GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
This commit is contained in:
parent
36f10df775
commit
e18d258fa0
40 changed files with 1328 additions and 79 deletions
8
src/Ryujinx.Graphics.GAL/BufferAccess.cs
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8
src/Ryujinx.Graphics.GAL/BufferAccess.cs
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@ -0,0 +1,8 @@
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namespace Ryujinx.Graphics.GAL
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{
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public enum BufferAccess
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{
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Default,
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FlushPersistent
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}
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}
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@ -21,11 +21,14 @@ namespace Ryujinx.Graphics.GAL
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{
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return CreateBuffer(size, BufferHandle.Null);
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}
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BufferHandle CreateBuffer(nint pointer, int size);
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BufferHandle CreateBuffer(int size, BufferAccess access);
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IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
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ISampler CreateSampler(SamplerCreateInfo info);
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ITexture CreateTexture(TextureCreateInfo info, float scale);
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bool PrepareHostMapping(nint address, ulong size);
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void CreateSync(ulong id, bool strict);
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@ -12,6 +12,7 @@ namespace Ryujinx.Graphics.GAL
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void CopyTo(ITexture destination, int firstLayer, int firstLevel);
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void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel);
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void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
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void CopyTo(BufferRange range, int layer, int level, int stride);
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ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
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@ -43,6 +43,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<ActionCommand>(CommandType.Action);
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Register<CreateBufferCommand>(CommandType.CreateBuffer);
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Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
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Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
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Register<CreateProgramCommand>(CommandType.CreateProgram);
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Register<CreateSamplerCommand>(CommandType.CreateSampler);
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Register<CreateSyncCommand>(CommandType.CreateSync);
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@ -69,6 +71,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<TextureCopyToCommand>(CommandType.TextureCopyTo);
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Register<TextureCopyToScaledCommand>(CommandType.TextureCopyToScaled);
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Register<TextureCopyToSliceCommand>(CommandType.TextureCopyToSlice);
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Register<TextureCopyToBufferCommand>(CommandType.TextureCopyToBuffer);
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Register<TextureCreateViewCommand>(CommandType.TextureCreateView);
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Register<TextureGetDataCommand>(CommandType.TextureGetData);
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Register<TextureGetDataSliceCommand>(CommandType.TextureGetDataSlice);
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@ -4,6 +4,8 @@
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{
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Action,
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CreateBuffer,
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CreateBufferAccess,
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CreateHostBuffer,
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CreateProgram,
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CreateSampler,
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CreateSync,
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@ -29,6 +31,7 @@
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SamplerDispose,
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TextureCopyTo,
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TextureCopyToBuffer,
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TextureCopyToScaled,
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TextureCopyToSlice,
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TextureCreateView,
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@ -0,0 +1,22 @@
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand>
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{
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public CommandType CommandType => CommandType.CreateBufferAccess;
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private BufferHandle _threadedHandle;
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private int _size;
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private BufferAccess _access;
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public void Set(BufferHandle threadedHandle, int size, BufferAccess access)
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{
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_threadedHandle = threadedHandle;
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_size = size;
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_access = access;
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}
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public static void Run(ref CreateBufferAccessCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access));
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}
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}
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}
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@ -0,0 +1,22 @@
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand>
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{
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public CommandType CommandType => CommandType.CreateHostBuffer;
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private BufferHandle _threadedHandle;
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private nint _pointer;
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private int _size;
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public void Set(BufferHandle threadedHandle, nint pointer, int size)
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{
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_threadedHandle = threadedHandle;
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_pointer = pointer;
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_size = size;
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}
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public static void Run(ref CreateHostBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._pointer, command._size));
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}
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}
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}
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@ -0,0 +1,29 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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struct TextureCopyToBufferCommand : IGALCommand, IGALCommand<TextureCopyToBufferCommand>
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{
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public CommandType CommandType => CommandType.TextureCopyToBuffer;
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private TableRef<ThreadedTexture> _texture;
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private BufferRange _range;
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private int _layer;
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private int _level;
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private int _stride;
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public void Set(TableRef<ThreadedTexture> texture, BufferRange range, int layer, int level, int stride)
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{
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_texture = texture;
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_range = range;
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_layer = layer;
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_level = level;
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_stride = stride;
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}
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public static void Run(ref TextureCopyToBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._texture.Get(threaded).Base.CopyTo(threaded.Buffers.MapBufferRange(command._range), command._layer, command._level, command._stride);
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}
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}
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}
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@ -108,6 +108,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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}
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}
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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{
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_renderer.New<TextureCopyToBufferCommand>().Set(Ref(this), range, layer, level, stride);
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data)
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{
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
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@ -57,6 +57,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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private int _refConsumerPtr;
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private Action _interruptAction;
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private object _interruptLock = new();
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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@ -274,6 +275,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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return handle;
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}
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public BufferHandle CreateBuffer(nint pointer, int size)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateHostBufferCommand>().Set(handle, pointer, size);
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QueueCommand();
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return handle;
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferAccessCommand>().Set(handle, size, access);
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QueueCommand();
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return handle;
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}
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public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
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{
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var program = new ThreadedProgram(this);
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action();
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}
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else
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{
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lock (_interruptLock)
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{
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while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
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@ -455,12 +476,18 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_interruptRun.WaitOne();
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}
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}
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}
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public void SetInterruptAction(Action<Action> interruptAction)
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{
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// Threaded renderer ignores given interrupt action, as it provides its own to the child renderer.
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}
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public bool PrepareHostMapping(nint address, ulong size)
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{
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return _baseRenderer.PrepareHostMapping(address, size);
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}
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public void Dispose()
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{
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// Dispose must happen from the render thread, after all commands have completed.
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.MME;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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@ -59,7 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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if (_createSyncPending)
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{
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_createSyncPending = false;
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_context.CreateHostSyncIfNeeded(false, false);
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_context.CreateHostSyncIfNeeded(HostSyncFlags.None);
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}
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}
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}
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else if (operation == SyncpointbOperation.Incr)
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{
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_context.CreateHostSyncIfNeeded(true, true);
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_context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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{
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_context.Renderer.Pipeline.CommandBufferBarrier();
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_context.CreateHostSyncIfNeeded(false, true);
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_context.CreateHostSyncIfNeeded(HostSyncFlags.Strict);
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}
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/// <summary>
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using Ryujinx.Graphics.Gpu.Engine.GPFifo;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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uint syncpointId = (uint)argument & 0xFFFF;
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_context.AdvanceSequence();
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_context.CreateHostSyncIfNeeded(true, true);
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_context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
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_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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/// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
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/// and the SyncNumber will be incremented.
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/// </summary>
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internal List<Action> SyncActions { get; }
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internal List<ISyncActionHandler> SyncActions { get; }
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/// <summary>
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/// Actions to be performed when a CPU waiting syncpoint is triggered.
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/// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
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/// and the SyncNumber will be incremented.
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/// </summary>
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internal List<Action> SyncpointActions { get; }
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internal List<ISyncActionHandler> SyncpointActions { get; }
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/// <summary>
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/// Buffer migrations that are currently in-flight. These are checked whenever sync is created to determine if buffer migration
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@ -114,8 +114,8 @@ namespace Ryujinx.Graphics.Gpu
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HostInitalized = new ManualResetEvent(false);
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SyncActions = new List<Action>();
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SyncpointActions = new List<Action>();
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SyncActions = new List<ISyncActionHandler>();
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SyncpointActions = new List<ISyncActionHandler>();
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BufferMigrations = new List<BufferMigration>();
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DeferredActions = new Queue<Action>();
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/// Registers an action to be performed the next time a syncpoint is incremented.
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/// This will also ensure a host sync object is created, and <see cref="SyncNumber"/> is incremented.
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/// </summary>
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/// <param name="action">The action to be performed on sync object creation</param>
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/// <param name="action">The resource with action to be performed on sync object creation</param>
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/// <param name="syncpointOnly">True if the sync action should only run when syncpoints are incremented</param>
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public void RegisterSyncAction(Action action, bool syncpointOnly = false)
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internal void RegisterSyncAction(ISyncActionHandler action, bool syncpointOnly = false)
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{
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if (syncpointOnly)
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{
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/// Creates a host sync object if there are any pending sync actions. The actions will then be called.
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/// If no actions are present, a host sync object is not created.
