Ryujinx/src/Ryujinx.Graphics.Vulkan/EnumConversion.cs
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C#

using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
using System;
using BlendFactor = Silk.NET.Vulkan.BlendFactor;
using BlendOp = Silk.NET.Vulkan.BlendOp;
using CompareOp = Silk.NET.Vulkan.CompareOp;
using Format = Ryujinx.Graphics.GAL.Format;
using FrontFace = Silk.NET.Vulkan.FrontFace;
using IndexType = Silk.NET.Vulkan.IndexType;
using PrimitiveTopology = Silk.NET.Vulkan.PrimitiveTopology;
using StencilOp = Silk.NET.Vulkan.StencilOp;
namespace Ryujinx.Graphics.Vulkan
{
static class EnumConversion
{
public static ShaderStageFlags Convert(this ShaderStage stage)
{
return stage switch
{
ShaderStage.Vertex => ShaderStageFlags.VertexBit,
ShaderStage.Geometry => ShaderStageFlags.GeometryBit,
ShaderStage.TessellationControl => ShaderStageFlags.TessellationControlBit,
ShaderStage.TessellationEvaluation => ShaderStageFlags.TessellationEvaluationBit,
ShaderStage.Fragment => ShaderStageFlags.FragmentBit,
ShaderStage.Compute => ShaderStageFlags.ComputeBit,
_ => LogInvalidAndReturn(stage, nameof(ShaderStage), (ShaderStageFlags)0),
};
}
public static PipelineStageFlags ConvertToPipelineStageFlags(this ShaderStage stage)
{
return stage switch
{
ShaderStage.Vertex => PipelineStageFlags.VertexShaderBit,
ShaderStage.Geometry => PipelineStageFlags.GeometryShaderBit,
ShaderStage.TessellationControl => PipelineStageFlags.TessellationControlShaderBit,
ShaderStage.TessellationEvaluation => PipelineStageFlags.TessellationEvaluationShaderBit,
ShaderStage.Fragment => PipelineStageFlags.FragmentShaderBit,
ShaderStage.Compute => PipelineStageFlags.ComputeShaderBit,
_ => LogInvalidAndReturn(stage, nameof(ShaderStage), (PipelineStageFlags)0),
};
}
public static ShaderStageFlags Convert(this ResourceStages stages)
{
ShaderStageFlags stageFlags = stages.HasFlag(ResourceStages.Compute)
? ShaderStageFlags.ComputeBit
: ShaderStageFlags.None;
if (stages.HasFlag(ResourceStages.Vertex))
{
stageFlags |= ShaderStageFlags.VertexBit;
}
if (stages.HasFlag(ResourceStages.TessellationControl))
{
stageFlags |= ShaderStageFlags.TessellationControlBit;
}
if (stages.HasFlag(ResourceStages.TessellationEvaluation))
{
stageFlags |= ShaderStageFlags.TessellationEvaluationBit;
}
if (stages.HasFlag(ResourceStages.Geometry))
{
stageFlags |= ShaderStageFlags.GeometryBit;
}
if (stages.HasFlag(ResourceStages.Fragment))
{
stageFlags |= ShaderStageFlags.FragmentBit;
}
return stageFlags;
}
public static DescriptorType Convert(this ResourceType type)
{
return type switch
{
ResourceType.UniformBuffer => DescriptorType.UniformBuffer,
ResourceType.StorageBuffer => DescriptorType.StorageBuffer,
ResourceType.Texture => DescriptorType.SampledImage,
ResourceType.Sampler => DescriptorType.Sampler,
ResourceType.TextureAndSampler => DescriptorType.CombinedImageSampler,
ResourceType.Image => DescriptorType.StorageImage,
ResourceType.BufferTexture => DescriptorType.UniformTexelBuffer,
ResourceType.BufferImage => DescriptorType.StorageTexelBuffer,
_ => throw new ArgumentException($"Invalid resource type \"{type}\"."),
};
}
public static SamplerAddressMode Convert(this AddressMode mode)
{
return mode switch
{
AddressMode.Clamp => SamplerAddressMode.ClampToEdge, // TODO: Should be clamp.
AddressMode.Repeat => SamplerAddressMode.Repeat,
AddressMode.MirrorClamp => SamplerAddressMode.ClampToEdge, // TODO: Should be mirror clamp.
AddressMode.MirrorClampToEdge => SamplerAddressMode.MirrorClampToEdgeKhr,
AddressMode.MirrorClampToBorder => SamplerAddressMode.ClampToBorder, // TODO: Should be mirror clamp to border.
