From e72c69cf196761b21a9f679e63eb8da61ce4aada Mon Sep 17 00:00:00 2001 From: Isaac Marovitz Date: Sun, 19 May 2024 10:32:24 -0400 Subject: [PATCH] Dont hardcode Vertex Format --- .../EncoderStateManager.cs | 3 +- src/Ryujinx.Graphics.Metal/EnumConversion.cs | 31 ++++++++++++++++++- 2 files changed, 31 insertions(+), 3 deletions(-) diff --git a/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs b/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs index 97abd93e3..ad8714cf0 100644 --- a/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs +++ b/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs @@ -596,8 +596,7 @@ namespace Ryujinx.Graphics.Metal for (int i = 0; i < attribDescriptors.Length; i++) { var attrib = vertexDescriptor.Attributes.Object((ulong)i); - // TODO: Format should not be hardcoded - attrib.Format = MTLVertexFormat.Float4; + attrib.Format = attribDescriptors[i].Format.Convert(); indexMask |= 1u << attribDescriptors[i].BufferIndex; attrib.BufferIndex = (ulong)attribDescriptors[i].BufferIndex; attrib.Offset = (ulong)attribDescriptors[i].Offset; diff --git a/src/Ryujinx.Graphics.Metal/EnumConversion.cs b/src/Ryujinx.Graphics.Metal/EnumConversion.cs index 428e90caa..dd9c22da7 100644 --- a/src/Ryujinx.Graphics.Metal/EnumConversion.cs +++ b/src/Ryujinx.Graphics.Metal/EnumConversion.cs @@ -194,7 +194,36 @@ namespace Ryujinx.Graphics.Metal SwizzleComponent.Green => MTLTextureSwizzle.Green, SwizzleComponent.Blue => MTLTextureSwizzle.Blue, SwizzleComponent.Alpha => MTLTextureSwizzle.Alpha, - _ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), MTLTextureSwizzle.Zero), + _ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), MTLTextureSwizzle.Zero) + }; + } + + public static MTLVertexFormat Convert(this Format format) + { + return format switch + { + Format.R16Float or Format.R32Float => MTLVertexFormat.Float, + Format.R16G16Float or Format.R32G32Float => MTLVertexFormat.Float2, + Format.R16G16B16Float or Format.R32G32B32Float or Format.R11G11B10Float => MTLVertexFormat.Float3, + Format.R16G16B16A16Float or Format.R32G32B32A32Float => MTLVertexFormat.Float4, + Format.R8Uint or Format.R16Uint or Format.R32Uint => MTLVertexFormat.UInt, + Format.R8G8Uint or Format.R16G16Uint or Format.R32G32Uint => MTLVertexFormat.UInt2, + Format.R8G8B8Uint or Format.R16G16B16Uint or Format.R32G32B32Uint => MTLVertexFormat.UInt3, + Format.R8G8B8A8Uint or Format.R16G16B16A16Uint or Format.R32G32B32A32Uint or Format.R10G10B10A2Uint => MTLVertexFormat.UInt4, + Format.R8Sint or Format.R16Sint or Format.R32Sint => MTLVertexFormat.Int, + Format.R8G8Sint or Format.R16G16Sint or Format.R32G32Sint => MTLVertexFormat.Int2, + Format.R8G8B8Sint or Format.R16G16B16Sint or Format.R32G32B32Sint => MTLVertexFormat.Int3, + Format.R8G8B8A8Sint or Format.R16G16B16A16Sint or Format.R32G32B32A32Sint => MTLVertexFormat.Int4, + Format.R8Unorm or Format.R16Unorm => MTLVertexFormat.UShortNormalized, + Format.R8G8Unorm or Format.R16G16Unorm => MTLVertexFormat.UShort2Normalized, + Format.R8G8B8Unorm or Format.R16G16B16Unorm => MTLVertexFormat.UShort3Normalized, + Format.R8G8B8A8Unorm or Format.R16G16B16A16Unorm or Format.R10G10B10A2Unorm => MTLVertexFormat.UShort4Normalized, + Format.R8Snorm or Format.R16Snorm => MTLVertexFormat.ShortNormalized, + Format.R8G8Snorm or Format.R16G16Snorm => MTLVertexFormat.Short2Normalized, + Format.R8G8B8Snorm or Format.R16G16B16Snorm => MTLVertexFormat.Short3Normalized, + Format.R8G8B8A8Snorm or Format.R16G16B16A16Snorm or Format.R10G10B10A2Snorm => MTLVertexFormat.Short4Normalized, + + _ => LogInvalidAndReturn(format, nameof(Format), MTLVertexFormat.Float4) }; }