using Ryujinx.Common; using System.Runtime.CompilerServices; using static Ryujinx.Graphics.Texture.BlockLinearConstants; namespace Ryujinx.Graphics.Texture { public class OffsetCalculator { private int _width; private int _height; private int _stride; private bool _isLinear; private int _bytesPerPixel; private BlockLinearLayout _layoutConverter; // Variables for built in iteration. private int _yPart; public OffsetCalculator( int width, int height, int stride, bool isLinear, int gobBlocksInY, int bytesPerPixel) { _width = width; _height = height; _stride = stride; _isLinear = isLinear; _bytesPerPixel = bytesPerPixel; int wAlignment = GobStride / bytesPerPixel; int wAligned = BitUtils.AlignUp(width, wAlignment); if (!isLinear) { _layoutConverter = new BlockLinearLayout( wAligned, height, 1, gobBlocksInY, 1, bytesPerPixel); } } public void SetY(int y) { if (_isLinear) { _yPart = y * _stride; } else { _layoutConverter.SetY(y); } } public int GetOffset(int x, int y) { if (_isLinear) { return x * _bytesPerPixel + y * _stride; } else { return _layoutConverter.GetOffset(x, y, 0); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public int GetOffset(int x) { if (_isLinear) { return x * _bytesPerPixel + _yPart; } else { return _layoutConverter.GetOffset(x); } } public (int offset, int size) GetRectangleRange(int x, int y, int width, int height) { if (_isLinear) { return (y * _stride + x * _bytesPerPixel, height * _stride); } else { return _layoutConverter.GetRectangleRange(x, y, width, height); } } public bool LayoutMatches(OffsetCalculator other) { if (_isLinear) { return other._isLinear && _width == other._width && _height == other._height && _stride == other._stride && _bytesPerPixel == other._bytesPerPixel; } else { return !other._isLinear && _layoutConverter.LayoutMatches(other._layoutConverter); } } } }