From e8a2637d4636e3949b89d7d0dbc436e79b53cb27 Mon Sep 17 00:00:00 2001 From: Isaac Marovitz Date: Tue, 19 Mar 2024 15:08:39 -0400 Subject: [PATCH] Dont set Vertex Attributes for now --- src/Ryujinx.Graphics.Metal/Pipeline.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/Ryujinx.Graphics.Metal/Pipeline.cs b/src/Ryujinx.Graphics.Metal/Pipeline.cs index 91ae98c6d..063f33fbe 100644 --- a/src/Ryujinx.Graphics.Metal/Pipeline.cs +++ b/src/Ryujinx.Graphics.Metal/Pipeline.cs @@ -613,11 +613,11 @@ namespace Ryujinx.Graphics.Metal if (!vertexAttribs[i].IsZero) { // TODO: Format should not be hardcoded - var attrib = _vertexDescriptor.Attributes.Object((ulong)i); - attrib.Format = MTLVertexFormat.Float4; - attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex; - attrib.Offset = (ulong)vertexAttribs[i].Offset; - _vertexDescriptor.Attributes.SetObject(attrib, (ulong)i); + // var attrib = _vertexDescriptor.Attributes.Object((ulong)i); + // attrib.Format = MTLVertexFormat.Float4; + // attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex; + // attrib.Offset = (ulong)vertexAttribs[i].Offset; + // _vertexDescriptor.Attributes.SetObject(attrib, (ulong)i); } } }