From e4b703ec16ab49c673a2280e1569d687c20052cf Mon Sep 17 00:00:00 2001 From: Starlet Date: Mon, 30 Apr 2018 00:29:25 -0400 Subject: [PATCH] A fix for some games. Apparently the audio rendering buffer size has something to do with games booting. --- Ryujinx.Core/OsHle/Services/Aud/IAudioRendererManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Ryujinx.Core/OsHle/Services/Aud/IAudioRendererManager.cs b/Ryujinx.Core/OsHle/Services/Aud/IAudioRendererManager.cs index 97dc074cd..dbf3600d0 100644 --- a/Ryujinx.Core/OsHle/Services/Aud/IAudioRendererManager.cs +++ b/Ryujinx.Core/OsHle/Services/Aud/IAudioRendererManager.cs @@ -45,7 +45,7 @@ namespace Ryujinx.Core.OsHle.Services.Aud Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed."); - Context.ResponseData.Write(0x400L); + Context.ResponseData.Write(0x800L); return 0; } @@ -59,4 +59,4 @@ namespace Ryujinx.Core.OsHle.Services.Aud return 0; } } -} \ No newline at end of file +}