Patch some leaks and only perform copies on valid textures (#37)
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01f41b8b0e
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fff3a4f8f8
6 changed files with 29 additions and 13 deletions
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@ -149,7 +149,7 @@ class CommandBufferEncoder
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{
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{
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EndCurrentPass();
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EndCurrentPass();
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var descriptor = new MTLBlitPassDescriptor();
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using var descriptor = new MTLBlitPassDescriptor();
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var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
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var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
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CurrentEncoder = blitCommandEncoder;
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CurrentEncoder = blitCommandEncoder;
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@ -176,15 +176,12 @@ namespace Ryujinx.Graphics.Metal
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public readonly MTLComputeCommandEncoder CreateComputeCommandEncoder()
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public readonly MTLComputeCommandEncoder CreateComputeCommandEncoder()
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{
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{
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var descriptor = new MTLComputePassDescriptor();
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using var descriptor = new MTLComputePassDescriptor();
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var computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor);
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var computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor);
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// Mark all state as dirty to ensure it is set on the encoder
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// Mark all state as dirty to ensure it is set on the encoder
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SignalDirty(DirtyFlags.ComputeAll);
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SignalDirty(DirtyFlags.ComputeAll);
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// Cleanup
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descriptor.Dispose();
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return computeCommandEncoder;
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return computeCommandEncoder;
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}
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}
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@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Metal
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{
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{
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ShaderSource shader = _shaders[i];
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ShaderSource shader = _shaders[i];
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var compileOptions = new MTLCompileOptions
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using var compileOptions = new MTLCompileOptions
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{
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{
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PreserveInvariance = true,
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PreserveInvariance = true,
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LanguageVersion = MTLLanguageVersion.Version31,
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LanguageVersion = MTLLanguageVersion.Version31,
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@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Metal
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MTLSamplerBorderColor borderColor = GetConstrainedBorderColor(info.BorderColor, out _);
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MTLSamplerBorderColor borderColor = GetConstrainedBorderColor(info.BorderColor, out _);
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var samplerState = device.NewSamplerState(new MTLSamplerDescriptor
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using var descriptor = new MTLSamplerDescriptor
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{
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{
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BorderColor = borderColor,
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BorderColor = borderColor,
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MinFilter = minFilter,
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MinFilter = minFilter,
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@ -31,7 +31,9 @@ namespace Ryujinx.Graphics.Metal
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TAddressMode = info.AddressV.Convert(),
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TAddressMode = info.AddressV.Convert(),
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RAddressMode = info.AddressP.Convert(),
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RAddressMode = info.AddressP.Convert(),
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SupportArgumentBuffers = true
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SupportArgumentBuffers = true
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});
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};
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var samplerState = device.NewSamplerState(descriptor);
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_mtlSamplerState = samplerState;
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_mtlSamplerState = samplerState;
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}
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}
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@ -151,6 +151,11 @@ namespace Ryujinx.Graphics.Metal
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TextureBase src = this;
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TextureBase src = this;
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TextureBase dst = (TextureBase)destination;
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TextureBase dst = (TextureBase)destination;
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if (!Valid || !dst.Valid)
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{
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return;
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}
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var srcImage = GetHandle();
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var srcImage = GetHandle();
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var dstImage = dst.GetHandle();
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var dstImage = dst.GetHandle();
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@ -203,6 +208,11 @@ namespace Ryujinx.Graphics.Metal
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TextureBase src = this;
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TextureBase src = this;
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TextureBase dst = (TextureBase)destination;
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TextureBase dst = (TextureBase)destination;
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if (!Valid || !dst.Valid)
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{
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return;
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}
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var srcImage = GetHandle();
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var srcImage = GetHandle();
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var dstImage = dst.GetHandle();
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var dstImage = dst.GetHandle();
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@ -2,13 +2,16 @@ using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using SharpMetal.Metal;
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using System;
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using System;
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using System.Runtime.Versioning;
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using System.Runtime.Versioning;
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using System.Threading;
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namespace Ryujinx.Graphics.Metal
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namespace Ryujinx.Graphics.Metal
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{
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{
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[SupportedOSPlatform("macos")]
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[SupportedOSPlatform("macos")]
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abstract class TextureBase : IDisposable
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abstract class TextureBase : IDisposable
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{
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{
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private bool _disposed;
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private int _isValid = 1;
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public bool Valid => Volatile.Read(ref _isValid) != 0;
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protected readonly Pipeline Pipeline;
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protected readonly Pipeline Pipeline;
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protected readonly MTLDevice Device;
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protected readonly MTLDevice Device;
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@ -35,7 +38,7 @@ namespace Ryujinx.Graphics.Metal
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public MTLTexture GetHandle()
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public MTLTexture GetHandle()
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{
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{
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if (_disposed)
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if (_isValid == 0)
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{
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{
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return new MTLTexture(IntPtr.Zero);
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return new MTLTexture(IntPtr.Zero);
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}
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}
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@ -50,11 +53,15 @@ namespace Ryujinx.Graphics.Metal
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public void Dispose()
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public void Dispose()
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{
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{
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if (MtlTexture != IntPtr.Zero)
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bool wasValid = Interlocked.Exchange(ref _isValid, 0) != 0;
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if (wasValid)
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{
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{
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MtlTexture.Dispose();
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if (MtlTexture != IntPtr.Zero)
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{
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MtlTexture.Dispose();
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}
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}
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}
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_disposed = true;
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}
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}
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}
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}
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}
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}
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