Use Viewport and Scissor with count.
Topology Dynamic State is not working as intended. Need to add check to set correct Topology class. Circle back to this later. For now revert it. Some minor fixes.
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e7fbc9a1be
commit
eaedc3ec9e
4 changed files with 73 additions and 73 deletions
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@ -693,9 +693,9 @@ namespace Ryujinx.Graphics.Vulkan
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var oldStencilTestEnable = _supportExtDynamic ? DynamicState._stencilTestEnable : _newState.StencilTestEnable;
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var oldDepthTestEnable = _supportExtDynamic ? DynamicState._depthtestEnable : _newState.DepthTestEnable;
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var oldDepthWriteEnable = _supportExtDynamic ? DynamicState._depthwriteEnable : _newState.DepthWriteEnable;
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var oldTopology = _supportExtDynamic ? DynamicState. Topology : _newState.Topology;
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var oldTopology = _newState.Topology;
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var oldViewports = DynamicState.Viewports;
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var oldViewportsCount = _newState.ViewportsCount;
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var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
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if (_supportExtDynamic)
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{
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@ -726,7 +726,6 @@ namespace Ryujinx.Graphics.Vulkan
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DynamicState.SetCullMode(oldCullMode);
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DynamicState.SetStencilTest(oldStencilTestEnable);
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DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
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DynamicState.SetPrimitiveTopology(oldTopology);
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}
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else
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{
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@ -734,12 +733,13 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.StencilTestEnable = oldStencilTestEnable;
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_newState.DepthTestEnable = oldDepthTestEnable;
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_newState.DepthWriteEnable = oldDepthWriteEnable;
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_newState.Topology = oldTopology;
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_newState.ViewportsCount = oldViewportsCount;
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}
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_newState.Topology = oldTopology;
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DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
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_newState.ViewportsCount = oldViewportsCount;
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SignalStateChange();
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}
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}
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@ -1023,14 +1023,8 @@ namespace Ryujinx.Graphics.Vulkan
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_topology = topology;
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var vkTopology = Gd.TopologyRemap(topology).Convert();
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if (_supportExtDynamic)
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{
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DynamicState.SetPrimitiveTopology(vkTopology);
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}
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else
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{
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_newState.Topology = vkTopology;
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}
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SignalStateChange();
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}
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@ -1442,7 +1436,10 @@ namespace Ryujinx.Graphics.Vulkan
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Clamp(viewport.DepthFar)));
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}
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if (!_supportExtDynamic)
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{
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_newState.ViewportsCount = (uint)count;
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}
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SignalStateChange();
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}
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@ -39,8 +39,6 @@ namespace Ryujinx.Graphics.Vulkan
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public bool _depthwriteEnable;
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private CompareOp _depthCompareOp;
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public PrimitiveTopology Topology;
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private Array4<float> _blendConstants;
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public uint ViewportsCount;
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@ -63,10 +61,9 @@ namespace Ryujinx.Graphics.Vulkan
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DepthTestBool = 1 << 7,
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DepthTestCompareOp = 1 << 8,
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StencilTestEnable = 1 << 9,
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Toplogy = 1 << 10,
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LineWidth = 1 << 11,
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LineWidth = 1 << 10,
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Standard = Blend | DepthBias | Scissor | Stencil | Viewport | LineWidth,
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Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable | Toplogy,
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Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable,
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}
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private DirtyFlags _dirty;
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@ -112,13 +109,6 @@ namespace Ryujinx.Graphics.Vulkan
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_dirty |= DirtyFlags.DepthTestCompareOp;
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}
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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{
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Topology = topology;
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_dirty |= DirtyFlags.Toplogy;
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}
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public void SetStencilOp(StencilOp backFailOp,
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StencilOp backPassOp,
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StencilOp backDepthFailOp,
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@ -235,17 +225,17 @@ namespace Ryujinx.Graphics.Vulkan
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if (_dirty.HasFlag(DirtyFlags.Scissor))
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{
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RecordScissor(gd.Api, commandBuffer);
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RecordScissor(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.Stencil))
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{
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RecordStencil(gd.Api, commandBuffer);
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RecordStencil(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.Viewport))
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{
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RecordViewport(gd.Api, commandBuffer);
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RecordViewport(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.CullMode))
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@ -273,11 +263,6 @@ namespace Ryujinx.Graphics.Vulkan
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RecordStencilTestEnable(gd.ExtendedDynamicStateApi, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.Toplogy))
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{
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RecordPrimitiveTopology(gd.ExtendedDynamicStateApi, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.LineWidth))
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{
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RecordLineWidth(gd.Api, commandBuffer);
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@ -296,30 +281,40 @@ namespace Ryujinx.Graphics.Vulkan
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api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
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}
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private void RecordScissor(Vk api, CommandBuffer commandBuffer)
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private void RecordScissor(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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if (ScissorsCount != 0)
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{
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api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
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if (gd.Capabilities.SupportsExtendedDynamicState)
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{
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gd.ExtendedDynamicStateApi.CmdSetScissorWithCount(commandBuffer, (uint)ScissorsCount,
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_scissors.AsSpan());
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}
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else
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{
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gd.Api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount,
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_scissors.AsSpan());
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}
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}
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}
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private readonly void RecordStencil(Vk api, CommandBuffer commandBuffer)
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private readonly void RecordStencil(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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if (_opToo)
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{
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api.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceBackBit, _backfailop, _backpassop,
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gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceBackBit, _backfailop, _backpassop,
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_backdepthfailop, _backcompareop);
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api.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontfailop, _frontpassop,
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gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontfailop, _frontpassop,
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_frontdepthfailop, _frontcompareop);
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}
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api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
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api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask);
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api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceBackBit, _backReference);
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api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontCompareMask);
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api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontWriteMask);
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api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
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gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
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gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask);
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gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceBackBit, _backReference);
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gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontCompareMask);
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gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontWriteMask);
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gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
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}
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private readonly void RecordStencilTestEnable(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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@ -327,11 +322,23 @@ namespace Ryujinx.Graphics.Vulkan
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api.CmdSetStencilTestEnable(commandBuffer, _stencilTestEnable);
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}
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private void RecordViewport(Vk api, CommandBuffer commandBuffer)
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private void RecordViewport(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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if (ViewportsCount != 0)
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if (ViewportsCount == 0)
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{
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api.CmdSetViewport(commandBuffer, 0, ViewportsCount, Viewports.AsSpan());
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return;
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}
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if (gd.Capabilities.SupportsExtendedDynamicState)
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{
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gd.ExtendedDynamicStateApi.CmdSetViewportWithCount(commandBuffer, ViewportsCount,
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Viewports.AsSpan());
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}
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else
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{
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gd.Api.CmdSetViewport(commandBuffer, 0, ViewportsCount,
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Viewports.AsSpan());
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}
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}
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@ -356,11 +363,6 @@ namespace Ryujinx.Graphics.Vulkan
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api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
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}
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private void RecordPrimitiveTopology(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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{
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api.CmdSetPrimitiveTopology(commandBuffer, Topology);
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}
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private void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
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{
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if (!OperatingSystem.IsMacOS())
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@ -460,13 +460,9 @@ namespace Ryujinx.Graphics.Vulkan
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{
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SType = StructureType.PipelineInputAssemblyStateCreateInfo,
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PrimitiveRestartEnable = primitiveRestartEnable,
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Topology = Topology,
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};
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if (!supportsExtDynamicState)
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{
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inputAssemblyState.Topology = Topology;
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}
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var tessellationState = new PipelineTessellationStateCreateInfo
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{
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SType = StructureType.PipelineTessellationStateCreateInfo,
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@ -496,10 +492,14 @@ namespace Ryujinx.Graphics.Vulkan
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var viewportState = new PipelineViewportStateCreateInfo
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{
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SType = StructureType.PipelineViewportStateCreateInfo,
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ViewportCount = ViewportsCount,
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ScissorCount = ScissorsCount,
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};
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if (!supportsExtDynamicState)
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{
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viewportState.ViewportCount = ViewportsCount;
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viewportState.ScissorCount = ScissorsCount;
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}
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if (gd.Capabilities.SupportsDepthClipControl)
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{
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var viewportDepthClipControlState = new PipelineViewportDepthClipControlCreateInfoEXT
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@ -608,7 +608,7 @@ namespace Ryujinx.Graphics.Vulkan
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colorBlendState.PNext = &colorBlendAdvancedState;
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}
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int dynamicStatesCount = supportsExtDynamicState ? (isMoltenVk ? 16 : 17) : (isMoltenVk ? 7 : 8);
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int dynamicStatesCount = supportsExtDynamicState ? (isMoltenVk ? 17 : 18) : (isMoltenVk ? 7 : 8);
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DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
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@ -627,7 +627,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (supportsExtDynamicState)
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{
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int index = 8;
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int index = (isMoltenVk ? 7 : 8);
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if (!isMoltenVk) {
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dynamicStates[index++] = DynamicState.VertexInputBindingStrideExt;
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}
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@ -637,7 +637,8 @@ namespace Ryujinx.Graphics.Vulkan
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dynamicStates[index++] = DynamicState.DepthWriteEnableExt;
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dynamicStates[index++] = DynamicState.DepthCompareOpExt;
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dynamicStates[index++] = DynamicState.StencilTestEnableExt;
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dynamicStates[index++] = DynamicState.PrimitiveTopologyExt;
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dynamicStates[index++] = DynamicState.ViewportWithCountExt;
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dynamicStates[index++] = DynamicState.ScissorWithCountExt;
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dynamicStates[index] = DynamicState.StencilOpExt;
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}
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@ -22,12 +22,12 @@ namespace Ryujinx.Ava.UI.Helpers
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{
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return level switch
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{
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AvaLogLevel.Verbose => RyuLogger.Debug,
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AvaLogLevel.Debug => RyuLogger.Debug,
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AvaLogLevel.Information => RyuLogger.Debug,
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AvaLogLevel.Warning => RyuLogger.Debug,
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AvaLogLevel.Error => RyuLogger.Error,
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AvaLogLevel.Fatal => RyuLogger.Error,
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AvaLogLevel.Verbose => RyuLogger.Trace,
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AvaLogLevel.Debug => RyuLogger.Trace,
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AvaLogLevel.Information => RyuLogger.Trace,
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AvaLogLevel.Warning => RyuLogger.Trace,
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AvaLogLevel.Error => RyuLogger.Trace,
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AvaLogLevel.Fatal => RyuLogger.Trace,
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_ => throw new ArgumentOutOfRangeException(nameof(level), level, null),
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};
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}
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