using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; using Silk.NET.Vulkan; using System; using BlendFactor = Silk.NET.Vulkan.BlendFactor; using BlendOp = Silk.NET.Vulkan.BlendOp; using CompareOp = Silk.NET.Vulkan.CompareOp; using Format = Ryujinx.Graphics.GAL.Format; using FrontFace = Silk.NET.Vulkan.FrontFace; using IndexType = Silk.NET.Vulkan.IndexType; using PrimitiveTopology = Silk.NET.Vulkan.PrimitiveTopology; using StencilOp = Silk.NET.Vulkan.StencilOp; namespace Ryujinx.Graphics.Vulkan { static class EnumConversion { public static ShaderStageFlags Convert(this ShaderStage stage) { return stage switch { ShaderStage.Vertex => ShaderStageFlags.VertexBit, ShaderStage.Geometry => ShaderStageFlags.GeometryBit, ShaderStage.TessellationControl => ShaderStageFlags.TessellationControlBit, ShaderStage.TessellationEvaluation => ShaderStageFlags.TessellationEvaluationBit, ShaderStage.Fragment => ShaderStageFlags.FragmentBit, ShaderStage.Compute => ShaderStageFlags.ComputeBit, _ => LogInvalidAndReturn(stage, nameof(ShaderStage), (ShaderStageFlags)0), }; } public static PipelineStageFlags ConvertToPipelineStageFlags(this ShaderStage stage) { return stage switch { ShaderStage.Vertex => PipelineStageFlags.VertexShaderBit, ShaderStage.Geometry => PipelineStageFlags.GeometryShaderBit, ShaderStage.TessellationControl => PipelineStageFlags.TessellationControlShaderBit, ShaderStage.TessellationEvaluation => PipelineStageFlags.TessellationEvaluationShaderBit, ShaderStage.Fragment => PipelineStageFlags.FragmentShaderBit, ShaderStage.Compute => PipelineStageFlags.ComputeShaderBit, _ => LogInvalidAndReturn(stage, nameof(ShaderStage), (PipelineStageFlags)0), }; } public static ShaderStageFlags Convert(this ResourceStages stages) { ShaderStageFlags stageFlags = stages.HasFlag(ResourceStages.Compute) ? ShaderStageFlags.ComputeBit : ShaderStageFlags.None; if (stages.HasFlag(ResourceStages.Vertex)) { stageFlags |= ShaderStageFlags.VertexBit; } if (stages.HasFlag(ResourceStages.TessellationControl)) { stageFlags |= ShaderStageFlags.TessellationControlBit; } if (stages.HasFlag(ResourceStages.TessellationEvaluation)) { stageFlags |= ShaderStageFlags.TessellationEvaluationBit; } if (stages.HasFlag(ResourceStages.Geometry)) { stageFlags |= ShaderStageFlags.GeometryBit; } if (stages.HasFlag(ResourceStages.Fragment)) { stageFlags |= ShaderStageFlags.FragmentBit; } return stageFlags; } public static DescriptorType Convert(this ResourceType type) { return type switch { ResourceType.UniformBuffer => DescriptorType.UniformBuffer, ResourceType.StorageBuffer => DescriptorType.StorageBuffer, ResourceType.Texture => DescriptorType.SampledImage, ResourceType.Sampler => DescriptorType.Sampler, ResourceType.TextureAndSampler => DescriptorType.CombinedImageSampler, ResourceType.Image => DescriptorType.StorageImage, ResourceType.BufferTexture => DescriptorType.UniformTexelBuffer, ResourceType.BufferImage => DescriptorType.StorageTexelBuffer, _ => throw new ArgumentException($"Invalid resource type \"{type}\"."), }; } public static SamplerAddressMode Convert(this AddressMode mode) { return mode switch { AddressMode.Clamp => SamplerAddressMode.ClampToEdge, // TODO: Should be clamp. AddressMode.Repeat => SamplerAddressMode.Repeat, AddressMode.MirrorClamp => SamplerAddressMode.ClampToEdge, // TODO: Should be mirror