Set OpenGL PixelPackBuffer to 0 when done (#4921)
This commit is contained in:
parent
c2709b3bdd
commit
f679f25e08
2 changed files with 3 additions and 1 deletions
|
@ -306,6 +306,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
int offset = WriteToPbo2D(range.Offset, layer, level);
|
||||
|
||||
Debug.Assert(offset == 0);
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
||||
}
|
||||
|
||||
public void WriteToPbo(int offset, bool forceBgra)
|
||||
|
|
Loading…
Reference in a new issue