* Keep the GUI alive when closing a game
Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.
This also make HLE in charge of disposing the audio and gpu backend.
* Address Ac_k's comments
* Make sure to dispose the Discord module and use GTK quit method
Also update Discord Precense when closing a game.
* Make sure to dispose MainWindow
* Address gdk's comments
* Remove redundant modulo on wave buffer index
This is already performed by SetBufferIndex
* Correct typo in UpdateDataHeader
MixeSize -> MixSize
* Remove unused variable in audren
'volume' was unused and 'voice.Volume' was used instead so remove 'volume'
* Update to LibHac 0.8.2
This brings support for temporary savedata, ignores case in key names when loading from a file, and prints the rights ID correctly when missing a title key.
* Auto-format IFileSystemProxy
* firmware installer
* Add directory installation option and fix 9.x support for directory
* Fix missing system font error while installing for the first time
* Address code style comments
* Create and use InvalidFirmwarePackageException
* Fix LDj3SNuD's comments
* addressed alex's comments
* add label to status bar to show current firmware version
Co-authored-by: Thog <thog@protonmail.com>
* Use savedata FS commands from LibHac
* Add EnsureSaveData. Use ApplicationControlProperty struct
* Add a function to migrate to the new directory layout
* LibHac update
* Change backup structure
* Don't create UI files in the save path
* Update RyuFs paths
* Add GetProgramIndexForAccessLog
Ryujinx only runs one program at a time, so always return values reflecting that
* Load control NCA when loading from an NSP
* Skip over UI stats when exiting
* Set TitleName and TitleId in more cases. Fix TitleID naming style
* Completely comment out GUI play stats code
* rebase
* Update LibHac
* Update LibHac
* Revert UI changes
* Do migration automatically at startup
* Rename RyuFs directory to Ryujinx
* Update RyuFs text
* Store savedata paths in the GUI
* Make "Open Save Directory" work
* Use a dummy NACP in EnsureSaveData if one is not loaded
* Remove manual migration button
* Respond to feedback
* Don't read the installer config to get a version string
* Delete nuget.config
* Exclude 'sdcard' and 'bis' during migration
Co-authored-by: Thog <thog@protonmail.com>
* Make HLE disposable safely
This fix the oldest issue with the HLE code: the kernel side
disposability.
Changelog:
- Implement KProcess::UnpauseAndTerminateAllThreadsExcept, KThread::Terminate, KThread::TerminateCurrentProcess, KThread::PrepareForTermiation and the svc post handler accurately.
- Implement svcTerminateProcess and svcExitProcess. (both untested)
- Fix KHandleTable::Destroy not decrementing refcount of all objects stored in the table.
- Spawn a custom KProcess with the maximum priority to terminate every guest KProcess. (terminating kernel emulation safely)
- General system stability improvements to enhance the user's experience.
* Fix a typo in a comment in KProcess.cs
* Address gdk's comments
This add some code to handle usage of poll without any fds.
This is required by Dark Souls Remastered main loop logic as it's
calling it without any fds during initialization.
===
General system stability improvements to enhance the user's experience.
* Fix ILogger type and size decoding
The type and size are custom encoded integer not byte.
This fix issues on games that send messages longer than 127 characters.
* Address gdk's comments
Due to a guessed parsing implementation of the report, sometime it throw an error, since the data isn't really useful, it's better to silent possible exceptions with a message.
* controller image changes depending on the selected controller type
the new controller image assets are temporary until i get new ones
* Game list scans subdirs for games
* Key file existence check
* Only shows Program NCAs in Application list
* Change shown GUI columns without restarting
* Sort by column if you click on the column header
Columns are sorted as text so there are inaccuracies on some columns
* Fix sort on Time Played, Last Played and File Size columns
* Add ability to designate favourite games #1
TODO:
- Make fav games persistent
- Fix invisible check marks due to theme
* Add ability to designate favourite games #2
Also removed default theme
* Added a Windows specific build condition and a Linux bug fix
* bugfix
* Load metadata from JSONs
* Temp bug fix for MacOS
* lil clean up
* requested changes
* Misc fixes
* edited schema and config
* Show the TitleID of games on the title bar
* gui column config option have names
* Async loading of game list
* bugfix and cleanup
* thog's requested changes
* requested changes and cleanup
still need to fix the gtk seizure
* Fix issue where an ExeFS as a NSP didn't show up in the application list
* Minor fixes
* catch glib unhandled exceptions
* Make sure to do UI manipulation in the main thread
* Print path of invalid files
* Ac_k's requested changes
* Return of the dark theme
* move AboutInfo struct to another file
* sort usings
* changes
- gdkchan's requested changes that have been marked resolved
- made some structs internal as they aren't used outside of the GUI
- renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure
- fixed bug where controller type dropdown box is stretched
* prepo: Implement calls of IPrepoService
- Implement `SaveReportOld`, `SaveReportWithUserOld`, `SaveReport`, `SaveReportWithUser` not accurate by RE (except for result codes). It's here to do something with the data since we will never use the `Play Report` sent by the game. So it's better than just a stub.
