using System; namespace Ryujinx.Graphics.Shader.Translation { /// /// Features used by the shader that are important for the code generator to know in advance. /// These typically change the declarations in the shader header. /// [Flags] public enum FeatureFlags { None = 0, // Affected by resolution scaling. FragCoordXY = 1 << 1, Bindless = 1 << 2, InstanceId = 1 << 3, DrawParameters = 1 << 4, RtLayer = 1 << 5, Shuffle = 1 << 6, FixedFuncAttr = 1 << 9, LocalMemory = 1 << 10, SharedMemory = 1 << 11, } }