* Block input updates while swkbd is open in foreground mode
* Flush internal driver state before unblocking input updates
* Rename Flush to Clear and remove unnecessary attribute
* Clear the driver state only if the GamepadDriver isn't null
* Block input updates while swkbd is open in foreground mode
* Flush internal driver state before unblocking input updates
* Rename Flush to Clear and remove unnecessary attribute
* Fix direct keyboard not working when connected with a controller
- Pass KeyboardDriver to NpadController.GetHLEKeyboardInput().
- Always fetch all keyboards if Direct Keyboard is turned on.
- Remove unnecessary return null.
* Get Keyboard Inputs outside of the controller loop.
- Moved GetHLEKeyboardInput outside of the controller loop.
- Made GetHLEKeyboardInput public static from public
* Removed extra newline
* Update src/Ryujinx.Input/HLE/NpadManager.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Update src/Ryujinx.Input/HLE/NpadController.cs
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
---------
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Input: Improve controller identification
Controllers were identified before by a combination of their _global_ index in the list of controllers and their GUID. The problem is, disconnecting and reconnecting a controller can change its global index; the controller can appear at the end. This would give it another ID, and the controller would need to be reconfigured.
This happened to me a lot with a switch pro controller and a USB game controller, it was essentially random which appeared first. Now, it consistently detects them.
This PR changes the controller identification to be a combination of an index of controllers with the same GUID (generally 0), and its GUID. It also reworks managing the list of controllers to properly consider instance IDs.
This also changes the NpadManager to attempt to reuse old controllers when refreshing input configuration, which can prevent input from going dead for seconds whenever a controller connects or disconnects (and the switch pro controller just entirely dying).
Testing with different controller types, OS and Avalonia is welcome. Remember that the target is connecting a ton of controllers, and pulling/reconnecting them.
* Remove double empty line
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA1806 and a few CA1854 warnings
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* Remove redundant code, convert to auto-properties and fix naming rule violations
* Remove bogus change
* Address review feedback