Added option to set idle time before cursor is hidden

Fixes #4930

In SettingsWindow.cs and SettingsWindow.glade:
Replaced Always/On Idle/Never radio buttons with a dropdown (combo box).
When selecting "On Idle", a "Seconds" label and numeric text box (spinner) appear.  The spinner is limited 1-10.

In ConfigurationFileFormat.cs and ConfigurationState.cs, and SettingsViewModel.cs:
Load the saved value, or default 5 seconds if no value exists.
Save the custom set value to the config file.

In SettingsViewModel.cs:
Catch when the idle time setting is changed while a game is running, and change the value live.
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Premo 2024-04-25 21:17:18 -04:00 committed by GitHub
parent c6f8bfed90
commit e00f7518c3
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View file

@ -132,6 +132,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool CheckUpdatesOnStart { get; set; }
public bool ShowConfirmExit { get; set; }
public int HideCursor { get; set; }
public int HideCursorIdleTime { get; set; }
public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; }
@ -391,6 +392,7 @@ namespace Ryujinx.Ava.UI.ViewModels
CheckUpdatesOnStart = config.CheckUpdatesOnStart;
ShowConfirmExit = config.ShowConfirmExit;
HideCursor = (int)config.HideCursor.Value;
HideCursorIdleTime = (int)config.HideCursorIdleTime.Value;
GameDirectories.Clear();
GameDirectories.AddRange(config.UI.GameDirs.Value);
@ -475,6 +477,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
config.ShowConfirmExit.Value = ShowConfirmExit;
config.HideCursor.Value = (HideCursorMode)HideCursor;
config.HideCursorIdleTime.Value = HideCursorIdleTime;
if (_directoryChanged)
{