Fix modulo operator
Support sample offsets Include FragmentIn as additional arg Always declare frag output struct SubgroupLaneId
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commit
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7 changed files with 61 additions and 12 deletions
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@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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public const string Tab = " ";
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// The number of additional arguments that every function (except for the main one) must have (for instance support_buffer)
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public const int additionalArgCount = 1;
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public const int AdditionalArgCount = 2;
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public StructuredFunction CurrentFunction { get; set; }
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@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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}
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private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
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private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> outputs)
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{
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if (context.Definitions.IaIndexing)
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{
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@ -228,7 +228,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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else
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{
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if (inputs.Any())
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if (outputs.Any() || context.Definitions.Stage == ShaderStage.Fragment)
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{
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string prefix = "";
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@ -247,7 +247,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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context.EnterScope();
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foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
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foreach (var ioDefinition in outputs.OrderBy(x => x.Location))
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{
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string type = ioDefinition.IoVariable switch
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{
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@ -13,12 +13,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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var functon = context.GetFunction(funcId.Value);
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int argCount = operation.SourcesCount - 1;
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string[] args = new string[argCount + CodeGenContext.additionalArgCount];
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string[] args = new string[argCount + CodeGenContext.AdditionalArgCount];
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// Additional arguments
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args[0] = "support_buffer";
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args[0] = "in";
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args[1] = "support_buffer";
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int argIndex = CodeGenContext.additionalArgCount;
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int argIndex = CodeGenContext.AdditionalArgCount;
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for (int i = 0; i < argCount; i++)
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{
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args[argIndex++] = GetSourceExpr(context, operation.GetSource(i + 1), functon.GetArgumentType(i));
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@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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Add(Instruction.MemoryBarrier, InstType.Special);
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Add(Instruction.Minimum, InstType.CallBinary, "min");
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Add(Instruction.MinimumU32, InstType.CallBinary, "min");
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Add(Instruction.Modulo, InstType.CallBinary, "%");
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Add(Instruction.Modulo, InstType.CallBinary, "fmod");
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Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
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Add(Instruction.MultiplyHighS32, InstType.CallBinary, "mulhi");
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Add(Instruction.MultiplyHighU32, InstType.CallBinary, "mulhi");
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@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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@ -193,11 +194,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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AstTextureOperation texOp = (AstTextureOperation)operation;
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bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
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bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
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bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
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bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
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bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
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bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
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bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
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bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
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bool colorIsVector = isGather || !isShadow;
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@ -291,6 +296,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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Append(Src(AggregateType.S32));
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}
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if (hasDerivatives)
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{
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Logger.Warning?.PrintMsg(LogClass.Gpu, "Unused sampler derivatives!");
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}
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if (hasLodBias)
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{
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Logger.Warning?.PrintMsg(LogClass.Gpu, "Unused sample LOD bias!");
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}
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if (hasLodLevel)
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{
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if (intCoords)
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@ -303,7 +318,37 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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}
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}
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// TODO: Support offsets
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string AssembleOffsetVector(int count)
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{
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if (count > 1)
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{
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string[] elems = new string[count];
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for (int index = 0; index < count; index++)
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{
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elems[index] = Src(AggregateType.S32);
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}
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return "int" + count + "(" + string.Join(", ", elems) + ")";
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}
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else
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{
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return Src(AggregateType.S32);
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}
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}
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// TODO: Support reads with offsets
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if (!intCoords)
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{
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if (hasOffset)
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{
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Append(AssembleOffsetVector(coordsCount));
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}
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else if (hasOffsets)
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{
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Logger.Warning?.PrintMsg(LogClass.Gpu, "Multiple offsets on gathers are not yet supported!");
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}
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}
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texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
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@ -33,6 +33,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32),
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IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
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IoVariable.ThreadId => ("thread_position_in_threadgroup", AggregateType.Vector3 | AggregateType.U32),
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IoVariable.SubgroupLaneId => ("thread_index_in_simdgroup", AggregateType.U32),
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IoVariable.VertexId => ("vertex_id", AggregateType.S32),
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// gl_VertexIndex does not have a direct equivalent in MSL
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IoVariable.VertexIndex => ("vertex_id", AggregateType.U32),
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@ -63,14 +63,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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ShaderStage stage,
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bool isMainFunc = false)
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{
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int additionalArgCount = isMainFunc ? 0 : CodeGenContext.additionalArgCount;
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int additionalArgCount = isMainFunc ? 0 : CodeGenContext.AdditionalArgCount;
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string[] args = new string[additionalArgCount + function.InArguments.Length + function.OutArguments.Length];
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// All non-main functions need to be able to access the support_buffer as well
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if (!isMainFunc)
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{
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args[0] = "constant Struct_support_buffer* support_buffer";
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args[0] = "FragmentIn in";
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args[1] = "constant Struct_support_buffer* support_buffer";
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}
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int argIndex = additionalArgCount;
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@ -135,6 +136,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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args = args.Append("uint3 threadgroup_position_in_grid [[threadgroup_position_in_grid]]").ToArray();
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args = args.Append("uint3 thread_position_in_grid [[thread_position_in_grid]]").ToArray();
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args = args.Append("uint3 thread_position_in_threadgroup [[thread_position_in_threadgroup]]").ToArray();
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args = args.Append("uint thread_index_in_simdgroup [[thread_index_in_simdgroup]]").ToArray();
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}
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foreach (var constantBuffer in context.Properties.ConstantBuffers.Values)
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