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/// </summary>
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/// <param name="syncpoint">True if host sync is being created by a syncpoint</param>
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/// <param name="strict">True if the sync should signal as soon as possible</param>
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public void CreateHostSyncIfNeeded(bool syncpoint, bool strict)
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/// <param name="flags">Modifiers for how host sync should be created</param>
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internal void CreateHostSyncIfNeeded(HostSyncFlags flags)
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{
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bool syncpoint = flags.HasFlag(HostSyncFlags.Syncpoint);
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bool strict = flags.HasFlag(HostSyncFlags.Strict);
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bool force = flags.HasFlag(HostSyncFlags.Force);
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if (BufferMigrations.Count > 0)
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{
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ulong currentSyncNumber = Renderer.GetCurrentSync();
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@ -336,24 +339,17 @@ namespace Ryujinx.Graphics.Gpu
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}
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}
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if (_pendingSync || (syncpoint && SyncpointActions.Count > 0))
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if (force || _pendingSync || (syncpoint && SyncpointActions.Count > 0))
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{
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Renderer.CreateSync(SyncNumber, strict);
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SyncActions.ForEach(action => action.SyncPreAction(syncpoint));
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SyncpointActions.ForEach(action => action.SyncPreAction(syncpoint));
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SyncNumber++;
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foreach (Action action in SyncActions)
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{
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action();
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}
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foreach (Action action in SyncpointActions)
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{
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action();
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}
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SyncActions.Clear();
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SyncpointActions.Clear();
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SyncActions.RemoveAll(action => action.SyncAction(syncpoint));
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SyncpointActions.RemoveAll(action => action.SyncAction(syncpoint));
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}
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_pendingSync = false;
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@ -1423,7 +1423,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
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}
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if (_modifiedStale || Group.HasCopyDependencies)
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if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
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{
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_modifiedStale = false;
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Group.SignalModifying(this, bound);
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@ -1685,6 +1685,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (Group.Storage == this)
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{
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Group.Unmapped();
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Group.ClearModified(unmapRange);
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}
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}
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@ -57,6 +57,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public bool HasCopyDependencies { get; set; }
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/// <summary>
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/// Indicates if the texture group has a pre-emptive flush buffer.
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/// When one is present, the group must always be notified on unbind.
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/// </summary>
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public bool HasFlushBuffer => _flushBuffer != BufferHandle.Null;
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/// <summary>
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/// Indicates if this texture has any incompatible overlaps alive.
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/// </summary>
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@ -89,6 +95,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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private bool _incompatibleOverlapsDirty = true;
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private bool _flushIncompatibleOverlaps;
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private BufferHandle _flushBuffer;
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private bool _flushBufferImported;
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private bool _flushBufferInvalid;
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/// <summary>
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/// Create a new texture group.
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/// </summary>
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@ -464,8 +474,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </remarks>
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/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
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/// <param name="sliceIndex">The index of the slice to flush</param>
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/// <param name="inBuffer">Whether the flushed texture data is up to date in the flush buffer</param>
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/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
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private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, ITexture texture = null)
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private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, bool inBuffer, ITexture texture = null)
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{
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(int layer, int level) = GetLayerLevelForView(sliceIndex);
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@ -475,8 +486,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.Slice((ulong)offset, (ulong)size), tracked);
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if (inBuffer)
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{
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using PinnedSpan<byte> data = _context.Renderer.GetBufferData(_flushBuffer, offset, size);
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Storage.ConvertFromHostCompatibleFormat(region.Memory.Span, data.Get(), level, true);
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}
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else
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{
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Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
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}
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}
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/// <summary>
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/// Gets and flushes a number of slices of the storage texture to guest memory.
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|
@ -484,12 +504,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
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/// <param name="sliceStart">The first slice to flush</param>
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/// <param name="sliceEnd">The slice to finish flushing on (exclusive)</param>
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/// <param name="inBuffer">Whether the flushed texture data is up to date in the flush buffer</param>
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/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
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private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, ITexture texture = null)
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private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, bool inBuffer, ITexture texture = null)
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{
|
||||
for (int i = sliceStart; i < sliceEnd; i++)
|
||||
{
|
||||
FlushTextureDataSliceToGuest(tracked, i, texture);
|
||||
FlushTextureDataSliceToGuest(tracked, i, inBuffer, texture);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -520,7 +541,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
if (endSlice > startSlice)
|
||||
{
|
||||
FlushSliceRange(tracked, startSlice, endSlice);
|
||||
FlushSliceRange(tracked, startSlice, endSlice, false);
|
||||
flushed = true;
|
||||
}
|
||||
|
||||
|
@ -553,7 +574,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
else
|
||||
{
|
||||
FlushSliceRange(tracked, startSlice, endSlice);
|
||||
FlushSliceRange(tracked, startSlice, endSlice, false);
|
||||
}
|
||||
|
||||
flushed = true;
|
||||
|
@ -565,6 +586,58 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return flushed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush the texture data into a persistently mapped buffer.
|
||||
/// If the buffer does not exist, this method will create it.
|
||||
/// </summary>
|
||||
/// <param name="handle">Handle of the texture group to flush slices of</param>
|
||||
public void FlushIntoBuffer(TextureGroupHandle handle)
|
||||
{
|
||||
// Ensure that the buffer exists.
|
||||
|
||||
if (_flushBufferInvalid && _flushBuffer != BufferHandle.Null)
|
||||
{
|
||||
_flushBufferInvalid = false;
|
||||
_context.Renderer.DeleteBuffer(_flushBuffer);
|
||||
_flushBuffer = BufferHandle.Null;
|
||||
}
|
||||
|
||||
if (_flushBuffer == BufferHandle.Null)
|
||||
{
|
||||
if (!TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
|
||||
|
||||
var hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
|
||||
|
||||
if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
|
||||
{
|
||||
_flushBuffer = _context.Renderer.CreateBuffer(hostPointer, (int)Storage.Size);
|
||||
_flushBufferImported = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_flushBuffer = _context.Renderer.CreateBuffer((int)Storage.Size, BufferAccess.FlushPersistent);
|
||||
_flushBufferImported = false;
|
||||
}
|
||||
|
||||
Storage.BlacklistScale();
|
||||
}
|
||||
|
||||
int sliceStart = handle.BaseSlice;
|
||||
int sliceEnd = sliceStart + handle.SliceCount;
|
||||
|
||||
for (int i = sliceStart; i < sliceEnd; i++)
|
||||
{
|
||||
(int layer, int level) = GetLayerLevelForView(i);
|
||||
|
||||
Storage.GetFlushTexture().CopyTo(new BufferRange(_flushBuffer, _allOffsets[i], _sliceSizes[level]), layer, level, _flushBufferImported ? Storage.Info.Stride : 0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears competing modified flags for all incompatible ranges, if they have possibly been modified.
|
||||
/// </summary>
|
||||
|
@ -1570,10 +1643,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
_context.Renderer.BackgroundContextAction(() =>
|
||||
{
|
||||
if (!isGpuThread)
|
||||
{
|
||||
handle.Sync(_context);
|
||||
}
|
||||
bool inBuffer = !isGpuThread && handle.Sync(_context);
|
||||
|
||||
Storage.SignalModifiedDirty();
|
||||
|
||||
|
@ -1585,13 +1655,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
|
||||
if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
|
||||
if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities) && !(inBuffer && _flushBufferImported))
|
||||
{
|
||||
FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, Storage.GetFlushTexture());
|
||||
FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, inBuffer, Storage.GetFlushTexture());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called if any part of the storage texture is unmapped.
|
||||
/// </summary>
|
||||
public void Unmapped()
|
||||
{
|
||||
if (_flushBufferImported)
|
||||
{
|
||||
_flushBufferInvalid = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dispose this texture group, disposing all related memory tracking handles.
|
||||
/// </summary>
|
||||
|
@ -1606,6 +1687,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == this);
|
||||
}
|
||||
|
||||
if (_flushBuffer != BufferHandle.Null)
|
||||
{
|
||||
_context.Renderer.DeleteBuffer(_flushBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -13,8 +14,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// Also tracks copy dependencies for the handle - references to other handles that must be kept
|
||||
/// in sync with this one before use.
|
||||
/// </summary>
|
||||
class TextureGroupHandle : IDisposable
|
||||
class TextureGroupHandle : ISyncActionHandler, IDisposable
|
||||
{
|
||||
private const int FlushBalanceIncrement = 6;
|
||||
private const int FlushBalanceWriteCost = 1;
|
||||
private const int FlushBalanceThreshold = 7;
|
||||
private const int FlushBalanceMax = 60;
|
||||
private const int FlushBalanceMin = -10;
|
||||
|
||||
private TextureGroup _group;
|
||||
private int _bindCount;
|
||||
private int _firstLevel;
|
||||
|
@ -26,6 +33,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// The sync number last registered.
|
||||
/// </summary>
|
||||
private ulong _registeredSync;
|
||||
private ulong _registeredBufferSync = ulong.MaxValue;
|
||||
private ulong _registeredBufferGuestSync = ulong.MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// The sync number when the texture was last modified by GPU.
|
||||
|
@ -42,6 +51,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
private bool _syncActionRegistered;
|
||||
|
||||
/// <summary>
|
||||
/// Determines the balance of synced writes to flushes.
