Commit graph

2171 commits

Author SHA1 Message Date
gdkchan
8eebbc736e
Do not increment played wave buffers count for empty wave buffers (#568)
* Do not increment played wave buffers count for empty wave buffers

* Remove unused setter
2019-02-12 14:05:05 -03:00
jduncanator
d306115750 Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common

* Logger: Implement JSON Log Target

* Logger: Optimize Console/File logging targets

Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated.

We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons.

* Logger: Implement LogFormatters

* Config: Refactor configuration file and loading

* Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub

* Resolve style nits

* Config: Resolve incorrect default key binding

* Config: Also update key binding default in schema

* Tidy up namespace imports

* Config: Update CONFIG.md to reflect new Config file
2019-02-11 09:00:32 -03:00
gdkchan
a694420d11
Implement speculative translation on the CPU (#515)
* Implement speculative translation on the cpu, and change the way how branches to unknown or untranslated addresses works

* Port t0opt changes and other cleanups

* Change namespace from translation related classes to ChocolArm64.Translation, other minor tweaks

* Fix typo

* Translate higher quality code for indirect jumps aswell, and on some cases that were missed when lower quality (tier 0) code was available

* Remove debug print

* Remove direct argument passing optimization, and enable tail calls for BR instructions

* Call delegates directly with Callvirt rather than calling Execute, do not emit calls for tier 0 code

* Remove unused property

* Rename argument on ArmSubroutine delegate
2019-02-04 18:26:05 -03:00
BaronKiko
f5b4f6ccc4 Scissor test fix (#563)
* Handle negative viewport coordinates

* Disable scissor before framebuffer blit

* Comment to explain scissor disable will be reenabled if needed

* Comma and spelling mistake
2019-01-31 22:37:07 -03:00
emmauss
d191b256a6
Disable file log by default 2019-01-31 14:35:01 +00:00
gdkchan
e10ff17e2d
Initial support for shader half float instructions (#507) 2019-01-31 09:43:24 -03:00
emmauss
c81abdde4c Add file logging and handle unhandled exceptions (#558)
* add unhandled exception handler

* added file logging

* add option in config

* consolidated console and file log
2019-01-30 23:49:15 -03:00
gdkchan
c1bdf19061
Implement some ARM32 memory instructions and CMP (#565)
* Implement ARM32 memory instructions: LDM, LDR, LDRB, LDRD, LDRH, LDRSB, LDRSH, STM, STR, STRB, STRD, STRH (immediate and register + immediate variants), implement CMP (immediate and register shifted by immediate variants)

* Rename some opcode classes and flag masks for consistency

* Fix a few suboptimal ARM32 codegen issues, only loads should be considered on decoder when checking if Rt == PC, and only NZCV flags should be considered for comparison optimizations

* Take into account Rt2 for LDRD instructions aswell when checking if the instruction changes PC

* Re-align arm32 instructions on the opcode table
2019-01-29 13:06:11 -03:00
LDj3SNuD
8f7fcede7f Add Smlal_Ve, Smlsl_Ve, Smull_Ve, Umlal_Ve, Umlsl_Ve, Umull_Ve Inst.; add Tests. Add Sse Opt. for Trn1/2_V and Uzp1/2_V Inst. Nits. (#566)
* Update OpCodeTable.cs

* Update InstEmitSimdArithmetic.cs

* Update InstEmitSimdHelper.cs

* Update CpuTestSimdRegElem.cs

* Update InstEmitSimdMove.cs

* Update InstEmitSimdCvt.cs

* Update SoftFallback.cs

* Update InstEmitSimdHelper.cs

* Update SoftFloat.cs

* Update CryptoHelper.cs

* Update InstEmitSimdArithmetic.cs

* Update InstEmitSimdCmp.cs

* Address PR feedback.

* Address PR feedback.
2019-01-29 10:54:39 -03:00
gdkchan
36b9ab0e48
Add ARM32 support on the translator (#561)
* Remove ARM32 interpreter and add ARM32 support on the translator

* Nits.

* Rename Cond -> Condition

* Align code again

* Rename Data to Alu

* Enable ARM32 support and handle undefined instructions

* Use the IsThumb method to check if its a thumb opcode

* Remove another 32-bits check
2019-01-24 23:59:53 -02:00
Thomas Guillemard
72157e03eb Add support of PFS0 as ExeFS (#564)
Also add .pfs0 support
2019-01-24 23:51:28 -02:00
jduncanator
1af6c31dc0 Resolve build merge conflict (#559) 2019-01-21 00:04:52 -02:00
gdkchan
22bacc6188
Improve kernel IPC implementation (#550)
* Implement some IPC related kernel SVCs properly

* Fix BLZ decompression when the segment also has a uncompressed chunck

* Set default cpu core on process start from ProgramLoader, remove debug message

* Load process capabilities properly on KIPs

* Fix a copy/paste error in UnmapPhysicalMemory64

* Implement smarter switching between old and new IPC system to support the old HLE services implementation without the manual switch

* Implement RegisterService on sm and AcceptSession (partial)

* Misc fixes and improvements on new IPC methods

* Move IPC related SVCs into a separate file, and logging on RegisterService (sm)

* Some small fixes related to receive list buffers and error cases

* Load NSOs using the correct pool partition

* Fix corner case on GetMaskFromMinMax where range is 64, doesn't happen in pratice however

* Fix send static buffer copy

* Session release, implement closing requests on client disconnect

* Implement ConnectToPort SVC

* KLightSession init
2019-01-18 20:26:39 -02:00
BaronKiko
3731d0ce84 SNK 40th Anniversary Out of Bounds Fix (#557)
* Check vertex array is enabled before reading constant attribute to avoid out of bounds exception

* Removed new line
2019-01-18 16:31:25 -02:00
BaronKiko
0cd5ba03fe Scissor test implementation. Partially stubbed until geometry shaders… (#556)
* Scissor test implementation. Partially stubbed until geometry shaders are fixed

* Apply to all viewports when geometry shaders are disabled.

* Also apply enable cap to all viewports when geometry shaders are disabled

* Added fixme as per suggestion

Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>

* Apparently no alignment needed here.

* Comment on new line

* Correct height calculation
2019-01-13 23:26:42 +02:00
jduncanator
8406ec6272 Refactor Ryujinx.Common and HLE Stub Logging (#537)
* Refactor Ryujinx.Common and HLE Stub Logging

* Resolve review comments

* Rename missed loop variable

* Optimize PrintStub logging function

* Pass the call-sites Thread ID through to the logger

* Remove superfluous lock from ConsoleLog

* Process logged data objects in the logger target

Pass the data object all the way to the output logger targets, to allow them to "serialize" this in whatever appropriate format they're logging in.

* Use existing StringBuilder to build the properties string

* Add a ServiceNotImplemented Exception

Useful for printing debug information about unimplemented service calls

* Resolve Style Nits

* Resolve Merge Issues

* Fix typo and align declarations
2019-01-11 01:11:46 +01:00
emmauss
600799ba87
add missing return 2019-01-09 19:36:51 +00:00
Thomas Guillemard
b4d91402c6 Some improvements for nvnflinger (#555)
* Initial fixes for last release of libnx

For now, the framebuffer aren't okay but it will not crash/

* Improve code reaadability in NvFlinger parsing

* Make surfaces access more userfriendly

* Add ColorFormat

* Fix code style in ColorFormat.cs

* Add multiple framebuffer support in nvnflinger

This fix libnx console rendering

* Move ReadStruct/WriteStruct to Ryujinx.Common

* fix the last nit

* Fix inverted color for R5G6B5

Also add some other format that libnx might uses.