AddressMode.ClampToBorder => SamplerAddressMode.ClampToBorder,
AddressMode.MirroredRepeat => SamplerAddressMode.MirroredRepeat,
AddressMode.ClampToEdge => SamplerAddressMode.ClampToEdge,
_ => LogInvalidAndReturn(mode, nameof(AddressMode), SamplerAddressMode.ClampToEdge), // TODO: Should be clamp.
};
}
public static BlendFactor Convert(this GAL.BlendFactor factor)
{
return factor switch
{
GAL.BlendFactor.Zero or GAL.BlendFactor.ZeroGl => BlendFactor.Zero,
GAL.BlendFactor.One or GAL.BlendFactor.OneGl => BlendFactor.One,
GAL.BlendFactor.SrcColor or GAL.BlendFactor.SrcColorGl => BlendFactor.SrcColor,
GAL.BlendFactor.OneMinusSrcColor or GAL.BlendFactor.OneMinusSrcColorGl => BlendFactor.OneMinusSrcColor,
GAL.BlendFactor.SrcAlpha or GAL.BlendFactor.SrcAlphaGl => BlendFactor.SrcAlpha,
GAL.BlendFactor.OneMinusSrcAlpha or GAL.BlendFactor.OneMinusSrcAlphaGl => BlendFactor.OneMinusSrcAlpha,
GAL.BlendFactor.DstAlpha or GAL.BlendFactor.DstAlphaGl => BlendFactor.DstAlpha,
GAL.BlendFactor.OneMinusDstAlpha or GAL.BlendFactor.OneMinusDstAlphaGl => BlendFactor.OneMinusDstAlpha,
GAL.BlendFactor.DstColor or GAL.BlendFactor.DstColorGl => BlendFactor.DstColor,
GAL.BlendFactor.OneMinusDstColor or GAL.BlendFactor.OneMinusDstColorGl => BlendFactor.OneMinusDstColor,
GAL.BlendFactor.SrcAlphaSaturate or GAL.BlendFactor.SrcAlphaSaturateGl => BlendFactor.SrcAlphaSaturate,
GAL.BlendFactor.Src1Color or GAL.BlendFactor.Src1ColorGl => BlendFactor.Src1Color,
GAL.BlendFactor.OneMinusSrc1Color or GAL.BlendFactor.OneMinusSrc1ColorGl => BlendFactor.OneMinusSrc1Color,
GAL.BlendFactor.Src1Alpha or GAL.BlendFactor.Src1AlphaGl => BlendFactor.Src1Alpha,
GAL.BlendFactor.OneMinusSrc1Alpha or GAL.BlendFactor.OneMinusSrc1AlphaGl => BlendFactor.OneMinusSrc1Alpha,
GAL.BlendFactor.ConstantColor => BlendFactor.ConstantColor,
GAL.BlendFactor.OneMinusConstantColor => BlendFactor.OneMinusConstantColor,
GAL.BlendFactor.ConstantAlpha => BlendFactor.ConstantAlpha,
GAL.BlendFactor.OneMinusConstantAlpha => BlendFactor.OneMinusConstantAlpha,
_ => LogInvalidAndReturn(factor, nameof(GAL.BlendFactor), BlendFactor.Zero),
};
}
public static BlendOp Convert(this AdvancedBlendOp op)
{
return op switch
{
AdvancedBlendOp.Zero => BlendOp.ZeroExt,
AdvancedBlendOp.Src => BlendOp.SrcExt,
AdvancedBlendOp.Dst => BlendOp.DstExt,
AdvancedBlendOp.SrcOver => BlendOp.SrcOverExt,
AdvancedBlendOp.DstOver => BlendOp.DstOverExt,
AdvancedBlendOp.SrcIn => BlendOp.SrcInExt,
AdvancedBlendOp.DstIn => BlendOp.DstInExt,
AdvancedBlendOp.SrcOut => BlendOp.SrcOutExt,
AdvancedBlendOp.DstOut => BlendOp.DstOutExt,
AdvancedBlendOp.SrcAtop => BlendOp.SrcAtopExt,
AdvancedBlendOp.DstAtop => BlendOp.DstAtopExt,
AdvancedBlendOp.Xor => BlendOp.XorExt,
AdvancedBlendOp.Plus => BlendOp.PlusExt,
AdvancedBlendOp.PlusClamped => BlendOp.PlusClampedExt,
AdvancedBlendOp.PlusClampedAlpha => BlendOp.PlusClampedAlphaExt,
AdvancedBlendOp.PlusDarker => BlendOp.PlusDarkerExt,
AdvancedBlendOp.Multiply => BlendOp.MultiplyExt,
AdvancedBlendOp.Screen => BlendOp.ScreenExt,
AdvancedBlendOp.Overlay => BlendOp.OverlayExt,
AdvancedBlendOp.Darken => BlendOp.DarkenExt,
AdvancedBlendOp.Lighten => BlendOp.LightenExt,
AdvancedBlendOp.ColorDodge => BlendOp.ColordodgeExt,
AdvancedBlendOp.ColorBurn => BlendOp.ColorburnExt,