|
||||
/// Used to determine if the texture should always write data to a persistent buffer for flush.
|
||||
/// </summary>
|
||||
private int _flushBalance;
|
||||
|
||||
/// <summary>
|
||||
/// The byte offset from the start of the storage of this handle.
|
||||
/// </summary>
|
||||
|
@ -132,6 +147,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
Handles = handles;
|
||||
|
||||
if (group.Storage.Info.IsLinear)
|
||||
{
|
||||
// Linear textures are presumed to be used for readback initially.
|
||||
_flushBalance = FlushBalanceThreshold + FlushBalanceIncrement;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -159,6 +180,35 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determine if the next sync will copy into the flush buffer.
|
||||
/// </summary>
|
||||
/// <returns>True if it will copy, false otherwise</returns>
|
||||
private bool NextSyncCopies()
|
||||
{
|
||||
return _flushBalance - FlushBalanceWriteCost > FlushBalanceThreshold;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Alters the flush balance by the given value. Should increase significantly with each sync, decrease with each write.
|
||||
/// A flush balance higher than the threshold will cause a texture to repeatedly copy to a flush buffer on each use.
|
||||
/// </summary>
|
||||
/// <param name="modifier">Value to add to the existing flush balance</param>
|
||||
/// <returns>True if the new balance is over the threshold, false otherwise</returns>
|
||||
private bool ModifyFlushBalance(int modifier)
|
||||
{
|
||||
int result;
|
||||
int existingBalance;
|
||||
do
|
||||
{
|
||||
existingBalance = _flushBalance;
|
||||
result = Math.Max(FlushBalanceMin, Math.Min(FlushBalanceMax, existingBalance + modifier));
|
||||
}
|
||||
while (Interlocked.CompareExchange(ref _flushBalance, result, existingBalance) != existingBalance);
|
||||
|
||||
return result > FlushBalanceThreshold;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a single texture view as an overlap if its range overlaps.
|
||||
/// </summary>
|
||||
|
@ -204,7 +254,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
if (!_syncActionRegistered)
|
||||
{
|
||||
_modifiedSync = context.SyncNumber;
|
||||
context.RegisterSyncAction(SyncAction, true);
|
||||
context.RegisterSyncAction(this, true);
|
||||
_syncActionRegistered = true;
|
||||
}
|
||||
|
||||
|
@ -241,6 +291,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
SignalModified(context);
|
||||
|
||||
if (!bound && _syncActionRegistered && NextSyncCopies())
|
||||
{
|
||||
// On unbind, textures that flush often should immediately create sync so their result can be obtained as soon as possible.
|
||||
|
||||
context.CreateHostSyncIfNeeded(HostSyncFlags.Force);
|
||||
}
|
||||
|
||||
// Note: Bind count currently resets to 0 on inherit for safety, as the handle <-> view relationship can change.
|
||||
_bindCount = Math.Max(0, _bindCount + (bound ? 1 : -1));
|
||||
}
|
||||
|
@ -266,25 +323,35 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// removing the modified flag if it was reached, or leaving it set if it has not yet been created.
|
||||
/// </summary>
|
||||
/// <param name="context">The GPU context used to wait for sync</param>
|
||||
public void Sync(GpuContext context)
|
||||
/// <returns>True if the texture data can be read from the flush buffer</returns>
|
||||
public bool Sync(GpuContext context)
|
||||
{
|
||||
ulong registeredSync = _registeredSync;
|
||||
long diff = (long)(context.SyncNumber - registeredSync);
|
||||
// Currently assumes the calling thread is a guest thread.
|
||||
|
||||
bool inBuffer = _registeredBufferGuestSync != ulong.MaxValue;
|
||||
ulong sync = inBuffer ? _registeredBufferGuestSync : _registeredSync;
|
||||
|
||||
long diff = (long)(context.SyncNumber - sync);
|
||||
|
||||
ModifyFlushBalance(FlushBalanceIncrement);
|
||||
|
||||
if (diff > 0)
|
||||
{
|
||||
context.Renderer.WaitSync(registeredSync);
|
||||
context.Renderer.WaitSync(sync);
|
||||
|
||||
if ((long)(_modifiedSync - registeredSync) > 0)
|
||||
if ((long)(_modifiedSync - sync) > 0)
|
||||
{
|
||||
// Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
|
||||
return;
|
||||
return inBuffer;
|
||||
}
|
||||
|
||||
Modified = false;
|
||||
|
||||
return inBuffer;
|
||||
}
|
||||
|
||||
// If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -296,15 +363,41 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
Interlocked.Exchange(ref _actionRegistered, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Action to perform before a sync number is registered after modification.
|
||||
/// This action will copy the texture data to the flush buffer if this texture
|
||||
/// flushes often enough, which is determined by the flush balance.
|
||||
/// </summary>
|
||||
/// <inheritdoc/>
|
||||
public void SyncPreAction(bool syncpoint)
|
||||
{
|
||||
if (syncpoint || NextSyncCopies())
|
||||
{
|
||||
if (ModifyFlushBalance(0) && _registeredBufferSync != _modifiedSync)
|
||||
{
|
||||
_group.FlushIntoBuffer(this);
|
||||
_registeredBufferSync = _modifiedSync;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Action to perform when a sync number is registered after modification.
|
||||
/// This action will register a read tracking action on the memory tracking handle so that a flush from CPU can happen.
|
||||
/// </summary>
|
||||
private void SyncAction()
|
||||
/// <inheritdoc/>
|
||||
public bool SyncAction(bool syncpoint)
|
||||
{
|
||||
// The storage will need to signal modified again to update the sync number in future.
|
||||
_group.Storage.SignalModifiedDirty();
|
||||
|
||||
bool lastInBuffer = _registeredBufferSync == _modifiedSync;
|
||||
|
||||
if (!lastInBuffer)
|
||||
{
|
||||
_registeredBufferSync = ulong.MaxValue;
|
||||
}
|
||||
|
||||
lock (Overlaps)
|
||||
{
|
||||
foreach (Texture texture in Overlaps)
|
||||
|
@ -314,6 +407,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
// Register region tracking for CPU? (again)
|
||||
|
||||
_registeredSync = _modifiedSync;
|
||||
_syncActionRegistered = false;
|
||||
|
||||
|
@ -321,6 +415,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
_group.RegisterAction(this);
|
||||
}
|
||||
|
||||
if (syncpoint)
|
||||
{
|
||||
_registeredBufferGuestSync = _registeredBufferSync;
|
||||
}
|
||||
|
||||
// If the last modification is in the buffer, keep this sync action alive until it sees a syncpoint.
|
||||
return syncpoint || !lastInBuffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
|
@ -11,7 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <summary>
|
||||
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
|
||||
/// </summary>
|
||||
class Buffer : IRange, IDisposable
|
||||
class Buffer : IRange, ISyncActionHandler, IDisposable
|
||||
{
|
||||
private const ulong GranularBufferThreshold = 4096;
|
||||
|
||||
|
@ -248,7 +249,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
if (!_syncActionRegistered)
|
||||
{
|
||||
_context.RegisterSyncAction(SyncAction);
|
||||
_context.RegisterSyncAction(this);
|
||||
_syncActionRegistered = true;
|
||||
}
|
||||
}
|
||||
|
@ -267,7 +268,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// Action to be performed when a syncpoint is reached after modification.
|
||||
/// This will register read/write tracking to flush the buffer from GPU when its memory is used.
|
||||
/// </summary>
|
||||
private void SyncAction()
|
||||
/// <inheritdoc/>
|
||||
public bool SyncAction(bool syncpoint)
|
||||
{
|
||||
_syncActionRegistered = false;
|
||||
|
||||
|
@ -284,6 +286,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
_memoryTracking.RegisterAction(_externalFlushDelegate);
|
||||
SynchronizeMemory(Address, Size);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -296,7 +300,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
if (from._syncActionRegistered && !_syncActionRegistered)
|
||||
{
|
||||
_context.RegisterSyncAction(SyncAction);
|
||||
_context.RegisterSyncAction(this);
|
||||
_syncActionRegistered = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@ using Ryujinx.Memory.Tracking;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
@ -82,6 +83,34 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a host pointer for a given range of application memory.
|
||||
/// If the memory region is not a single contiguous block, this method returns 0.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Getting a host pointer is unsafe. It should be considered invalid immediately if the GPU memory is unmapped.
|
||||
/// </remarks>
|
||||
/// <param name="range">Ranges of physical memory where the target data is located</param>
|
||||
/// <returns>Pointer to the range of memory</returns>
|
||||
public nint GetHostPointer(MultiRange range)
|
||||
{
|
||||
if (range.Count == 1)
|
||||
{
|
||||
var singleRange = range.GetSubRange(0);
|
||||
if (singleRange.Address != MemoryManager.PteUnmapped)
|
||||
{
|
||||
var regions = _cpuMemory.GetHostRegions(singleRange.Address, singleRange.Size);
|
||||
|
||||
if (regions != null && regions.Count() == 1)
|
||||
{
|
||||
return (nint)regions.First().Address;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a span of data from the application process.
