Ryujinx/Ryujinx.Graphics.Gpu/Engine
gdkchan 1eea35554c
Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
..
GPFifo Silence several build warnings (#1428) 2020-08-06 23:40:41 +02:00
MME Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473) 2020-08-13 12:08:48 -03:00
Compute.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
ComputeQmd.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Inline2Memory.cs Support inline index buffer data (#1351) 2020-07-04 00:41:27 +02:00
MethodClear.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
MethodConditionalRendering.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
MethodCopyBuffer.cs Fix buffer to 3D texture copy (#1354) 2020-07-04 01:37:36 +02:00
MethodCopyTexture.cs Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (#1482) 2020-08-31 21:06:27 -03:00
MethodDraw.cs Support inline index buffer data (#1351) 2020-07-04 00:41:27 +02:00
MethodFirmware.cs Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
MethodReport.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
MethodResetCounter.cs
Methods.cs Better viewport flipping and depth mode detection method (#1556) 2020-09-19 19:46:49 -03:00
MethodUniformBufferBind.cs
MethodUniformBufferUpdate.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00