Added option to set idle time before cursor is hidden
Fixes #4930 In SettingsWindow.cs and SettingsWindow.glade: Replaced Always/On Idle/Never radio buttons with a dropdown (combo box). When selecting "On Idle", a "Seconds" label and numeric text box (spinner) appear. The spinner is limited 1-10. In ConfigurationFileFormat.cs and ConfigurationState.cs, and SettingsViewModel.cs: Load the saved value, or default 5 seconds if no value exists. Save the custom set value to the config file. In SettingsViewModel.cs: Catch when the idle time setting is changed while a game is running, and change the value live.
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@ -132,6 +132,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool CheckUpdatesOnStart { get; set; }
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public bool ShowConfirmExit { get; set; }
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public int HideCursor { get; set; }
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public int HideCursorIdleTime { get; set; }
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public bool EnableDockedMode { get; set; }
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public bool EnableKeyboard { get; set; }
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public bool EnableMouse { get; set; }
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@ -391,6 +392,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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CheckUpdatesOnStart = config.CheckUpdatesOnStart;
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ShowConfirmExit = config.ShowConfirmExit;
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HideCursor = (int)config.HideCursor.Value;
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HideCursorIdleTime = (int)config.HideCursorIdleTime.Value;
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GameDirectories.Clear();
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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@ -475,6 +477,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
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config.ShowConfirmExit.Value = ShowConfirmExit;
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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config.HideCursorIdleTime.Value = HideCursorIdleTime;
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if (_directoryChanged)
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{
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