AdvancedBlendOp.HardLight => BlendOp.HardlightExt,
AdvancedBlendOp.SoftLight => BlendOp.SoftlightExt,
AdvancedBlendOp.Difference => BlendOp.DifferenceExt,
AdvancedBlendOp.Minus => BlendOp.MinusExt,
AdvancedBlendOp.MinusClamped => BlendOp.MinusClampedExt,
AdvancedBlendOp.Exclusion => BlendOp.ExclusionExt,
AdvancedBlendOp.Contrast => BlendOp.ContrastExt,
AdvancedBlendOp.Invert => BlendOp.InvertExt,
AdvancedBlendOp.InvertRGB => BlendOp.InvertRgbExt,
AdvancedBlendOp.InvertOvg => BlendOp.InvertOvgExt,
AdvancedBlendOp.LinearDodge => BlendOp.LineardodgeExt,
AdvancedBlendOp.LinearBurn => BlendOp.LinearburnExt,
AdvancedBlendOp.VividLight => BlendOp.VividlightExt,
AdvancedBlendOp.LinearLight => BlendOp.LinearlightExt,
AdvancedBlendOp.PinLight => BlendOp.PinlightExt,
AdvancedBlendOp.HardMix => BlendOp.HardmixExt,
AdvancedBlendOp.Red => BlendOp.RedExt,
AdvancedBlendOp.Green => BlendOp.GreenExt,
AdvancedBlendOp.Blue => BlendOp.BlueExt,
AdvancedBlendOp.HslHue => BlendOp.HslHueExt,
AdvancedBlendOp.HslSaturation => BlendOp.HslSaturationExt,
AdvancedBlendOp.HslColor => BlendOp.HslColorExt,
AdvancedBlendOp.HslLuminosity => BlendOp.HslLuminosityExt,
_ => LogInvalidAndReturn(op, nameof(AdvancedBlendOp), BlendOp.Add),
};
}
public static BlendOp Convert(this GAL.BlendOp op)
{
return op switch
{
GAL.BlendOp.Add or GAL.BlendOp.AddGl => BlendOp.Add,
GAL.BlendOp.Subtract or GAL.BlendOp.SubtractGl => BlendOp.Subtract,
GAL.BlendOp.ReverseSubtract or GAL.BlendOp.ReverseSubtractGl => BlendOp.ReverseSubtract,
GAL.BlendOp.Minimum or GAL.BlendOp.MinimumGl => BlendOp.Min,
GAL.BlendOp.Maximum or GAL.BlendOp.MaximumGl => BlendOp.Max,
_ => LogInvalidAndReturn(op, nameof(GAL.BlendOp), BlendOp.Add),
};
}
public static BlendOverlapEXT Convert(this AdvancedBlendOverlap overlap)
{
return overlap switch
{
AdvancedBlendOverlap.Uncorrelated => BlendOverlapEXT.UncorrelatedExt,
AdvancedBlendOverlap.Disjoint => BlendOverlapEXT.DisjointExt,
AdvancedBlendOverlap.Conjoint => BlendOverlapEXT.ConjointExt,
_ => LogInvalidAndReturn(overlap, nameof(AdvancedBlendOverlap), BlendOverlapEXT.UncorrelatedExt),
};
}
public static CompareOp Convert(this GAL.CompareOp op)
{
return op switch
{
GAL.CompareOp.Never or GAL.CompareOp.NeverGl => CompareOp.Never,
GAL.CompareOp.Less or GAL.CompareOp.LessGl => CompareOp.Less,
GAL.CompareOp.Equal or GAL.CompareOp.EqualGl => CompareOp.Equal,
GAL.CompareOp.LessOrEqual or GAL.CompareOp.LessOrEqualGl => CompareOp.LessOrEqual,
GAL.CompareOp.Greater or GAL.CompareOp.GreaterGl => CompareOp.Greater,
GAL.CompareOp.NotEqual or GAL.CompareOp.NotEqualGl => CompareOp.NotEqual,
GAL.CompareOp.GreaterOrEqual or GAL.CompareOp.GreaterOrEqualGl => CompareOp.GreaterOrEqual,
GAL.CompareOp.Always or GAL.CompareOp.AlwaysGl => CompareOp.Always,
_ => LogInvalidAndReturn(op, nameof(GAL.CompareOp), CompareOp.Never),
};
}
public static CullModeFlags Convert(this Face face)
{
return face switch
{
Face.Back => CullModeFlags.BackBit,
Face.Front => CullModeFlags.FrontBit,
Face.FrontAndBack => CullModeFlags.FrontAndBack,
_ => LogInvalidAndReturn(face, nameof(Face), CullModeFlags.BackBit),
};
}
public static FrontFace Convert(this GAL.FrontFace frontFace)
{
// Flipped to account for origin differences.
