Isaac Marovitz
e8a2637d46
Dont set Vertex Attributes for now
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e4a14dd23a
Remove capture code
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ffb7423260
Bind Textures & Samplers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
80340c98d3
Revise ISampler
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b8c60e993a
Try again
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d88314424b
Resolve warning
2024-09-28 19:03:01 -04:00
Isaac Marovitz
df8fca012f
Formatting
2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d897c4f9a
FIx build
2024-09-28 19:03:01 -04:00
Isaac Marovitz
62bf395970
Fix some rebase errors
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb742f64c6
End Pass on Dispose
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a669592651
Don’t change Render State if Vertex Function is Invalid
2024-09-28 19:03:01 -04:00
Isaac Marovitz
eb5fa2b546
“Report” Driver
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8e99199e19
Adjust function signature
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b439a52ac7
Get it building again
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b9c4a23f22
Render Targets
2024-09-28 19:03:01 -04:00
Isaac Marovitz
64c95bd8d8
format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
264742f085
Formatting
2024-09-28 19:03:01 -04:00
Isaac Marovitz
64d12e8d23
smh
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a9e9819b33
Dont specify [[stage_in]] on fragment
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a58d1cffe4
If one shader fails, whole program fails
2024-09-28 19:03:01 -04:00
Isaac Marovitz
511db833db
Fix fragment shaders (and fuck everything up)
2024-09-28 19:03:01 -04:00
Isaac Marovitz
2890fc1069
Vertex buffer data
2024-09-28 19:03:01 -04:00
Isaac Marovitz
7f41e7dbd4
Dont be stupid
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c58cc76b39
Dont set 0 attributes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8232ce7d72
Reset Descriptor instead of making a new object
2024-09-28 19:03:01 -04:00
Isaac Marovitz
db9de66437
Set Vertex Descriptor properly
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5c9d1bd0da
Start vertex descriptor work
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fb5402ce81
Implement CreateProgram
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ed11cdda8d
Fix fragment output color
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6017c225b2
Set TargetLanguage for Metal to MSL
2024-09-28 19:03:01 -04:00
Isaac Marovitz
98e2ab5a49
Fix IoMap variable names
...
Output struct
Lazy Vertex IO
Output fixes
Fix output struct definition
MSL Binding Model description
Might need tweaks/adjustments
Cleanup
Typo + Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d5758cb310
Fix ETC2 PTA formats
...
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
81b1ae4bcf
Partial TextureQuerySamples
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ce5f383f5d
Fix instructions
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d2ec22a01b
LDR ASTC
2024-09-28 19:03:01 -04:00
Isaac Marovitz
53b886d893
Get build working again (values likely wrong)
2024-09-28 19:03:01 -04:00
Isaac Marovitz
29ef76f153
dotnet format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a1b314acd2
Back to where we were
...
First special instruction
Start Load/Store implementation
Start TextureSample
Sample progress
I/O Load/Store Progress
Rest of load/store
TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.
TextureSize and VectorExtract
Fix UserDefined IO Vars
Fix stage input struct names
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5198fcb881
Boot TOTK
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b37c109673
Boot Sonic Mania
2024-09-28 19:03:01 -04:00
Isaac Marovitz
163be0a159
Update for new Shader IR format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f8ae7e5b1
Update src/Ryujinx.Graphics.Metal/Pipeline.cs
...
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bbc2ac2e9b
Vertex Input Attributes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f07327166c
More Shader Gen Stuff
...
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…
Isn’t that conveniant?
“Do the simd_shuffle”
atomics
Remaining instructions
Remove removed special instructions
Getting somewhere…
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1790050a14
Fix Metal Validation Error
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f2c090fe55
SDL2 Headless Metal Backend support
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fd0eaaafc1
Easier capture stuff
2024-09-28 19:03:01 -04:00
Isaac Marovitz
0233a0d35a
Define MaxFramesPerCapture
2024-09-28 19:03:01 -04:00
Isaac Marovitz
61910fe342
Cleanup encoder getting + Fix capture overflow
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1cb2ec7ebc
Formatting
2024-09-28 19:03:01 -04:00