According to spec there is no need to do this as it should automatically be not set when not needed
This commit is contained in:
parent
c53f58a4a9
commit
f15b6c85f6
2 changed files with 4 additions and 4 deletions
|
@ -992,7 +992,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
|
||||
{
|
||||
if (Gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints && _newState.HasTessellationControlShader)
|
||||
if (Gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
DynamicState.SetPatchControlPoints((uint)vertices);
|
||||
}
|
||||
|
|
|
@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
rasterizationState.RasterizerDiscardEnable = RasterizerDiscardEnable;
|
||||
}
|
||||
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints && HasTessellationControlShader)
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
tessellationState.SType = StructureType.PipelineTessellationStateCreateInfo;
|
||||
tessellationState.PatchControlPoints = PatchControlPoints;
|
||||
|
@ -548,7 +548,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
dynamicStates[currentIndex++] = DynamicState.LogicOpExt;
|
||||
}
|
||||
if (gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints && HasTessellationControlShader)
|
||||
if (gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
dynamicStates[currentIndex++] = DynamicState.PatchControlPointsExt;
|
||||
}
|
||||
|
@ -578,7 +578,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
RenderPass = renderPass,
|
||||
};
|
||||
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints && HasTessellationControlShader)
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
pipelineCreateInfo.PTessellationState = &tessellationState;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue