Commit graph

  • 371ed7b99c
    Update Instructions.cs LDj3SNuD 2018-04-21 13:42:33 +0200
  • 7d66674ca1
    Update Pseudocode.cs LDj3SNuD 2018-04-21 13:41:05 +0200
  • 3aedfb5e6c
    Update AOpCodeTable.cs LDj3SNuD 2018-04-21 13:39:44 +0200
  • 5858b06fc7 Started to work in improving the sync primitives gdkchan 2018-04-21 04:44:11 -0300
  • 267ea14cb5 fix typo in log (#93) emmauss 2018-04-20 18:40:33 +0300
  • 2ccd995cb2 Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. (#92) LDj3SNuD 2018-04-20 17:40:15 +0200
  • 628c716756 fix typo in log emmaus 2018-04-20 15:21:26 +0000
  • 121c05e892
    Update CpuTestSimdReg.cs LDj3SNuD 2018-04-20 16:49:21 +0200
  • 550989c4ef
    Update CpuTestSimd.cs LDj3SNuD 2018-04-20 16:48:12 +0200
  • ed3400d98f
    Update AInstEmitSimdArithmetic.cs LDj3SNuD 2018-04-20 16:46:16 +0200
  • 55f8879743
    Update AOpCodeTable.cs LDj3SNuD 2018-04-20 16:39:15 +0200
  • 38168e3b6b
    Update CpuTestSimdReg.cs LDj3SNuD 2018-04-20 13:03:26 +0200
  • f4d5c0c1a1
    Update CpuTestSimd.cs LDj3SNuD 2018-04-20 13:02:16 +0200
  • c95791d992
    Create CpuTestSimdReg.cs LDj3SNuD 2018-04-19 22:42:25 +0200
  • f098476682
    Create CpuTestSimd.cs LDj3SNuD 2018-04-19 22:41:29 +0200
  • 44ff85ac88
    Update Bits.cs LDj3SNuD 2018-04-19 22:40:03 +0200
  • e31dcd94c9
    Update Instructions.cs LDj3SNuD 2018-04-19 22:38:36 +0200
  • b0aa138650
    Update Pseudocode.cs LDj3SNuD 2018-04-19 22:36:39 +0200
  • 014624dabe
    Update AInstEmitSimdArithmetic.cs LDj3SNuD 2018-04-19 22:34:36 +0200
  • 0c1c387f8b
    Update AOpCodeTable.cs LDj3SNuD 2018-04-19 22:33:12 +0200
  • 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes gdkchan 2018-04-19 16:18:30 -0300
  • 33ae6e544b [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly gdkchan 2018-04-19 04:06:23 -0300
  • 0df76c3e3b Stub CreateSaveData Melissa Goad 2018-04-19 01:07:34 -0500
  • 952af074c0 Stub GetLastOpenedUser Melissa Goad 2018-04-19 00:56:56 -0500
  • 59e4aaf29a Semi-implement IHOSBinderDriver::TransactParcelAuto Melissa Goad 2018-04-19 00:50:08 -0500
  • dbaa5cd117 Stub nvdrv FinishInitialize Melissa Goad 2018-04-19 00:41:01 -0500
  • eba305fd3d Stub SetGameplayRecordingState Melissa Goad 2018-04-19 00:09:10 -0500
  • 1d08095c97 fixup Melissa Goad 2018-04-19 00:04:12 -0500
  • ee04047e9c Stubbed InitializeGameplayRecording. SMO needs this. Melissa Goad 2018-04-18 23:58:43 -0500
  • b9b6e9d03f Implement svcGetInfo type 16, from Yuzu Melissa Goad 2018-04-18 23:55:23 -0500
  • 431193c829
    Merge d96c03ee16 into 62b2124c03 Melissa Goad 2018-04-19 04:22:13 +0000
  • d96c03ee16 Skip svcGetInfo type 16 for now Melissa Goad 2018-04-18 23:19:41 -0500
  • 62b2124c03 [HLE/Kernel] Dispose the thread wait even on exit gdkchan 2018-04-19 01:01:03 -0300
  • 76a5972378 Fix Fmin/max and add vector version, add and modifying fmin/max tests (#89) MS-DOS1999 2018-04-19 05:22:12 +0200
  • 6e69cd9284 Fix bad merge, and a few other fixes gdkchan 2018-04-19 00:19:22 -0300
  • ac80e7d3f9 [HLE/Kernel] Yield when cond var is signaled gdkchan 2018-04-19 00:00:29 -0300
  • b9af34f3dd [HLE/Kernel] Somewhat improved sync primitives gdkchan 2018-04-18 23:52:23 -0300
  • 39c0e2c2ff fix simd opcode size unknown 2018-04-18 22:45:40 +0200
  • e9a96e3522 Add 151 complete tests for 71 base instructions of types: Alu; AluImm; AluRs; AluRx; Bfm; CcmpImm; CcmpReg; Csel; Mov; Mul. (#80) LDj3SNuD 2018-04-18 22:22:45 +0200
  • 893274a1ad fix fmin/fmax PR 3 unknown 2018-04-18 21:59:39 +0200
  • f0d3106dcb fix fmin/fmax PR 2 unknown 2018-04-18 21:57:51 +0200
  • 0bf364585c fix fmin/fmax PR unknown 2018-04-18 21:42:45 +0200
  • 8601db307d delete error line unknown 2018-04-18 20:19:50 +0200
  • b70b48373b merge fix unknown 2018-04-18 20:15:04 +0200
  • da03846628 merge + add fmax/min vector and fix + add fmin/max test unknown 2018-04-18 20:00:59 +0200
  • 8b75080639 Add ABS (scalar & vector), ADD (scalar), NEG (scalar) instructions. (#88) LDj3SNuD 2018-04-18 15:56:27 +0200
  • 782c4e64b9
    Update AOpCodeTable.cs LDj3SNuD 2018-04-18 14:13:55 +0200
  • 69193b362f
    Update AInstEmitSimdArithmetic.cs LDj3SNuD 2018-04-18 12:52:25 +0200
  • 9a86866f2b
    Update AOpCodeTable.cs LDj3SNuD 2018-04-18 12:50:31 +0200
  • 7450b9d68a Update IAudioDeviceService.cs (#87) Ac_K 2018-04-18 01:52:20 +0000
  • 4ec898de12
    Update IAudioDeviceService.cs Ac_K 2018-04-18 03:45:36 +0200
  • 876893fe0c
    Update IAudioDeviceService.cs Ac_K 2018-04-18 03:42:31 +0200
  • ee6794e397 Update IAudioController.cs (#86) Ac_K 2018-04-18 01:39:27 +0000
  • 0fb01aba40
    Update IAudioController.cs Ac_K 2018-04-18 03:38:13 +0200
  • 958900968d
    Update IAudioDeviceService.cs Ac_K 2018-04-17 20:05:33 +0200
  • 66dc6049b1
    Update IAudioController.cs Ac_K 2018-04-17 19:42:58 +0200
  • 917fb7ad21 Update IAccountServiceForApplication.cs (#85) Ac_K 2018-04-17 16:41:14 +0000
  • ed155e6f4e Update IHidServer.cs (#84) Ac_K 2018-04-17 16:40:22 +0000
  • 0d11169deb
    Update IAccountServiceForApplication.cs Ac_K 2018-04-17 18:31:11 +0200
  • 7189f2ea21
    Update IHidServer.cs Ac_K 2018-04-17 17:46:16 +0200
  • cbd77f7072
    Update IHidServer.cs Ac_K 2018-04-17 17:40:02 +0200
  • b334aab435 Add special log for stubs (#81) emmauss 2018-04-17 03:24:42 +0300
  • ca21c48b8f add log for stubbed methods emmaus 2018-04-14 18:39:08 +0000
  • c1476e18a9 add stub loglevel emmaus 2018-04-14 15:24:41 +0000
  • 494e6dfa1e [GPU] Set frame buffer texture size to window size gdkchan 2018-04-14 01:31:27 -0300
  • 7dd14a4f3a [GPU] Send correct window size to the vertex shader gdkchan 2018-04-14 01:14:42 -0300
  • 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases gdkchan 2018-04-14 00:39:24 -0300
  • 47100ec8c1 [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing gdkchan 2018-04-13 22:42:55 -0300
  • bbcad307bd Add logclass, made changes to logging calls (#79) emmauss 2018-04-14 04:02:24 +0300