* Remove hardcoded BlockHeight in nvflinger
2019-01-05 22:26:16 +01:00
Alex Barney
290f5e812e Update to LibHac 0.2.0 (#549)
* Update to LibHac 0.2.0

* Changes based on feedback
2019-01-05 01:41:49 +01:00
BaronKiko
cf147f1e49 Quad to triangle optimization (#552)
* Fix minor bug with ordering leading to incorrect ordering

* Converts quads and quadstrips to triangle

* A new line for emmaus

* Refactor to remove Ib from quadhelper methods

* 20 extra brackets...
2019-01-01 15:08:15 -02:00
gdkchan
016156c288 This kind of thing drives me crazy 2019-01-01 14:01:44 -03:00
emmauss
8dcfeb64a3
fix wrong contenttype (#553) 2018-12-30 15:36:35 +02:00
WilliamWsyHK
5b029ae7a2 System Language can be configurable. (#535) 2018-12-27 17:08:34 +02:00
HorrorTroll
5d14040e66 Add RG16 Sint (#517) 2018-12-27 13:05:54 +02:00
gdkchan
1fd1ec5664
Do not attempt to read unused attribute, fix attributes count (#520) 2018-12-26 17:29:50 -02:00
LDj3SNuD
0f5b6dfbe8 Fix Frecpe_S/V and Frsqrte_S/V (full FP emu.). Add Sse Opt. & SoftFloat Impl. for Fcmeq/ge/gt/le/lt_S/V (Reg & Zero), Faddp_S/V, Fmaxp_V, Fminp_V Inst.; add Sse Opt. for Shll_V, S/Ushll_V Inst.; improve Sse Opt. for Xtn_V Inst.. Add Tests. (#543)
* Update Optimizations.cs

* Update InstEmitSimdShift.cs

* Update InstEmitSimdHelper.cs

* Update InstEmitSimdArithmetic.cs

* Update InstEmitSimdMove.cs

* Update SoftFloat.cs

* Update InstEmitSimdCmp.cs

* Update CpuTestSimdShImm.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Nit.

* Update SoftFloat.cs

* Update InstEmitSimdArithmetic.cs

* Update InstEmitSimdHelper.cs

* Update CpuTestSimd.cs

* Explicit some implicit casts.

* Simplify some powers; nits.

* Update OpCodeTable.cs

* Update InstEmitSimdArithmetic.cs

* Update CpuTestSimdReg.cs

* Update InstEmitSimdArithmetic.cs
2018-12-26 15:11:36 -02:00
Thomas Guillemard
d8f2497f15 Fix issues with compressed NSO without a section (#548)
* Fix issues with compressed NSO without a section

Avoid trying to decompress something that doesn't exist

* don't use the lengths of the buffer directly
2018-12-22 15:42:48 -02:00
gdkchan
0039bb6394
Refactor SVC handler (#540)
* Refactor SVC handler

* Get rid of KernelErr

* Split kernel code files into multiple folders
2018-12-18 03:33:36 -02:00
Dudejoe870
2534a7f10c Update the Readme (#546)
* Update the Readme (finally)

* Address Feedback

Move default button mappings to CONFIG.MD
Change "Ryujinx solution folder" to "Ryujinx project folder"
Re-word the help section
Get rid of "(RC1)" on the .NET Core download link

* Update discord link
2018-12-17 22:34:23 -02:00
Thomas Guillemard
33e7c89822 Move MaxUboSize definition (#530)
* Move MaxUboSize definition

This fix a crash on Ryujinx.ShaderTools caused by the absence of an
OpenGL context.

* Use a constant for the value in ShaderTools

* Address comments
2018-12-17 22:32:12 -02:00
MS-DOS1999
6aaf9ccb53 Add Frintz_S/V opcode and unit test, correction of some unit tests (#523)
* Add Frintz_S/V opcode and unit test, correction of some unit tests

* --test

* fix code style issue

* delete tab
2018-12-17 22:29:47 -02:00
Roderick Sieben
2e143365eb Optimized memory modified check (#538)
* Optimized memory modified check

This was initially in some cases more expensive than plainly sending the data. Now it should have way better performance.