|
||||
/// </summary>
|
||||
|
|
30
src/Ryujinx.Graphics.Gpu/Synchronization/HostSyncFlags.cs
Normal file
30
src/Ryujinx.Graphics.Gpu/Synchronization/HostSyncFlags.cs
Normal file
|
@ -0,0 +1,30 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
{
|
||||
/// <summary>
|
||||
/// Modifier flags for creating host sync.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
internal enum HostSyncFlags
|
||||
{
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Present if host sync is being created by a syncpoint.
|
||||
/// </summary>
|
||||
Syncpoint = 1 << 0,
|
||||
|
||||
/// <summary>
|
||||
/// Present if the sync should signal as soon as possible.
|
||||
/// </summary>
|
||||
Strict = 1 << 1,
|
||||
|
||||
/// <summary>
|
||||
/// Present will force the sync to be created, even if no actions are eligible.
|
||||
/// </summary>
|
||||
Force = 1 << 2,
|
||||
|
||||
StrictSyncpoint = Strict | Syncpoint
|
||||
}
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface indicates that a class can be registered for a sync action.
|
||||
/// </summary>
|
||||
interface ISyncActionHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// Action to be performed when some synchronizing action is reached after modification.
|
||||
/// Generally used to register read/write tracking to flush resources from GPU when their memory is used.
|
||||
/// </summary>
|
||||
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
|
||||
/// <returns>True if the action is to be removed, false otherwise</returns>
|
||||
bool SyncAction(bool syncpoint);
|
||||
|
||||
/// <summary>
|
||||
/// Action to be performed immediately before sync is created.
|
||||
/// </summary>
|
||||
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
|
||||
void SyncPreAction(bool syncpoint) { }
|
||||
}
|
||||
}
|
|
@ -42,6 +42,20 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
return Handle.FromInt32<BufferHandle>(handle);
|
||||
}
|
||||
|
||||
public static BufferHandle CreatePersistent(int size)
|
||||
{
|
||||
int handle = GL.GenBuffer();
|
||||
|
||||
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
|
||||
GL.BufferStorage(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero,
|
||||
BufferStorageFlags.MapPersistentBit |
|
||||
BufferStorageFlags.MapCoherentBit |
|
||||
BufferStorageFlags.ClientStorageBit |
|
||||
BufferStorageFlags.MapReadBit);
|
||||
|
||||
return Handle.FromInt32<BufferHandle>(handle);
|
||||
}
|
||||
|
||||
public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32());
|
||||
|
@ -60,7 +74,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
// Data in the persistent buffer and host array is guaranteed to be available
|
||||
// until the next time the host thread requests data.
|
||||
|
||||
if (HwCapabilities.UsePersistentBufferForFlush)
|
||||
if (renderer.PersistentBuffers.TryGet(buffer, out IntPtr ptr))
|
||||
{
|
||||
return new PinnedSpan<byte>(IntPtr.Add(ptr, offset).ToPointer(), size);
|
||||
}
|
||||
else if (HwCapabilities.UsePersistentBufferForFlush)
|
||||
{
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size));
|
||||
}
|
||||
|
|
|
@ -49,6 +49,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
return GetData();
|
||||
}
|
||||
|
||||
public void CopyTo(BufferRange range, int layer, int level, int stride)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
|
|
|
@ -3,6 +3,7 @@ using Ryujinx.Common;
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
|
@ -287,6 +288,26 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
}
|
||||
}
|
||||
|
||||
public void CopyTo(BufferRange range, int layer, int level, int stride)
|
||||
{
|
||||
if (stride != 0 && stride != BitUtils.AlignUp(Info.Width * Info.BytesPerPixel, 4))
|
||||
{
|
||||
throw new NotSupportedException("Stride conversion for texture copy to buffer not supported.");
|
||||
}
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, range.Handle.ToInt32());
|
||||
|
||||
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||
if (format.PixelFormat == PixelFormat.DepthStencil)
|
||||
{
|
||||
throw new InvalidOperationException("DepthStencil copy to buffer is not supported for layer/level > 0.");
|
||||
}
|
||||
|
||||
int offset = WriteToPbo2D(range.Offset, layer, level);
|
||||
|
||||
Debug.Assert(offset == 0);
|
||||
}
|
||||
|
||||
public void WriteToPbo(int offset, bool forceBgra)
|
||||
{
|
||||
WriteTo(IntPtr.Zero + offset, forceBgra);
|
||||
|
|
|
@ -58,11 +58,32 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
|
||||
{
|
||||
return CreateBuffer(size, GAL.BufferAccess.Default);
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, GAL.BufferAccess access)
|
||||
{
|
||||
BufferCount++;
|
||||
|
||||
if (access == GAL.BufferAccess.FlushPersistent)
|
||||
{
|
||||
BufferHandle handle = Buffer.CreatePersistent(size);
|
||||
|
||||
PersistentBuffers.Map(handle, size);
|
||||
|
||||
return handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Buffer.Create(size);
|
||||
}
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(nint pointer, int size)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
|
||||
{
|
||||
|
@ -88,6 +109,8 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
public void DeleteBuffer(BufferHandle buffer)
|
||||
{
|
||||
PersistentBuffers.Unmap(buffer);
|
||||
|
||||
Buffer.Delete(buffer);
|
||||
}
|
||||
|
||||
|
@ -272,5 +295,10 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
ScreenCaptured?.Invoke(this, bitmap);
|
||||
}
|
||||
|
||||
public bool PrepareHostMapping(nint address, ulong size)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
|
@ -13,6 +14,8 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
private PersistentBuffer _main = new PersistentBuffer();
|
||||
private PersistentBuffer _background = new PersistentBuffer();
|
||||
|
||||
private Dictionary<BufferHandle, IntPtr> _maps = new Dictionary<BufferHandle, IntPtr>();
|
||||
|
||||
public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main;
|
||||
|
||||
public void Dispose()
|
||||
|
@ -20,6 +23,30 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_main?.Dispose();
|
||||
_background?.Dispose();
|
||||
}
|
||||
|
||||
public void Map(BufferHandle handle, int size)
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
|
||||
IntPtr ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
|
||||
|
||||
_maps[handle] = ptr;
|
||||
}
|
||||
|
||||
public void Unmap(BufferHandle handle)
|
||||
{
|
||||
if (_maps.ContainsKey(handle))
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
|
||||
GL.UnmapBuffer(BufferTarget.CopyWriteBuffer);
|
||||
|
||||
_maps.Remove(handle);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGet(BufferHandle handle, out IntPtr ptr)
|
||||
{
|
||||
return _maps.TryGetValue(handle, out ptr);
|
||||
}
|
||||
}
|
||||
|
||||
class PersistentBuffer : IDisposable
|
||||
|
|
|
@ -33,6 +33,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private MemoryAllocation _allocation;
|
||||
private Auto<DisposableBuffer> _buffer;
|
||||
private Auto<MemoryAllocation> _allocationAuto;
|
||||
private bool _allocationImported;
|
||||
private ulong _bufferHandle;
|
||||
|
||||
private CacheByRange<BufferHolder> _cachedConvertedBuffers;
|
||||
|
@ -81,6 +82,26 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_flushLock = new ReaderWriterLock();
|
||||
}
|
||||
|
||||
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, Auto<MemoryAllocation> allocation, int size, BufferAllocationType type, BufferAllocationType currentType, int offset)
|
||||
{
|
||||
_gd = gd;
|
||||
_device = device;
|
||||
_allocation = allocation.GetUnsafe();
|
||||
_allocationAuto = allocation;
