diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
index 8c72663f1..d8de14de0 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
@@ -103,6 +103,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Method call argument
public void DrawEnd(ThreedClass engine, int argument)
{
+ _drawState.DrawUsesEngineState = true;
+
DrawEnd(
engine,
_state.State.IndexBufferState.First,
@@ -205,10 +207,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
else
{
-#pragma warning disable IDE0059 // Remove unnecessary value assignment
- var drawState = _state.State.VertexBufferDrawState;
-#pragma warning restore IDE0059
-
DrawImpl(engine, drawVertexCount, 1, 0, drawFirstVertex, firstInstance, indexed: false);
}
@@ -379,6 +377,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool oldDrawIndexed = _drawState.DrawIndexed;
_drawState.DrawIndexed = true;
+ _drawState.DrawUsesEngineState = false;
engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
DrawEnd(engine, firstIndex, indexCount, 0, 0);
@@ -424,6 +423,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool oldDrawIndexed = _drawState.DrawIndexed;
_drawState.DrawIndexed = false;
+ _drawState.DrawUsesEngineState = false;
engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4);
DrawEnd(engine, 0, 0, firstVertex, vertexCount);
@@ -544,6 +544,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_state.State.FirstInstance = (uint)firstInstance;
_drawState.DrawIndexed = indexed;
+ _drawState.DrawUsesEngineState = true;
_currentSpecState.SetHasConstantBufferDrawParameters(true);
engine.UpdateState();
@@ -676,6 +677,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_drawState.DrawIndexed = indexed;
_drawState.DrawIndirect = true;
+ _drawState.DrawUsesEngineState = true;
_currentSpecState.SetHasConstantBufferDrawParameters(true);
engine.UpdateState();
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
index 8113c1827..03b5e3f3b 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
@@ -38,6 +38,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
///
public bool DrawIndirect;
+ ///
+ /// Indicates that the draw is using the draw parameters on the 3D engine state, rather than inline parameters submitted with the draw command.
+ ///
+ public bool DrawUsesEngineState;
+
///
/// Indicates if any of the currently used vertex shaders reads the instance ID.
///
@@ -48,11 +53,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
///
public bool IsAnyVbInstanced;
- ///
- /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
- ///
- public bool HasConstantBufferDrawParameters;
-
///
/// Primitive topology for the next draw.
///
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
index 24a4d58c7..2b65b4560 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
@@ -47,7 +47,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
private uint _vbEnableMask;
private bool _prevDrawIndexed;
- private readonly bool _prevDrawIndirect;
+ private bool _prevDrawIndirect;
+ private bool _prevDrawUsesEngineState;
private IndexType _prevIndexType;
private uint _prevFirstVertex;
private bool _prevTfEnable;
@@ -236,7 +237,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
// method when doing indexed draws, so we need to make sure
// to update the vertex buffers if we are doing a regular
// draw after a indexed one and vice-versa.
- if (_drawState.DrawIndexed != _prevDrawIndexed)
+ // Some draws also do not update the engine state, so it is possible for it
+ // to not be dirty even if the vertex counts or other state changed. We need to force it to be dirty in this case.
+ if (_drawState.DrawIndexed != _prevDrawIndexed || _drawState.DrawUsesEngineState != _prevDrawUsesEngineState)
{
_updateTracker.ForceDirty(VertexBufferStateIndex);
@@ -251,6 +254,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
_prevDrawIndexed = _drawState.DrawIndexed;
+ _prevDrawUsesEngineState = _drawState.DrawUsesEngineState;
}
// Some draw parameters are used to restrict the vertex buffer size,
@@ -260,6 +264,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (_drawState.DrawIndirect != _prevDrawIndirect)
{
_updateTracker.ForceDirty(VertexBufferStateIndex);
+
+ _prevDrawIndirect = _drawState.DrawIndirect;
}
// In some cases, the index type is also used to guess the