* Move shuffle handling out of the backend to a transform pass
* Handle subgroup sizes higher than 32
* Stop using the subgroup size control extension
* Make GenerateShuffleFunction static
* Shader cache version bump
* dotnet format style --severity info
Some changes were manually reverted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Fix formatting for switch expressions
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Fix naming rule violation, Convert shader properties to auto-property and convert values to const
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Run dotnet format after rebase
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Run dotnet format after rebase
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Add trailing commas
* Remove unused members and most unnecessary value assignments
* Remove more unnecessary assignments
* Remove NRE suppressor
* Implement Load/Store Local/Shared and Atomic shared using new instructions
* Remove now unused code
* Fix base offset register overwrite
* Fix missing storage buffer set index when generating GLSL for Vulkan
* Shader cache version bump
* Remove more unused code
* Some PR feedback
* Generate scaling helper functions on IR
* Delete unused code
* Split RewriteTextureSample and move gather bias add to an earlier pass
* Remove using
* Shader cache version bump