|
||||
_allocationImported = true;
|
||||
_waitable = new MultiFenceHolder(size);
|
||||
_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(gd.Api, device, buffer), _waitable, _allocationAuto);
|
||||
_bufferHandle = buffer.Handle;
|
||||
Size = size;
|
||||
_map = _allocation.HostPointer + offset;
|
||||
|
||||
_baseType = type;
|
||||
_currentType = currentType;
|
||||
DesiredType = currentType;
|
||||
|
||||
_flushLock = new ReaderWriterLock();
|
||||
}
|
||||
|
||||
public bool TryBackingSwap(ref CommandBufferScoped? cbs)
|
||||
{
|
||||
if (_swapQueued && DesiredType != _currentType)
|
||||
|
@ -775,8 +796,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
|
||||
|
||||
_buffer.Dispose();
|
||||
_allocationAuto.Dispose();
|
||||
_cachedConvertedBuffers.Dispose();
|
||||
if (_allocationImported)
|
||||
{
|
||||
_allocationAuto.DecrementReferenceCount();
|
||||
}
|
||||
else
|
||||
{
|
||||
_allocationAuto.Dispose();
|
||||
}
|
||||
|
||||
_flushLock.AcquireWriterLock(Timeout.Infinite);
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
class BufferManager : IDisposable
|
||||
{
|
||||
private const MemoryPropertyFlags DefaultBufferMemoryFlags =
|
||||
public const MemoryPropertyFlags DefaultBufferMemoryFlags =
|
||||
MemoryPropertyFlags.HostVisibleBit |
|
||||
MemoryPropertyFlags.HostCoherentBit |
|
||||
MemoryPropertyFlags.HostCachedBit;
|
||||
|
@ -40,6 +40,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
BufferUsageFlags.VertexBufferBit |
|
||||
BufferUsageFlags.TransformFeedbackBufferBitExt;
|
||||
|
||||
private const BufferUsageFlags HostImportedBufferUsageFlags =
|
||||
BufferUsageFlags.TransferSrcBit |
|
||||
BufferUsageFlags.TransferDstBit;
|
||||
|
||||
private readonly Device _device;
|
||||
|
||||
private readonly IdList<BufferHolder> _buffers;
|
||||
|
@ -48,11 +52,47 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public StagingBuffer StagingBuffer { get; }
|
||||
|
||||
public MemoryRequirements HostImportedBufferMemoryRequirements { get; }
|
||||
|
||||
public BufferManager(VulkanRenderer gd, Device device)
|
||||
{
|
||||
_device = device;
|
||||
_buffers = new IdList<BufferHolder>();
|
||||
StagingBuffer = new StagingBuffer(gd, this);
|
||||
|
||||
HostImportedBufferMemoryRequirements = GetHostImportedUsageRequirements(gd);
|
||||
}
|
||||
|
||||
public unsafe BufferHandle CreateHostImported(VulkanRenderer gd, nint pointer, int size)
|
||||
{
|
||||
var usage = HostImportedBufferUsageFlags;
|
||||
|
||||
if (gd.Capabilities.SupportsIndirectParameters)
|
||||
{
|
||||
usage |= BufferUsageFlags.IndirectBufferBit;
|
||||
}
|
||||
|
||||
var bufferCreateInfo = new BufferCreateInfo()
|
||||
{
|
||||
SType = StructureType.BufferCreateInfo,
|
||||
Size = (ulong)size,
|
||||
Usage = usage,
|
||||
SharingMode = SharingMode.Exclusive
|
||||
};
|
||||
|
||||
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
|
||||
|
||||
(Auto<MemoryAllocation> allocation, ulong offset) = gd.HostMemoryAllocator.GetExistingAllocation(pointer, (ulong)size);
|
||||
|
||||
gd.Api.BindBufferMemory(_device, buffer, allocation.GetUnsafe().Memory, allocation.GetUnsafe().Offset + offset);
|
||||
|
||||
var holder = new BufferHolder(gd, _device, buffer, allocation, size, BufferAllocationType.HostMapped, BufferAllocationType.HostMapped, (int)offset);
|
||||
|
||||
BufferCount++;
|
||||
|
||||
ulong handle64 = (uint)_buffers.Add(holder);
|
||||
|
||||
return Unsafe.As<ulong, BufferHandle>(ref handle64);
|
||||
}
|
||||
|
||||
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, BufferAllocationType baseType = BufferAllocationType.HostMapped, BufferHandle storageHint = default)
|
||||
|
@ -75,6 +115,32 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return Unsafe.As<ulong, BufferHandle>(ref handle64);
|
||||
}
|
||||
|
||||
public unsafe MemoryRequirements GetHostImportedUsageRequirements(VulkanRenderer gd)
|
||||
{
|
||||
var usage = HostImportedBufferUsageFlags;
|
||||
|
||||
if (gd.Capabilities.SupportsIndirectParameters)
|
||||
{
|
||||
usage |= BufferUsageFlags.IndirectBufferBit;
|
||||
}
|
||||
|
||||
var bufferCreateInfo = new BufferCreateInfo()
|
||||
{
|
||||
SType = StructureType.BufferCreateInfo,
|
||||
Size = (ulong)Environment.SystemPageSize,
|
||||
Usage = usage,
|
||||
SharingMode = SharingMode.Exclusive
|
||||
};
|
||||
|
||||
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
|
||||
|
||||
gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
|
||||
|
||||
gd.Api.DestroyBuffer(_device, buffer, null);
|
||||
|
||||
return requirements;
|
||||
}
|
||||
|
||||
public unsafe (VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) CreateBacking(
|
||||
VulkanRenderer gd,
|
||||
int size,
|
||||
|
|
|
@ -364,6 +364,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
};
|
||||
}
|
||||
|
||||
public static BufferAllocationType Convert(this BufferAccess access)
|
||||
{
|
||||
return access switch
|
||||
{
|
||||
BufferAccess.FlushPersistent => BufferAllocationType.HostMapped,
|
||||
_ => BufferAllocationType.Auto
|
||||
};
|
||||
}
|
||||
|
||||
private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
|
||||
|
|
|
@ -41,6 +41,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public readonly bool SupportsPipelineStatisticsQuery;
|
||||
public readonly bool SupportsGeometryShader;
|
||||
public readonly bool SupportsViewportArray2;
|
||||
public readonly bool SupportsHostImportedMemory;
|
||||
public readonly uint MinSubgroupSize;
|
||||
public readonly uint MaxSubgroupSize;
|
||||
public readonly ShaderStageFlags RequiredSubgroupSizeStages;
|
||||
|
@ -75,6 +76,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
bool supportsPipelineStatisticsQuery,
|
||||
bool supportsGeometryShader,
|
||||
bool supportsViewportArray2,
|
||||
bool supportsHostImportedMemory,
|
||||
uint minSubgroupSize,
|
||||
uint maxSubgroupSize,
|
||||
ShaderStageFlags requiredSubgroupSizeStages,
|
||||
|
@ -108,6 +110,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery;
|
||||
SupportsGeometryShader = supportsGeometryShader;
|
||||
SupportsViewportArray2 = supportsViewportArray2;
|
||||
SupportsHostImportedMemory = supportsHostImportedMemory;
|
||||
MinSubgroupSize = minSubgroupSize;
|
||||
MaxSubgroupSize = maxSubgroupSize;
|
||||
RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
|
||||
|
|
|
@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private readonly IProgram _programColorClearSI;
|
||||
private readonly IProgram _programColorClearUI;
|
||||
private readonly IProgram _programStrideChange;
|
||||
private readonly IProgram _programConvertD32S8ToD24S8;
|
||||
private readonly IProgram _programConvertIndexBuffer;
|
||||
private readonly IProgram _programConvertIndirectData;
|
||||
private readonly IProgram _programColorCopyShortening;
|
||||
|
@ -158,6 +159,17 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
new ShaderSource(ShaderBinaries.ColorDrawToMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
|
||||
var convertD32S8ToD24S8Bindings = new ShaderBindings(
|
||||
new[] { 0 },
|
||||
new[] { 1, 2 },
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>());
|
||||
|
||||
_programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ConvertD32S8ToD24S8ShaderSource, convertD32S8ToD24S8Bindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
|
||||
var convertIndexBufferBindings = new ShaderBindings(
|
||||
new[] { 0 },
|
||||
new[] { 1, 2 },
|
||||
|
@ -1644,6 +1656,82 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_pipeline.Finish(gd, cbs);
|
||||
}
|
||||
|
||||
