using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.StructuredIr { class StructuredProgramInfo { public List<StructuredFunction> Functions { get; } public HashSet<int> IAttributes { get; } public HashSet<int> OAttributes { get; } public HelperFunctionsMask HelperFunctionsMask { get; set; } public StructuredProgramInfo() { Functions = new List<StructuredFunction>(); IAttributes = new HashSet<int>(); OAttributes = new HashSet<int>(); } } }