namespace Ryujinx.Graphics.Gpu.State
{
    struct ShaderState
    {
        public uint       Control;
        public uint       Offset;
        public uint       Unknown0x8;
        public int        MaxRegisters;
        public ShaderType Type;
        public uint       Unknown0x14;
        public uint       Unknown0x18;
        public uint       Unknown0x1c;
        public uint       Unknown0x20;
        public uint       Unknown0x24;
        public uint       Unknown0x28;
        public uint       Unknown0x2c;
        public uint       Unknown0x30;
        public uint       Unknown0x34;
        public uint       Unknown0x38;
        public uint       Unknown0x3c;

        public bool UnpackEnable()
        {
            return (Control & 1) != 0;
        }
    }
}