public unsafe void ConvertD32S8ToD24S8(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, Auto<DisposableBuffer> dstBufferAuto, int pixelCount, int dstOffset)
|
||||
{
|
||||
int inSize = pixelCount * 2 * sizeof(int);
|
||||
int outSize = pixelCount * sizeof(int);
|
||||
|
||||
var srcBufferAuto = src.GetBuffer();
|
||||
|
||||
var srcBuffer = srcBufferAuto.Get(cbs, 0, inSize).Value;
|
||||
var dstBuffer = dstBufferAuto.Get(cbs, dstOffset, outSize).Value;
|
||||
|
||||
var access = AccessFlags.ShaderWriteBit;
|
||||
var stage = PipelineStageFlags.ComputeShaderBit;
|
||||
|
||||
BufferHolder.InsertBufferBarrier(
|
||||
gd,
|
||||
cbs.CommandBuffer,
|
||||
srcBuffer,
|
||||
BufferHolder.DefaultAccessFlags,
|
||||
AccessFlags.ShaderReadBit,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
stage,
|
||||
0,
|
||||
outSize);
|
||||
|
||||
BufferHolder.InsertBufferBarrier(
|
||||
gd,
|
||||
cbs.CommandBuffer,
|
||||
dstBuffer,
|
||||
BufferHolder.DefaultAccessFlags,
|
||||
access,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
stage,
|
||||
0,
|
||||
outSize);
|
||||
|
||||
const int ParamsBufferSize = sizeof(int) * 2;
|
||||
|
||||
Span<int> shaderParams = stackalloc int[2];
|
||||
|
||||
shaderParams[0] = pixelCount;
|
||||
shaderParams[1] = dstOffset;
|
||||
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
|
||||
|
||||
gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
|
||||
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
|
||||
|
||||
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
|
||||
|
||||
sbRanges[0] = srcBufferAuto;
|
||||
sbRanges[1] = dstBufferAuto;
|
||||
|
||||
_pipeline.SetStorageBuffers(1, sbRanges);
|
||||
|
||||
_pipeline.SetProgram(_programConvertD32S8ToD24S8);
|
||||
_pipeline.DispatchCompute(1, 1, 1);
|
||||
|
||||
gd.BufferManager.Delete(bufferHandle);
|
||||
|
||||
_pipeline.Finish(gd, cbs);
|
||||
|
||||
BufferHolder.InsertBufferBarrier(
|
||||
gd,
|
||||
cbs.CommandBuffer,
|
||||
dstBuffer,
|
||||
access,
|
||||
BufferHolder.DefaultAccessFlags,
|
||||
stage,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
0,
|
||||
outSize);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
|
|
188
src/Ryujinx.Graphics.Vulkan/HostMemoryAllocator.cs
Normal file
188
src/Ryujinx.Graphics.Vulkan/HostMemoryAllocator.cs
Normal file
|
@ -0,0 +1,188 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Collections;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Silk.NET.Vulkan;
|
||||
using Silk.NET.Vulkan.Extensions.EXT;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
internal class HostMemoryAllocator
|
||||
{
|
||||
private struct HostMemoryAllocation
|
||||
{
|
||||
public readonly Auto<MemoryAllocation> Allocation;
|
||||
public readonly IntPtr Pointer;
|
||||
public readonly ulong Size;
|
||||
|
||||
public ulong Start => (ulong)Pointer;
|
||||
public ulong End => (ulong)Pointer + Size;
|
||||
|
||||
public HostMemoryAllocation(Auto<MemoryAllocation> allocation, IntPtr pointer, ulong size)
|
||||
{
|
||||
Allocation = allocation;
|
||||
Pointer = pointer;
|
||||
Size = size;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly MemoryAllocator _allocator;
|
||||
private readonly Vk _api;
|
||||
private readonly ExtExternalMemoryHost _hostMemoryApi;
|
||||
private readonly Device _device;
|
||||
private readonly object _lock = new();
|
||||
|
||||
private List<HostMemoryAllocation> _allocations;
|
||||
private IntervalTree<ulong, HostMemoryAllocation> _allocationTree;
|
||||
|
||||
public HostMemoryAllocator(MemoryAllocator allocator, Vk api, ExtExternalMemoryHost hostMemoryApi, Device device)
|
||||
{
|
||||
_allocator = allocator;
|
||||
_api = api;
|
||||
_hostMemoryApi = hostMemoryApi;
|
||||
_device = device;
|
||||
|
||||
_allocations = new List<HostMemoryAllocation>();
|
||||
_allocationTree = new IntervalTree<ulong, HostMemoryAllocation>();
|
||||
}
|
||||
|
||||
public unsafe bool TryImport(
|
||||
MemoryRequirements requirements,
|
||||
MemoryPropertyFlags flags,
|
||||
IntPtr pointer,
|
||||
ulong size)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
// Does a compatible allocation exist in the tree?
|
||||
var allocations = new HostMemoryAllocation[10];
|
||||
|
||||
ulong start = (ulong)pointer;
|
||||
ulong end = start + size;
|
||||
|
||||
int count = _allocationTree.Get(start, end, ref allocations);
|
||||
|
||||
// A compatible range is one that where the start and end completely cover the requested range.
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
HostMemoryAllocation existing = allocations[i];
|
||||
|
||||
if (start >= existing.Start && end <= existing.End)
|
||||
{
|
||||
try
|
||||
{
|
||||
existing.Allocation.IncrementReferenceCount();
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
// Can throw if the allocation has been disposed.
|
||||
// Just continue the search if this happens.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nint pageAlignedPointer = BitUtils.AlignDown(pointer, Environment.SystemPageSize);
|
||||
nint pageAlignedEnd = BitUtils.AlignUp((nint)((ulong)pointer + size), Environment.SystemPageSize);
|
||||
ulong pageAlignedSize = (ulong)(pageAlignedEnd - pageAlignedPointer);
|
||||
|
||||
Result getResult = _hostMemoryApi.GetMemoryHostPointerProperties(_device, ExternalMemoryHandleTypeFlags.HostAllocationBitExt, (void*)pageAlignedPointer, out MemoryHostPointerPropertiesEXT properties);
|
||||
if (getResult < Result.Success)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int memoryTypeIndex = _allocator.FindSuitableMemoryTypeIndex(properties.MemoryTypeBits & requirements.MemoryTypeBits, flags);
|
||||
if (memoryTypeIndex < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ImportMemoryHostPointerInfoEXT importInfo = new ImportMemoryHostPointerInfoEXT()
|
||||
{
|
||||
SType = StructureType.ImportMemoryHostPointerInfoExt,
|
||||
HandleType = ExternalMemoryHandleTypeFlags.HostAllocationBitExt,
|
||||
PHostPointer = (void*)pageAlignedPointer
|
||||
};
|
||||
|
||||
var memoryAllocateInfo = new MemoryAllocateInfo()
|
||||
{
|
||||
SType = StructureType.MemoryAllocateInfo,
|
||||
AllocationSize = pageAlignedSize,
|
||||
MemoryTypeIndex = (uint)memoryTypeIndex,
|
||||
PNext = &importInfo
|
||||
};
|
||||
|
||||
Result result = _api.AllocateMemory(_device, memoryAllocateInfo, null, out var deviceMemory);
|
||||
|
||||
if (result < Result.Success)
|
||||
{
|
||||
Logger.Debug?.PrintMsg(LogClass.Gpu, $"Host mapping import 0x{pageAlignedPointer:x16} 0x{pageAlignedSize:x8} failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var allocation = new MemoryAllocation(this, deviceMemory, pageAlignedPointer, 0, pageAlignedSize);
|
||||
var allocAuto = new Auto<MemoryAllocation>(allocation);
|
||||
var hostAlloc = new HostMemoryAllocation(allocAuto, pageAlignedPointer, pageAlignedSize);
|
||||
|
||||
allocAuto.IncrementReferenceCount();
|
||||
allocAuto.Dispose(); // Kept alive by ref count only.
|
||||
|
||||
// Register this mapping for future use.
|
||||
|
||||
_allocationTree.Add(hostAlloc.Start, hostAlloc.End, hostAlloc);
|
||||
_allocations.Add(hostAlloc);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public (Auto<MemoryAllocation>, ulong) GetExistingAllocation(IntPtr pointer, ulong size)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
// Does a compatible allocation exist in the tree?
|
||||
var allocations = new HostMemoryAllocation[10];
|
||||
|
||||
ulong start = (ulong)pointer;
|
||||
ulong end = start + size;
|
||||
|
||||
int count = _allocationTree.Get(start, end, ref allocations);
|
||||
|
||||
// A compatible range is one that where the start and end completely cover the requested range.