- Fix a typo in `ldn` result code.
Close#807
* Add a processing method
* Address some comments
* remove unneeded using
* Resolve requested changes
* Typo
* Update IPrepoService.cs
This PR remove the `EndianSwap` class who isn't needed anymore since .NET Core 3.0 got a buildin method `BinaryPrimitives.ReverseEndianness` who did the same thing.
* ldn: Implement calls of UserLocalCommunicationService
- Implement `IUserServiceCreator: CreateUserLocalCommunicationService` according to RE.
- Implement `IUserLocalCommunicationService` calls:
- Every calls in this interface are layered to `NetworkInterface`.
- `GetState` according to RE.
- `InitializeOld`, `Initialize` and `Finalize` stubbed with the appropriate result code and some TODO according to RE.
- `AttachStateChangeEvent` according to RE.
* Fix var name and TODO comments
* Fix review
* am: Initial swkbd implementation
Currently only implements the full screen keyboard, inline keyboard will come later.
* Remove unnecessary logging
* Miscellaneous tidy up
* am: Always pop incoming interactive session data
* am: Add a reminder to implement the full config struct
* am: Check for a max length of zero
We should only limit/truncate text when the max length is set to a non-zero value.
* Add documentation
* am: Return IStorage not available when queue is empty
We should be returning the appropriate error code when the FIFO is empty, rather than just throwing an exception and killing the emulator.
* Fix typo
* Code style changes
* Implement IApplicationFunctions & IQueryService commands
- Fix some nits in `IApplicationFunctions`
- Implement `QueryApplicationPlayStatistics` and `QueryApplicationPlayStatisticsByUid` checked by RE.
- Implement `QueryApplicationPlayStatisticsForSystem` and `QueryApplicationPlayStatisticsByUserAccountIdForSystem` checked by RE.
- Implement `QueryPlayStatisticsManager` to get/set played games statistics. We currently don't store any statistics because it's handled by qlaunch (or maybe am service?) on Switch.
We can add support later if games use returned statistics for something.
* Fix reviews
* hle: Improve IRoInterface logic
This commit contains a little rewrite of IRoInterface to fix some issues
that we were facing on some recent games (AC3 Remastered & Final Fantasy
VIII Remastered)
Related issues:
- https://github.com/Ryujinx/Ryujinx-Games-List/issues/196
* Address comments
* Add detail of ZbcSetTableArguments
This is a missing part of the #800 PR that cause an assert to be
triggered in debug mode.
Also, remove Fence in SurfaceFlinger as it's a duplicate of NvFence.
* Fix critical issue in size checking of ioctl
oops
* Start rewriting nvservices internals
TODO:
- nvgpu device interface
- nvhost generic device interface
* Some clean up and fixes
- Make sure to remove the fd of a closed channel.
- NvFileDevice now doesn't implement Disposable as it was never used.
- Rename NvHostCtrlGetConfigurationArgument to GetConfigurationArguments
to follow calling convention.
- Make sure to check every ioctls magic.
* Finalize migration for ioctl standard variant
TODO: ioctl2 migration
* Implement SubmitGpfifoEx and fix nvdec
* Implement Ioctl3
* Implement some ioctl3 required by recent games
* Remove unused code and outdated comments
* Return valid event handles with QueryEvent
Also add an exception for unimplemented event ids.
This commit doesn't implement accurately the events, this only define
different events for different event ids.
* Rename all occurance of FileDevice to DeviceFile
* Restub SetClientPid to not cause regressions
* Address comments
* Remove GlobalStateTable
* Address comments
* Align variables in ioctl3
* Some missing alignments
* GetVaRegionsArguments realign
* Make Owner public in NvDeviceFile
* Address LDj3SNuD's comments
This is a hack, but it works for now. We should really determine a way to automatically calculate the required buffer size to avoid situations where specific IPC calls "overflow" the maximum size.
Allows passing data into and out of the same registers when calling via the Kernel ABI. This allows implementing specific supervisor calls like "CallSecureMonitor", that expect their args and results in the same registers.