  • 5cdca301f0
    Update Ryujinx.Tests.csproj LDj3SNuD 2018-04-14 01:50:28 +0200
  • bf4e0deb4d
    Add files via upload LDj3SNuD 2018-04-14 01:44:05 +0200
  • 5019ca0db1 enable logclass on partial or complete match emmaus 2018-04-13 22:55:27 +0000
  • 9477965570 made enum parsing case insensitive emmaus 2018-04-13 22:37:07 +0000
  • 80d5ec52d9 add logclass, made changes to logging calls emmaus 2018-04-13 15:31:34 +0000
  • 435f9ffad8 [HLE] Fix hid issues on some games gdkchan 2018-04-13 17:39:45 -0300
  • 032c442505 [GPU] Remove 1f in RCP instruction emitter on glsl decompiler gdkchan 2018-04-13 16:01:29 -0300
  • 8ab76a7bd4 [GPU] Do not use the f suffix on float contants on the shader glsl code gdkchan 2018-04-13 15:53:16 -0300
  • 237eaeb920 Bump glsl version to support layout qualifier gdkchan 2018-04-13 15:36:12 -0300
  • c8c86a3854
    Fix for current framebuffer issues (#78) gdkchan 2018-04-13 15:12:58 -0300
  • ea0996c6aa Remove some unused code, add a bunch of workarounds gdkchan 2018-04-13 15:07:39 -0300
  • ab6bf4ec65 [GPU] Fix alpha blending gdkchan 2018-04-13 10:41:49 -0300
  • 120fa26392 Add support for rendering raw frame buffer (again), remove shader optimization pass as its not worth the effort to maintain it currently gdkchan 2018-04-13 03:53:40 -0300
  • 262b5b8054 Add TRN1 & TRN2 (vector) instructions. Add 4 simple tests (4S, 8B). (#77) LDj3SNuD 2018-04-12 16:52:00 +0200
  • b52963ebf5
    Update CpuTestSimdMove.cs LDj3SNuD 2018-04-12 16:41:03 +0200
  • e97144f6b2
    Update AInstEmitSimdMove.cs LDj3SNuD 2018-04-12 16:21:24 +0200
  • f39ced70c1 Initial support for using frame buffer as texture gdkchan 2018-04-12 02:09:20 -0300
  • 3b647cdeb0
    Update CpuTestSimdMove.cs LDj3SNuD 2018-04-12 02:27:47 +0200
  • 00eaff9468
    Update AInstEmitSimdMove.cs LDj3SNuD 2018-04-12 02:25:53 +0200
  • a2de5c3844
    Update AOpCodeTable.cs LDj3SNuD 2018-04-12 02:22:37 +0200
  • 9227b0ea59 [CPU] Speed up translation a little bit gdkchan 2018-04-11 14:44:03 -0300
  • 46548bbc41 [HLE/Service] Fix ToCalendarTimeWithMyRule (for real this time) gdkchan 2018-04-10 21:18:20 -0300
  • 29a4fb6a57 [HLE/Service] Fix ToCalendarTimeWithMyRule gdkchan 2018-04-10 21:16:27 -0300
  • cb29b4303c [CPU] Fix CNT instruction gdkchan 2018-04-10 20:58:32 -0300
  • 7b2f471d4f [GPU] Add support for the BC4/5 texture formats gdkchan 2018-04-10 18:54:50 -0300
  • f57fd95fd9 Fix regression -- enable raw frame buffer rendering gdkchan 2018-04-10 16:56:03 -0300
  • feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures gdkchan 2018-04-10 16:50:32 -0300
  • e9cfdef098 Add A1B5G5R5 texture format. (#76) LDj3SNuD 2018-04-08 23:08:36 +0200
  • b01ed496ae
    Update TextureReader.cs LDj3SNuD 2018-04-08 23:00:51 +0200
  • 749d2f5aeb
    Update GalTextureFormat.cs LDj3SNuD 2018-04-08 22:57:42 +0200
  • 2762b7cd6d
    Merge 3d1c082a58 into ecf02f525f LDj3SNuD 2018-04-08 20:38:42 +0000