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
HostMemoryAllocation existing = allocations[i];
|
||||
|
||||
if (start >= existing.Start && end <= existing.End)
|
||||
{
|
||||
return (existing.Allocation, start - existing.Start);
|
||||
}
|
||||
}
|
||||
|
||||
throw new InvalidOperationException($"No host allocation was prepared for requested range 0x{pointer:x16}:0x{size:x16}.");
|
||||
}
|
||||
}
|
||||
|
||||
public void Free(DeviceMemory memory, ulong offset, ulong size)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_allocations.RemoveAll(allocation =>
|
||||
{
|
||||
if (allocation.Allocation.GetUnsafe().Memory.Handle == memory.Handle)
|
||||
{
|
||||
_allocationTree.Remove(allocation.Start, allocation);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
_api.FreeMemory(_device, memory, ReadOnlySpan<AllocationCallbacks>.Empty);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
private readonly MemoryAllocatorBlockList _owner;
|
||||
private readonly MemoryAllocatorBlockList.Block _block;
|
||||
private readonly HostMemoryAllocator _hostMemory;
|
||||
|
||||
public DeviceMemory Memory { get; }
|
||||
public IntPtr HostPointer { get;}
|
||||
|
@ -29,9 +30,30 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Size = size;
|
||||
}
|
||||
|
||||
public MemoryAllocation(
|
||||
HostMemoryAllocator hostMemory,
|
||||
DeviceMemory memory,
|
||||
IntPtr hostPointer,
|
||||
ulong offset,
|
||||
ulong size)
|
||||
{
|
||||
_hostMemory = hostMemory;
|
||||
Memory = memory;
|
||||
HostPointer = hostPointer;
|
||||
Offset = offset;
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_hostMemory != null)
|
||||
{
|
||||
_hostMemory.Free(Memory, Offset, Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
_owner.Free(_block, Offset, Size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return newBl.Allocate(size, alignment, map);
|
||||
}
|
||||
|
||||
private int FindSuitableMemoryTypeIndex(
|
||||
internal int FindSuitableMemoryTypeIndex(
|
||||
uint memoryTypeBits,
|
||||
MemoryPropertyFlags flags)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
#version 450 core
|
||||
|
||||
#extension GL_EXT_scalar_block_layout : require
|
||||
|
||||
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (std430, set = 0, binding = 0) uniform stride_arguments
|
||||
{
|
||||
int pixelCount;
|
||||
int dstStartOffset;
|
||||
};
|
||||
|
||||
layout (std430, set = 1, binding = 1) buffer in_s
|
||||
{
|
||||
uint[] in_data;
|
||||
};
|
||||
|
||||
layout (std430, set = 1, binding = 2) buffer out_s
|
||||
{
|
||||
uint[] out_data;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
// Determine what slice of the stride copies this invocation will perform.
|
||||
int invocations = int(gl_WorkGroupSize.x);
|
||||
|
||||
int copiesRequired = pixelCount;
|
||||
|
||||
// Find the copies that this invocation should perform.
|
||||
|
||||
// - Copies that all invocations perform.
|
||||
int allInvocationCopies = copiesRequired / invocations;
|
||||
|
||||
// - Extra remainder copy that this invocation performs.
|
||||
int index = int(gl_LocalInvocationID.x);
|
||||
int extra = (index < (copiesRequired % invocations)) ? 1 : 0;
|
||||
|
||||
int copyCount = allInvocationCopies + extra;
|
||||
|
||||
// Finally, get the starting offset. Make sure to count extra copies.
|
||||
|
||||
int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index);
|
||||
|
||||
int srcOffset = startCopy * 2;
|
||||
int dstOffset = dstStartOffset + startCopy;
|
||||
|
||||
// Perform the conversion for this region.
|
||||
for (int i = 0; i < copyCount; i++)
|
||||
{
|
||||
float depth = uintBitsToFloat(in_data[srcOffset++]);
|
||||
uint stencil = in_data[srcOffset++];
|
||||
|
||||
uint rescaledDepth = uint(clamp(depth, 0.0, 1.0) * 16777215.0);
|
||||
|
||||
out_data[dstOffset++] = (rescaledDepth << 8) | (stencil & 0xff);
|
||||
}
|
||||
}
|
|
@ -1236,6 +1236,213 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|||
0x38, 0x00, 0x01, 0x00,
|
||||
};
|
||||
|
||||
public static readonly byte[] ConvertD32S8ToD24S8ShaderSource = new byte[]
|
||||
{
|
||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x05, 0x01, 0x00, 0x0A, 0x00, 0x0D, 0x00, 0x77, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x0F, 0x00, 0x09, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x00, 0x00,
|
||||
0x67, 0x00, 0x00, 0x00, 0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x08, 0x00, 0x47, 0x4C, 0x5F, 0x45,
|
||||
0x58, 0x54, 0x5F, 0x73, 0x63, 0x61, 0x6C, 0x61, 0x72, 0x5F, 0x62, 0x6C, 0x6F, 0x63, 0x6B, 0x5F,
|
||||
0x6C, 0x61, 0x79, 0x6F, 0x75, 0x74, 0x00, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x47, 0x4C, 0x5F, 0x47,
|
||||
0x4F, 0x4F, 0x47, 0x4C, 0x45, 0x5F, 0x63, 0x70, 0x70, 0x5F, 0x73, 0x74, 0x79, 0x6C, 0x65, 0x5F,
|
||||
0x6C, 0x69, 0x6E, 0x65, 0x5F, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x76, 0x65, 0x00, 0x00,
|
||||
0x04, 0x00, 0x08, 0x00, 0x47, 0x4C, 0x5F, 0x47, 0x4F, 0x4F, 0x47, 0x4C, 0x45, 0x5F, 0x69, 0x6E,
|
||||
0x63, 0x6C, 0x75, 0x64, 0x65, 0x5F, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x76, 0x65, 0x00,
|
||||
0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00,
|
||||
0x05, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x69, 0x6E, 0x76, 0x6F, 0x63, 0x61, 0x74, 0x69,
|
||||
0x6F, 0x6E, 0x73, 0x00, 0x05, 0x00, 0x06, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x63, 0x6F, 0x70, 0x69,
|
||||
0x65, 0x73, 0x52, 0x65, 0x71, 0x75, 0x69, 0x72, 0x65, 0x64, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00,
|
||||
0x0B, 0x00, 0x00, 0x00, 0x73, 0x74, 0x72, 0x69, 0x64, 0x65, 0x5F, 0x61, 0x72, 0x67, 0x75, 0x6D,
|
||||
0x65, 0x6E, 0x74, 0x73, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0B, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x70, 0x69, 0x78, 0x65, 0x6C, 0x43, 0x6F, 0x75, 0x6E, 0x74, 0x00, 0x00,
|
||||
0x06, 0x00, 0x07, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x64, 0x73, 0x74, 0x53,
|
||||
0x74, 0x61, 0x72, 0x74, 0x4F, 0x66, 0x66, 0x73, 0x65, 0x74, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00,
|
||||
0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0x61, 0x6C, 0x6C, 0x49, 0x6E, 0x76, 0x6F, 0x63, 0x61, 0x74, 0x69, 0x6F, 0x6E, 0x43, 0x6F, 0x70,
|
||||
0x69, 0x65, 0x73, 0x00, 0x05, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x69, 0x6E, 0x64, 0x65,
|
||||
0x78, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x67, 0x6C, 0x5F, 0x4C,
|
||||
0x6F, 0x63, 0x61, 0x6C, 0x49, 0x6E, 0x76, 0x6F, 0x63, 0x61, 0x74, 0x69, 0x6F, 0x6E, 0x49, 0x44,
|
||||
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x65, 0x78, 0x74, 0x72,
|
||||
0x61, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x29, 0x00, 0x00, 0x00, 0x63, 0x6F, 0x70, 0x79,
|
||||
0x43, 0x6F, 0x75, 0x6E, 0x74, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2D, 0x00, 0x00, 0x00,
|
||||
0x73, 0x74, 0x61, 0x72, 0x74, 0x43, 0x6F, 0x70, 0x79, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00,
|
||||
0x37, 0x00, 0x00, 0x00, 0x73, 0x72, 0x63, 0x4F, 0x66, 0x66, 0x73, 0x65, 0x74, 0x00, 0x00, 0x00,
|
||||
0x05, 0x00, 0x05, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x64, 0x73, 0x74, 0x4F, 0x66, 0x66, 0x73, 0x65,
|
||||
0x74, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x40, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00,
|
||||
0x05, 0x00, 0x04, 0x00, 0x4B, 0x00, 0x00, 0x00, 0x64, 0x65, 0x70, 0x74, 0x68, 0x00, 0x00, 0x00,
|
||||
0x05, 0x00, 0x04, 0x00, 0x4D, 0x00, 0x00, 0x00, 0x69, 0x6E, 0x5F, 0x73, 0x00, 0x00, 0x00, 0x00,
|
||||
0x06, 0x00, 0x05, 0x00, 0x4D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x69, 0x6E, 0x5F, 0x64,
|
||||
0x61, 0x74, 0x61, 0x00, 0x05, 0x00, 0x03, 0x00, 0x4F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x05, 0x00, 0x04, 0x00, 0x57, 0x00, 0x00, 0x00, 0x73, 0x74, 0x65, 0x6E, 0x63, 0x69, 0x6C, 0x00,
|
||||
0x05, 0x00, 0x06, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x72, 0x65, 0x73, 0x63, 0x61, 0x6C, 0x65, 0x64,
|
||||
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|
||||
0x37, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||
0x3C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x00, 0x03, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
|
||||
0x40, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x41, 0x00, 0x00, 0x00,
|
||||
0xF8, 0x00, 0x02, 0x00, 0x41, 0x00, 0x00, 0x00, 0xF6, 0x00, 0x04, 0x00, 0x43, 0x00, 0x00, 0x00,
|
||||
0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x45, 0x00, 0x00, 0x00,
|
||||
0xF8, 0x00, 0x02, 0x00, 0x45, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x46, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x47, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0xB1, 0x00, 0x05, 0x00, 0x25, 0x00, 0x00, 0x00,
|
||||
0x48, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x04, 0x00,
|
||||
0x48, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00,
|
||||
0x42, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
|
||||
0x37, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00,
|
||||
0x50, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x37, 0x00, 0x00, 0x00,
|
||||
0x51, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x52, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00,
|
||||
0x4F, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x17, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00,
|
||||
