greggameplayer
97ce41b3d4
Update NvGpuFifo.cs
2018-06-16 03:27:39 +02:00
greggameplayer
4207a9e8cb
Update NvGpuFifo.cs
2018-06-16 03:27:19 +02:00
greggameplayer
7e1c765f56
Update NvGpu.cs
2018-06-16 03:26:36 +02:00
greggameplayer
920d2df4e3
Update NvGpu.cs
2018-06-16 03:26:15 +02:00
greggameplayer
f1fe85d432
Merge branch 'master' into patch-3
2018-06-16 03:25:45 +02:00
greggameplayer
e13828bea8
Implement GetSystemClockContext
2018-06-16 03:20:48 +02:00
Ac_K
e581abb2f5
Merge pull request #160 from greggameplayer/patch-7
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Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:40:37 +00:00
greggameplayer
644a328b88
change places of the args of GetAvailableLanguagesCodesMethod
2018-06-13 17:38:19 +02:00
riperiperi
afa5bf81e3
Faster soft implementation of smulh and umulh ( #134 )
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* Faster soft implementation of smulh and umulh
* smulh: Fixed mul with 0 acting like it had a negative result.
* Use compliment for negative smulh result.
2018-06-13 10:55:45 -03:00
gdkchan
36827c2355
Partial GPU DMA support ( #158 )
2018-06-13 10:55:01 -03:00
greggameplayer
940de631ab
correct whitespaces
2018-06-13 15:12:03 +02:00
greggameplayer
d70ed99fb1
Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:08:11 +02:00
Ac_K
f1e866e248
Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize
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[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-13 00:53:54 +00:00
Starlet
c646a00918
Compliant with review.
2018-06-12 20:51:59 -04:00
Ac_K
3600de6080
Merge pull request #148 from Lordmau5/ICommonStateGetter
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Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2018-06-12 23:30:45 +00:00
Lordmau5
5b9ce52108
Remove comment
2018-06-13 01:29:39 +02:00
Lordmau5
e6f6c6ad57
Merge branch 'master' into ICommonStateGetter
2018-06-13 01:28:49 +02:00
Starlet
8442a5917f
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-12 14:28:45 -04:00
Lordmau5
98e6a34608
Implement R16 texture format ( #147 )
2018-06-12 09:29:44 -03:00
Lordmau5
46dc89f8dd
Implement Fabs_V ( #146 )
2018-06-12 09:29:16 -03:00
gdkchan
9176180abb
Minor shader fixes
2018-06-12 09:26:49 -03:00
Ac_K
133082cb6d
Merge pull request #153 from DatBoiJay3/hid-smo
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Fix input in SMO
2018-06-12 02:54:41 +00:00
DatBoiJay3
274c996ff1
Neatness counts
2018-06-11 19:53:44 -07:00
DatBoiJay3
39b8e6bc37
Fix input in SMO
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Unsure if this will break other games though.
Please test. :)
2018-06-11 19:29:12 -07:00
Lordmau5
c636c74dd2
Merge branch 'master' into ICommonStateGetter
2018-06-11 06:03:37 +02:00
gdkchan
76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
Lordmau5
851f2ded9a
Fix bracket alignment
2018-06-11 02:10:09 +02:00
Lordmau5
f13be6429b
Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2018-06-11 01:59:36 +02:00
Lordmau5
518fe799da
Update README file ( #143 )
2018-06-10 20:44:48 -03:00
gdkchan
a0ee977ce5
Use sample counter on HID controller layouts
2018-06-10 19:32:39 -03:00
Tobias
7b7dbdcc6a
Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation ( #133 )
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* Stubs for NFP
* Stubs for ACC
* Implement SvcGetThreadCoreMask
* Fixup
* Fixup 2
* Fixup 3
* Address Cyuubi's feedback
2018-06-10 01:36:07 -03:00
gdkchan
49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
2018-06-10 01:00:43 -03:00
gdkchan
adeb8793c2
Fix a thread sync bug as is the usual...
2018-06-09 22:41:07 -03:00
gdkchan
aa75957ce2
Somewhat better implementation of thread yield
2018-06-09 18:19:14 -03:00
gdkchan
7f5a8effbb
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
2018-06-09 13:05:41 -03:00
gdkchan
91420a402c
Use source texture size when doing reads for texure copy
2018-06-09 00:46:06 -03:00
gdkchan
7822348439
Small cleanup in AMemory and removed some unused usings
2018-06-08 23:54:50 -03:00
gdkchan
9136897d4a
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
2018-06-08 23:49:53 -03:00
gdkchan
231fae1a4c
Texture/Vertex/Index data cache ( #132 )
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* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
riperiperi
6fe51f9705
ReadBytes function in AMemory, with cleaner range check. ( #136 )
2018-06-08 21:15:02 -03:00
greggameplayer
39ebb83453
Add & Correct ErrorModules ( #137 )
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* Add & Correct ErrorModules
* Remove LibNX specific ErrorModules
* Remove Homebrew Specific ErrorModules
2018-06-08 19:57:42 -03:00
gdkchan
df33dcc489
Force inline some of the vector read/write methods
2018-06-04 16:11:11 -03:00
gdkchan
741ec27b1d
Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor
2018-06-04 02:09:41 -03:00
gdkchan
e7efee7909
Use GetBufferType0x21 on TransactParcelAuto aswell
2018-06-02 20:40:26 -03:00
Starlet
250e2084f4
SMO stubs and implementations ( #129 )
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* WIP SMO stubs and implementations
* fixes?
* Add StorageHelper
* Whoops
* Compliant with review.
* Remove unnecessary usings
2018-06-02 19:46:09 -03:00
gdkchan
f03a43fa38
Fix copy-paste mistake, also related to astc...
2018-06-02 13:39:52 -03:00
gdkchan
4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
2018-06-02 11:44:52 -03:00
gdkchan
7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
2018-06-02 00:53:50 -03:00
gdkchan
53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
Ac_K
aeb1bbf50c
Add an ASTC Decoder (Not currently used in Ryujinx) ( #131 )
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* Add an ASTC Decoder (Not currently used in Ryujinx)
* Update ASTCDecoder.cs
2018-06-01 15:00:16 -03:00