* Small refactoring

* renamed InvalidAccessEventArgs
* Renamed PtPageBits

* Removed ValueRange(set)

They are currently unused and won't be likely to be used in the near future
2018-12-11 23:48:54 -02:00
gdkchan
36e8e074c9
Misc. CPU improvements (#519)
* Fix and simplify TranslatorCache

* Fix some assignment alignments, remove some unused usings

* Changes to ILEmitter, separate it from ILEmitterCtx

* Rename ILEmitter to ILMethodBuilder

* Rename LdrLit and *_Fix opcodes

* Revert TranslatorCache impl to the more performant one, fix a few issues with it

* Allow EmitOpCode to be called even after everything has been emitted

* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point

* Remove unneeded temp use

* Add missing exit call on TestExclusive

* Use better hash

* Implement the == and != operators
2018-12-10 22:58:52 -02:00
emmauss
f1529b1bc2
Fix homebrew input (#528)
* fix homebrew input
2018-12-07 22:59:38 +02:00
HorrorTroll
5b4382f459 Fix InitializeOld & add FinalizeOld, SetAndWaitOld, GetOld on mm:u (#521)
* Fix mm:u

* Align some missing

* Fix some uncorrect code
2018-12-07 13:19:10 -02:00
Alex Barney
fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787c.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00
gdkchan
3615a70cae
Revert "Adjust naming conventions and general refactoring in HLE Project (#490)" (#526)
This reverts commit 85dbb9559a.
2018-12-04 22:52:39 -02:00
Alex Barney
85dbb9559a Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787c.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
2018-12-04 18:23:37 -02:00
gdkchan
c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00
LDj3SNuD
ad00fd0244 Fix Sshl_V; Add S/Uqrshl_V, S/Uqshl_V, S/Urshl_V; Add Tests. (#516)
* Update OpCodeTable.cs

* Update InstEmitSimdShift.cs

* Update SoftFallback.cs

* Update CpuTestSimdReg.cs

* Nit.

* Update SoftFallback.cs

* Update Optimizations.cs

* Update InstEmitSimdLogical.cs

* Update InstEmitSimdArithmetic.cs
2018-12-01 22:34:43 -02:00
jduncanator
9b22e8af5e Normalize all the line endings (#518) 2018-11-29 00:01:19 -02:00
gdkchan
59964f667c
Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)
* Add support for bigger UBOs, fix sRGB regression, small improvement to the 2D copy engine

* Break into multiple lines

* Read fractions for source/step values on the 2d copy engine aswell

* Use fixed point math for more speed

* Fix reinterpret when texture sizes are different
2018-11-28 21:09:44 -02:00
gdkchan
00579927e4
Better process implementation (#491)
* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
2018-11-28 20:18:09 -02:00
HorrorTroll
e7fe7d7247 Add RGBA16 Unorm (#513) 2018-11-23 12:21:45 -02:00
jduncanator
76e2d48eee GPU: Allow depth textures to be loaded (#511)
Allow depth textures to be loaded when their component types do not match.
2018-11-21 04:27:33 -02:00
Ac_K
ea35b3d1b0 Clean LM string (#512)
* Update ILogger.cs

* Update ILogger.cs

remove optionnal args

* Change to interpolated strings
2018-11-21 04:27:18 -02:00
emmauss
dc02ac08ca Support other switch controller types (#487)
* Make controllers modular, support changing controller type

* return readable events

* signal hid events

* fix style
2018-11-20 01:01:36 +01:00
emmauss
0c36835f6d fix typo (#509) 2018-11-19 10:04:33 +01:00
HorrorTroll
0f5efe050f Add BGRA8 Srgb (#505) 2018-11-19 02:07:09 -02:00
jduncanator
df5960023e Audio: Track and Call ReleaseCallbacks in the Dummy Audio Output (#508)
We need to signal the guest process when buffers are released to avoid a softlock.
2018-11-19 02:24:15 +01:00