.Vulkan CullMode = CullMode, FrontFace = FrontFace, DepthBiasEnable = DepthBiasEnable, - DepthBiasClamp = DepthBiasClamp, - DepthBiasConstantFactor = DepthBiasConstantFactor, - DepthBiasSlopeFactor = DepthBiasSlopeFactor, }; var viewportState = new PipelineViewportStateCreateInfo { SType = StructureType.PipelineViewportStateCreateInfo, ViewportCount = ViewportsCount, - PViewports = pViewports, ScissorCount = ScissorsCount, - PScissors = pScissors, }; if (gd.Capabilities.SupportsDepthClipControl) @@ -512,18 +505,18 @@ namespace Ryujinx.Graphics.Vulkan StencilFrontPassOp, StencilFrontDepthFailOp, StencilFrontCompareOp, - StencilFrontCompareMask, - StencilFrontWriteMask, - StencilFrontReference); + null, + null, + null); var stencilBack = new StencilOpState( StencilBackFailOp, StencilBackPassOp, StencilBackDepthFailOp, StencilBackCompareOp, - StencilBackCompareMask, - StencilBackWriteMask, - StencilBackReference); + null, + null, + null); var depthStencilState = new PipelineDepthStencilStateCreateInfo { @@ -587,22 +580,21 @@ namespace Ryujinx.Graphics.Vulkan } bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState; - int dynamicStatesCount = supportsExtDynamicState ? 9 : 8; + int dynamicStatesCount = supportsExtDynamicState ? 8 : 7; DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount]; dynamicStates[0] = DynamicState.Viewport; dynamicStates[1] = DynamicState.Scissor; dynamicStates[2] = DynamicState.DepthBias; - dynamicStates[3] = DynamicState.DepthBounds; - dynamicStates[4] = DynamicState.StencilCompareMask; - dynamicStates[5] = DynamicState.StencilWriteMask; - dynamicStates[6] = DynamicState.StencilReference; - dynamicStates[7] = DynamicState.BlendConstants; + dynamicStates[3] = DynamicState.StencilCompareMask; + dynamicStates[4] = DynamicState.StencilWriteMask; + dynamicStates[5] = DynamicState.StencilReference; + dynamicStates[6] = DynamicState.BlendConstants; if (supportsExtDynamicState) { - dynamicStates[8] = DynamicState.VertexInputBindingStrideExt; + dynamicStates[7] = DynamicState.VertexInputBindingStrideExt; } var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineUid.cs b/src/Ryujinx.Graphics.Vulkan/PipelineUid.cs index 3448d9743..b74835d12 100644 --- a/src/Ryujinx.Graphics.Vulkan/PipelineUid.cs +++ b/src/Ryujinx.Graphics.Vulkan/PipelineUid.cs @@ -29,8 +29,6 @@ namespace Ryujinx.Graphics.Vulkan public Array32 VertexAttributeDescriptions; public Array33 VertexBindingDescriptions; - public Array16 Viewports; - public Array16 Scissors; public Array8 ColorBlendAttachmentState; public Array9 AttachmentFormats; public uint AttachmentIntegerFormatMask;