0x49, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
|
||||
0x4B, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x58, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x59, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
|
||||
0x37, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x52, 0x00, 0x00, 0x00,
|
||||
0x5A, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
|
||||
0x3D, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x5A, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x00, 0x03, 0x00, 0x57, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x49, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x08, 0x00,
|
||||
0x49, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00,
|
||||
0x5D, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00,
|
||||
0x49, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00,
|
||||
0x6D, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x00, 0x03, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x00, 0x03, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x17, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00,
|
||||
0x17, 0x00, 0x00, 0x00, 0x6C, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x6B, 0x00, 0x00, 0x00,
|
||||
0x3D, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x6D, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00,
|
||||
0xC7, 0x00, 0x05, 0x00, 0x17, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x6D, 0x00, 0x00, 0x00,
|
||||
0x6E, 0x00, 0x00, 0x00, 0xC5, 0x00, 0x05, 0x00, 0x17, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x6C, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x52, 0x00, 0x00, 0x00,
|
||||
0x71, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x00, 0x03, 0x00, 0x71, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
|
||||
0x44, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x44, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x00, 0x03, 0x00, 0x40, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
|
||||
0x41, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x43, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00,
|
||||
0x38, 0x00, 0x01, 0x00
|
||||
};
|
||||
|
||||
public static readonly byte[] ConvertIndexBufferShaderSource = new byte[]
|
||||
{
|
||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x91, 0x00, 0x00, 0x00,
|
||||
|
|
|
@ -124,8 +124,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
|
||||
if (result != null)
|
||||
{
|
||||
lock (result)
|
||||
{
|
||||
if (result.Waitable == null)
|
||||
{
|
||||
|
@ -145,6 +143,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
});
|
||||
}
|
||||
|
||||
lock (result)
|
||||
{
|
||||
if (result.Waitable == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool signaled = result.Signalled || result.Waitable.WaitForFences(_gd.Api, _device, 1000000000);
|
||||
|
||||
if (!signaled)
|
||||
|
|
|
@ -67,6 +67,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return GetData();
|
||||
}
|
||||
|
||||
public void CopyTo(BufferRange range, int layer, int level, int stride)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
if (_gd.Textures.Remove(this))
|
||||
|
|
|
@ -563,6 +563,34 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
public void CopyTo(BufferRange range, int layer, int level, int stride)
|
||||
{
|
||||
_gd.PipelineInternal.EndRenderPass();
|
||||
var cbs = _gd.PipelineInternal.CurrentCommandBuffer;
|
||||
|
||||
int outSize = Info.GetMipSize(level);
|
||||
int hostSize = GetBufferDataLength(outSize);
|
||||
|
||||
var image = GetImage().Get(cbs).Value;
|
||||
int offset = range.Offset;
|
||||
|
||||
Auto<DisposableBuffer> autoBuffer = _gd.BufferManager.GetBuffer(cbs.CommandBuffer, range.Handle, true);
|
||||
VkBuffer buffer = autoBuffer.Get(cbs, range.Offset, outSize).Value;
|
||||
|
||||
if (PrepareOutputBuffer(cbs, hostSize, buffer, out VkBuffer copyToBuffer, out BufferHolder tempCopyHolder))
|
||||
{
|
||||
offset = 0;
|
||||
}
|
||||
|
||||
CopyFromOrToBuffer(cbs.CommandBuffer, copyToBuffer, image, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride);
|
||||
|
||||
if (tempCopyHolder != null)
|
||||
{
|
||||
CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset);
|
||||
tempCopyHolder.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer)
|
||||
{
|
||||
int size = 0;
|
||||
|
@ -693,6 +721,30 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return storage;
|
||||
}
|
||||
|
||||
private bool PrepareOutputBuffer(CommandBufferScoped cbs, int hostSize, VkBuffer target, out VkBuffer copyTarget, out BufferHolder copyTargetHolder)
|
||||
{
|
||||
if (NeedsD24S8Conversion())
|
||||
{
|
||||
copyTargetHolder = _gd.BufferManager.Create(_gd, hostSize);
|
||||
copyTarget = copyTargetHolder.GetBuffer().Get(cbs, 0, hostSize).Value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
copyTarget = target;
|
||||
copyTargetHolder = null;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void CopyDataToOutputBuffer(CommandBufferScoped cbs, BufferHolder hostData, Auto<DisposableBuffer> copyTarget, int hostSize, int dstOffset)
|
||||
{
|
||||
if (NeedsD24S8Conversion())
|
||||
{
|
||||
_gd.HelperShader.ConvertD32S8ToD24S8(_gd, cbs, hostData, copyTarget, hostSize / (2 * sizeof(int)), dstOffset);
|
||||
}
|
||||
}
|
||||
|
||||
private bool NeedsD24S8Conversion()
|
||||
{
|
||||
return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint;
|
||||
|
@ -708,7 +760,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
int dstLevel,
|
||||
int dstLayers,
|
||||
int dstLevels,
|
||||
bool singleSlice)
|
||||
bool singleSlice,
|
||||
int offset = 0,
|
||||
int stride = 0)
|
||||
{
|
||||
bool is3D = Info.Target == Target.Texture3D;
|
||||
int width = Math.Max(1, Info.Width >> dstLevel);
|
||||
|
@ -718,8 +772,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
int layers = dstLayers;
|
||||
int levels = dstLevels;
|
||||
|
||||
int offset = 0;
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
int mipSize = GetBufferDataLength(Info.GetMipSize2D(dstLevel + level) * dstLayers);
|
||||
|
@ -731,7 +783,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
break;
|
||||
}
|
||||
|
||||
int rowLength = (Info.GetMipStride(dstLevel + level) / Info.BytesPerPixel) * Info.BlockWidth;
|
||||
int rowLength = ((stride == 0 ? Info.GetMipStride(dstLevel + level) : stride) / Info.BytesPerPixel) * Info.BlockWidth;
|
||||
|
||||
var aspectFlags = Info.Format.ConvertAspectFlags();
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
ExtTransformFeedback.ExtensionName,
|
||||
KhrDrawIndirectCount.ExtensionName,
|
||||
KhrPushDescriptor.ExtensionName,
|
||||
ExtExternalMemoryHost.ExtensionName,
|
||||
"VK_EXT_blend_operation_advanced",
|
||||
"VK_EXT_custom_border_color",
|
||||
"VK_EXT_descriptor_indexing", // Enabling this works around an issue with disposed buffer bindings on RADV.
|
||||
|
|
|
@ -44,6 +44,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
internal object QueueLock { get; private set; }
|
||||
|
||||
internal MemoryAllocator MemoryAllocator { get; private set; }
|
||||
internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
|
||||
internal CommandBufferPool CommandBufferPool { get; private set; }
|
||||
internal DescriptorSetManager DescriptorSetManager { get; private set; }
|
||||
internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
|
||||
|
@ -307,6 +308,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_physicalDevice.PhysicalDeviceFeatures.PipelineStatisticsQuery,
|
||||
_physicalDevice.PhysicalDeviceFeatures.GeometryShader,
|
||||
_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
|
||||
_physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
|
||||
propertiesSubgroupSizeControl.MinSubgroupSize,
|
||||
propertiesSubgroupSizeControl.MaxSubgroupSize,
|
||||
propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
|
||||
|
@ -319,6 +321,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device);
|
||||
|
||||
Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
|
||||
HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
|
||||
|
||||
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
|
||||
|
||||
DescriptorSetManager = new DescriptorSetManager(_device);
|
||||
|
@ -375,11 +380,21 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_initialized = true;
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, BufferAccess access)
|
||||
{
|
||||
return BufferManager.CreateWithHandle(this, size, access.Convert());
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
|
||||
{
|
||||
return BufferManager.CreateWithHandle(this, size, BufferAllocationType.Auto, storageHint);
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(nint pointer, int size)
|
||||
{
|
||||
return BufferManager.CreateHostImported(this, pointer, size);
|
||||
}
|
||||
|
||||
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
|
||||
{
|
||||
bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
|
||||
|
@ -816,5 +831,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
// Last step destroy the instance
|
||||
_instance.Dispose();
|
||||
}
|
||||
|
||||
public bool PrepareHostMapping(nint address, ulong size)
|
||||
{
|
||||
return Capabilities.SupportsHostImportedMemory &&
|
||||
HostMemoryAllocator.TryImport(BufferManager.HostImportedBufferMemoryRequirements, BufferManager.DefaultBufferMemoryFlags, address, size);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue