Make dotnet format happy
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1287098b8b
commit
eb2dae561f
2 changed files with 3 additions and 11 deletions
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@ -6,7 +6,7 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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internal struct IndexBufferState
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readonly internal struct IndexBufferState
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{
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public static IndexBufferState Null => new(BufferHandle.Null, 0, 0);
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@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Metal
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private readonly BufferHandle _handle;
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public IndexBufferState(BufferHandle handle, int offset, int size, IndexType type)
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public IndexBufferState(BufferHandle handle, int offset, int size, IndexType type = IndexType.UInt)
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{
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_handle = handle;
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_offset = offset;
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@ -24,14 +24,6 @@ namespace Ryujinx.Graphics.Metal
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_type = type;
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}
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public IndexBufferState(BufferHandle handle, int offset, int size)
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{
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_handle = handle;
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_offset = offset;
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_size = size;
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_type = IndexType.UInt;
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}
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public (MTLBuffer, int, MTLIndexType) GetIndexBuffer(MetalRenderer renderer, CommandBufferScoped cbs)
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{
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Auto<DisposableBuffer> autoBuffer;
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@ -6,7 +6,7 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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internal struct VertexBufferState
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readonly internal struct VertexBufferState
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{
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public static VertexBufferState Null => new(BufferHandle.Null, 0, 0, 0);
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