clamp. AddressMode.MirrorClampToEdge => SamplerAddressMode.MirrorClampToEdgeKhr, AddressMode.MirrorClampToBorder => SamplerAddressMode.ClampToBorder, // TODO: Should be mirror clamp to border. AddressMode.ClampToBorder => SamplerAddressMode.ClampToBorder, AddressMode.MirroredRepeat => SamplerAddressMode.MirroredRepeat, AddressMode.ClampToEdge => SamplerAddressMode.ClampToEdge, _ => LogInvalidAndReturn(mode, nameof(AddressMode), SamplerAddressMode.ClampToEdge), // TODO: Should be clamp. }; } public static BlendFactor Convert(this GAL.BlendFactor factor) { return factor switch { GAL.BlendFactor.Zero or GAL.BlendFactor.ZeroGl => BlendFactor.Zero, GAL.BlendFactor.One or GAL.BlendFactor.OneGl => BlendFactor.One, GAL.BlendFactor.SrcColor or GAL.BlendFactor.SrcColorGl => BlendFactor.SrcColor, GAL.BlendFactor.OneMinusSrcColor or GAL.BlendFactor.OneMinusSrcColorGl => BlendFactor.OneMinusSrcColor, GAL.BlendFactor.SrcAlpha or GAL.BlendFactor.SrcAlphaGl => BlendFactor.SrcAlpha, GAL.BlendFactor.OneMinusSrcAlpha or GAL.BlendFactor.OneMinusSrcAlphaGl => BlendFactor.OneMinusSrcAlpha, GAL.BlendFactor.DstAlpha or GAL.BlendFactor.DstAlphaGl => BlendFactor.DstAlpha, GAL.BlendFactor.OneMinusDstAlpha or GAL.BlendFactor.OneMinusDstAlphaGl => BlendFactor.OneMinusDstAlpha, GAL.BlendFactor.DstColor or GAL.BlendFactor.DstColorGl => BlendFactor.DstColor, GAL.BlendFactor.OneMinusDstColor or GAL.BlendFactor.OneMinusDstColorGl => BlendFactor.OneMinusDstColor, GAL.BlendFactor.SrcAlphaSaturate or GAL.BlendFactor.SrcAlphaSaturateGl => BlendFactor.SrcAlphaSaturate, GAL.BlendFactor.Src1Color or GAL.BlendFactor.Src1ColorGl => BlendFactor.Src1Color, GAL.BlendFactor.OneMinusSrc1Color or GAL.BlendFactor.OneMinusSrc1ColorGl => BlendFactor.OneMinusSrc1Color, GAL.BlendFactor.Src1Alpha or GAL.BlendFactor.Src1AlphaGl => BlendFactor.Src1Alpha, GAL.BlendFactor.OneMinusSrc1Alpha or GAL.BlendFactor.OneMinusSrc1AlphaGl => BlendFactor.OneMinusSrc1Alpha, GAL.BlendFactor.ConstantColor => BlendFactor.ConstantColor, GAL.BlendFactor.OneMinusConstantColor => BlendFactor.OneMinusConstantColor, GAL.BlendFactor.ConstantAlpha => BlendFactor.ConstantAlpha, GAL.BlendFactor.OneMinusConstantAlpha => BlendFactor.OneMinusConstantAlpha, _ => LogInvalidAndReturn(factor, nameof(GAL.BlendFactor), BlendFactor.Zero), }; } public static BlendOp Convert(this AdvancedBlendOp op) { return op switch { AdvancedBlendOp.Zero => BlendOp.ZeroExt, AdvancedBlendOp.Src => BlendOp.SrcExt, AdvancedBlendOp.Dst => BlendOp.DstExt, AdvancedBlendOp.SrcOver => BlendOp.SrcOverExt, AdvancedBlendOp.DstOver => BlendOp.DstOverExt, AdvancedBlendOp.SrcIn => BlendOp.SrcInExt, AdvancedBlendOp.DstIn => BlendOp.DstInExt, AdvancedBlendOp.SrcOut => BlendOp.SrcOutExt, AdvancedBlendOp.DstOut => BlendOp.DstOutExt, AdvancedBlendOp.SrcAtop => BlendOp.SrcAtopExt, AdvancedBlendOp.DstAtop => BlendOp.DstAtopExt, AdvancedBlendOp.Xor => BlendOp.XorExt, AdvancedBlendOp.Plus => BlendOp.PlusExt, AdvancedBlendOp.PlusClamped => BlendOp.PlusClampedExt, AdvancedBlendOp.PlusClampedAlpha => BlendOp.PlusClampedAlphaExt, AdvancedBlendOp.PlusDarker => BlendOp.PlusDarkerExt, AdvancedBlendOp.Multiply => BlendOp.MultiplyExt, AdvancedBlendOp.Screen => BlendOp.ScreenExt, AdvancedBlendOp.Overlay => BlendOp.OverlayExt, AdvancedBlendOp.Darken => BlendOp.DarkenExt, AdvancedBlendOp.Lighten => BlendOp.LightenExt, AdvancedBlendOp.ColorDodge => BlendOp.ColordodgeExt, AdvancedBlendOp.ColorBurn => BlendOp.ColorburnExt, AdvancedBlendOp.HardLight => BlendOp.HardlightExt, AdvancedBlendOp.SoftLight => BlendOp.SoftlightExt, AdvancedBlendOp.Difference => BlendOp.DifferenceExt, AdvancedBlendOp.Minus => BlendOp.MinusExt, AdvancedBlendOp.MinusClamped => BlendOp.MinusClampedExt, AdvancedBlendOp.Exclusion => BlendOp.ExclusionExt, AdvancedBlendOp.Contrast => BlendOp.ContrastExt, AdvancedBlendOp.Invert => BlendOp.InvertExt, AdvancedBlendOp.InvertRGB => BlendOp.InvertRgbExt, AdvancedBlendOp.InvertOvg => BlendOp.InvertOvgExt, AdvancedBlendOp.LinearDodge => BlendOp.LineardodgeExt, AdvancedBlendOp.LinearBurn => BlendOp.LinearburnExt, AdvancedBlendOp.VividLight => BlendOp.VividlightExt, AdvancedBlendOp.LinearLight => BlendOp.LinearlightExt, AdvancedBlendOp.PinLight => BlendOp.PinlightExt, AdvancedBlendOp.HardMix => BlendOp.HardmixExt, AdvancedBlendOp.Red => BlendOp.RedExt, AdvancedBlendOp.Green => BlendOp.GreenExt, AdvancedBlendOp.Blue => BlendOp.BlueExt, AdvancedBlendOp.HslHue => BlendOp.HslHueExt, AdvancedBlendOp.HslSaturation => BlendOp.HslSaturationExt, AdvancedBlendOp.HslColor => BlendOp.HslColorExt, AdvancedBlendOp.HslLuminosity => BlendOp.HslLuminosityExt, _ => LogInvalidAndReturn(op, nameof(AdvancedBlendOp), BlendOp.Add), }; } public static BlendOp Convert(this GAL.BlendOp op) { return op switch { GAL.BlendOp.Add or GAL.BlendOp.AddGl => BlendOp.Add, GAL.BlendOp.Subtract or GAL.BlendOp.SubtractGl => BlendOp.Subtract, GAL.BlendOp.ReverseSubtract or GAL.BlendOp.ReverseSubtractGl => BlendOp.ReverseSubtract, GAL.BlendOp.Minimum or GAL.BlendOp.MinimumGl => BlendOp.Min, GAL.BlendOp.Maximum or GAL.BlendOp.MaximumGl => BlendOp.Max, _ => LogInvalidAndReturn(op, nameof(GAL.BlendOp), BlendOp.Add), }; } public static BlendOverlapEXT Convert(this AdvancedBlendOverlap overlap) { return overlap switch { AdvancedBlendOverlap.Uncorrelated => BlendOverlapEXT.UncorrelatedExt, AdvancedBlendOverlap.Disjoint => BlendOverlapEXT.DisjointExt, AdvancedBlendOverlap.Conjoint => BlendOverlapEXT.ConjointExt, _ => LogInvalidAndReturn(overlap, nameof(AdvancedBlendOverlap), BlendOverlapEXT.UncorrelatedExt), }; } public static CompareOp Convert(this GAL.CompareOp op) { return op switch { GAL.CompareOp.Never or GAL.CompareOp.NeverGl => CompareOp.Never, GAL.CompareOp.Less or GAL.CompareOp.LessGl => CompareOp.Less, GAL.CompareOp.Equal or GAL.CompareOp.EqualGl => CompareOp.Equal, GAL.CompareOp.LessOrEqual or GAL.CompareOp.LessOrEqualGl => CompareOp.LessOrEqual, GAL.CompareOp.Greater or GAL.CompareOp.GreaterGl => CompareOp.Greater, GAL.CompareOp.NotEqual or GAL.CompareOp.NotEqualGl => CompareOp.NotEqual, GAL.CompareOp.GreaterOrEqual or GAL.CompareOp.GreaterOrEqualGl => CompareOp.GreaterOrEqual, GAL.CompareOp.Always or GAL.CompareOp.AlwaysGl => CompareOp.Always, _ => LogInvalidAndReturn(op, nameof(GAL.CompareOp), CompareOp.Never), }; } public static CullModeFlags Convert(this Face face) { return face switch { Face.Back => CullModeFlags.BackBit, Face.Front => CullModeFlags.FrontBit, Face.FrontAndBack => CullModeFlags.FrontAndBack, _ => LogInvalidAndReturn(face, nameof(Face), CullModeFlags.BackBit), }; } public static FrontFace Convert(this GAL.FrontFace frontFace) { // Flipped to account for origin differences. return frontFace switch { GAL.FrontFace.Clockwise => FrontFace.CounterClockwise, GAL.FrontFace.CounterClockwise => FrontFace.Clockwise, _ => LogInvalidAndReturn(frontFace, nameof(GAL.FrontFace), FrontFace.Clockwise), }; } public static IndexType Convert(this GAL.IndexType type) { return type switch { GAL.IndexType.UByte => IndexType.Uint8Ext, GAL.IndexType.UShort => IndexType.Uint16, GAL.IndexType.UInt => IndexType.Uint32, _ => LogInvalidAndReturn(type, nameof(GAL.IndexType), IndexType.Uint16), }; } public static Filter Convert(this MagFilter filter) { return filter switch { MagFilter.Nearest => Filter.Nearest, MagFilter.Linear => Filter.Linear, _ => LogInvalidAndReturn(filter, nameof(MagFilter), Filter.Nearest), }; } public static (Filter, SamplerMipmapMode) Convert(this MinFilter filter) { return filter switch { MinFilter.Nearest => (Filter.Nearest, SamplerMipmapMode.Nearest), MinFilter.Linear => (Filter.Linear, SamplerMipmapMode.Nearest), MinFilter.NearestMipmapNearest => (Filter.Nearest, SamplerMipmapMode.Nearest), MinFilter.LinearMipmapNearest => (Filter.Linear, SamplerMipmapMode.Nearest), MinFilter.NearestMipmapLinear => (Filter.Nearest, SamplerMipmapMode.Linear), MinFilter.LinearMipmapLinear => (Filter.Linear, SamplerMipmapMode.Linear), _ => LogInvalidAndReturn(filter, nameof(MinFilter), (Filter.Nearest, SamplerMipmapMode.Nearest)), }; } public static PrimitiveTopology Convert(this GAL.PrimitiveTopology topology) { return topology switch { GAL.PrimitiveTopology.Points => PrimitiveTopology.PointList, GAL.PrimitiveTopology.Lines => PrimitiveTopology.LineList, GAL.PrimitiveTopology.LineStrip => PrimitiveTopology.LineStrip, GAL.PrimitiveTopology.Triangles => PrimitiveTopology.TriangleList, GAL.PrimitiveTopology.TriangleStrip => PrimitiveTopology.TriangleStrip, GAL.PrimitiveTopology.TriangleFan => PrimitiveTopology.TriangleFan, GAL.PrimitiveTopology.LinesAdjacency => PrimitiveTopology.LineListWithAdjacency, GAL.PrimitiveTopology.LineStripAdjacency => PrimitiveTopology.LineStripWithAdjacency, GAL.PrimitiveTopology.TrianglesAdjacency => PrimitiveTopology.TriangleListWithAdjacency, GAL.PrimitiveTopology.TriangleStripAdjacency => PrimitiveTopology.TriangleStripWithAdjacency, GAL.PrimitiveTopology.Patches => PrimitiveTopology.PatchList, GAL.PrimitiveTopology.Polygon => PrimitiveTopology.TriangleFan, GAL.PrimitiveTopology.Quads => throw new NotSupportedException("Quad topology is not available in Vulkan."), GAL.PrimitiveTopology.QuadStrip => throw new NotSupportedException("QuadStrip topology is not available in Vulkan."), _ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), PrimitiveTopology.TriangleList), }; } public static StencilOp Convert(this GAL.StencilOp op) { return op switch { GAL.StencilOp.Keep or GAL.StencilOp.KeepGl => StencilOp.Keep, GAL.StencilOp.Zero or GAL.StencilOp.ZeroGl => StencilOp.Zero, GAL.StencilOp.Replace or GAL.StencilOp.ReplaceGl => StencilOp.Replace, GAL.StencilOp.IncrementAndClamp or GAL.StencilOp.IncrementAndClampGl => StencilOp.IncrementAndClamp, GAL.StencilOp.DecrementAndClamp or GAL.StencilOp.DecrementAndClampGl => StencilOp.DecrementAndClamp, GAL.StencilOp.Invert or GAL.StencilOp.InvertGl => StencilOp.Invert, GAL.StencilOp.IncrementAndWrap or GAL.StencilOp.IncrementAndWrapGl => StencilOp.IncrementAndWrap, GAL.StencilOp.DecrementAndWrap or GAL.StencilOp.DecrementAndWrapGl => StencilOp.DecrementAndWrap, _ => LogInvalidAndReturn(op, nameof(GAL.StencilOp), StencilOp.Keep), }; } public static ComponentSwizzle Convert(this SwizzleComponent swizzleComponent) { return swizzleComponent switch { SwizzleComponent.Zero => ComponentSwizzle.Zero, SwizzleComponent.One => ComponentSwizzle.One, SwizzleComponent.Red => ComponentSwizzle.R, SwizzleComponent.Green => ComponentSwizzle.G, SwizzleComponent.Blue => ComponentSwizzle.B, SwizzleComponent.Alpha => ComponentSwizzle.A, _ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), ComponentSwizzle.Zero), }; } public static ImageType Convert(this Target target) { return target switch { Target.Texture1D or Target.Texture1DArray or Target.TextureBuffer => ImageType.Type1D, Target.Texture2D or Target.Texture2DArray or Target.Texture2DMultisample or Target.Cubemap or Target.CubemapArray => ImageType.Type2D, Target.Texture3D => ImageType.Type3D, _ => LogInvalidAndReturn(target, nameof(Target), ImageType.Type2D), }; } public static ImageViewType ConvertView(this Target target) { return target switch { Target.Texture1D => ImageViewType.Type1D, Target.Texture2D or Target.Texture2DMultisample => ImageViewType.Type2D, Target.Texture3D => ImageViewType.Type3D, Target.Texture1DArray => ImageViewType.Type1DArray, Target.Texture2DArray => ImageViewType.Type2DArray, Target.Cubemap => ImageViewType.TypeCube, Target.CubemapArray => ImageViewType.TypeCubeArray, _ => LogInvalidAndReturn(target, nameof(Target), ImageViewType.Type2D), }; } public static ImageAspectFlags ConvertAspectFlags(this Format format) { return format switch { Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit, Format.S8Uint => ImageAspectFlags.StencilBit, Format.D24UnormS8Uint or Format.D32FloatS8Uint or Format.S8UintD24Unorm => ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit, _ => ImageAspectFlags.ColorBit, }; } public static ImageAspectFlags ConvertAspectFlags(this Format format, DepthStencilMode depthStencilMode) { return format switch { Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit, Format.S8Uint => ImageAspectFlags.StencilBit, Format.D24UnormS8Uint or Format.D32FloatS8Uint or Format.S8UintD24Unorm => depthStencilMode == DepthStencilMode.Stencil ? ImageAspectFlags.StencilBit : ImageAspectFlags.DepthBit, _ => ImageAspectFlags.ColorBit, }; } public static LogicOp Convert(this LogicalOp op) { return op switch { LogicalOp.Clear => LogicOp.Clear, LogicalOp.And => LogicOp.And, LogicalOp.AndReverse => LogicOp.AndReverse, LogicalOp.Copy => LogicOp.Copy, LogicalOp.AndInverted => LogicOp.AndInverted, LogicalOp.Noop => LogicOp.NoOp, LogicalOp.Xor => LogicOp.Xor, LogicalOp.Or => LogicOp.Or, LogicalOp.Nor => LogicOp.Nor, LogicalOp.Equiv => LogicOp.Equivalent, LogicalOp.Invert => LogicOp.Invert, LogicalOp.OrReverse => LogicOp.OrReverse, LogicalOp.CopyInverted => LogicOp.CopyInverted, LogicalOp.OrInverted => LogicOp.OrInverted, LogicalOp.Nand => LogicOp.Nand, LogicalOp.Set => LogicOp.Set, _ => LogInvalidAndReturn(op, nameof(LogicalOp), LogicOp.Copy), }; } public static BufferAllocationType Convert(this BufferAccess access) { return access switch { BufferAccess.FlushPersistent => BufferAllocationType.HostMapped, _ => BufferAllocationType.Auto, }; } private static T2 LogInvalidAndReturn(T1 value, string name, T2 defaultValue = default) { Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}."); return defaultValue; } } }