return frontFace switch
{
GAL.FrontFace.Clockwise => FrontFace.CounterClockwise,
GAL.FrontFace.CounterClockwise => FrontFace.Clockwise,
_ => LogInvalidAndReturn(frontFace, nameof(GAL.FrontFace), FrontFace.Clockwise),
};
}
public static IndexType Convert(this GAL.IndexType type)
{
return type switch
{
GAL.IndexType.UByte => IndexType.Uint8Ext,
GAL.IndexType.UShort => IndexType.Uint16,
GAL.IndexType.UInt => IndexType.Uint32,
_ => LogInvalidAndReturn(type, nameof(GAL.IndexType), IndexType.Uint16),
};
}
public static Filter Convert(this MagFilter filter)
{
return filter switch
{
MagFilter.Nearest => Filter.Nearest,
MagFilter.Linear => Filter.Linear,
_ => LogInvalidAndReturn(filter, nameof(MagFilter), Filter.Nearest),
};
}
public static (Filter, SamplerMipmapMode) Convert(this MinFilter filter)
{
return filter switch
{
MinFilter.Nearest => (Filter.Nearest, SamplerMipmapMode.Nearest),
MinFilter.Linear => (Filter.Linear, SamplerMipmapMode.Nearest),
MinFilter.NearestMipmapNearest => (Filter.Nearest, SamplerMipmapMode.Nearest),
MinFilter.LinearMipmapNearest => (Filter.Linear, SamplerMipmapMode.Nearest),
MinFilter.NearestMipmapLinear => (Filter.Nearest, SamplerMipmapMode.Linear),
MinFilter.LinearMipmapLinear => (Filter.Linear, SamplerMipmapMode.Linear),
_ => LogInvalidAndReturn(filter, nameof(MinFilter), (Filter.Nearest, SamplerMipmapMode.Nearest)),
};
}
public static PrimitiveTopology Convert(this GAL.PrimitiveTopology topology)
{
return topology switch
{
GAL.PrimitiveTopology.Points => PrimitiveTopology.PointList,
GAL.PrimitiveTopology.Lines => PrimitiveTopology.LineList,
GAL.PrimitiveTopology.LineStrip => PrimitiveTopology.LineStrip,
GAL.PrimitiveTopology.Triangles => PrimitiveTopology.TriangleList,
GAL.PrimitiveTopology.TriangleStrip => PrimitiveTopology.TriangleStrip,
GAL.PrimitiveTopology.TriangleFan => PrimitiveTopology.TriangleFan,
GAL.PrimitiveTopology.LinesAdjacency => PrimitiveTopology.LineListWithAdjacency,
GAL.PrimitiveTopology.LineStripAdjacency => PrimitiveTopology.LineStripWithAdjacency,
GAL.PrimitiveTopology.TrianglesAdjacency => PrimitiveTopology.TriangleListWithAdjacency,
GAL.PrimitiveTopology.TriangleStripAdjacency => PrimitiveTopology.TriangleStripWithAdjacency,
GAL.PrimitiveTopology.Patches => PrimitiveTopology.PatchList,
GAL.PrimitiveTopology.Polygon => PrimitiveTopology.TriangleFan,
GAL.PrimitiveTopology.Quads => throw new NotSupportedException("Quad topology is not available in Vulkan."),
GAL.PrimitiveTopology.QuadStrip => throw new NotSupportedException("QuadStrip topology is not available in Vulkan."),
_ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), PrimitiveTopology.TriangleList),
};
}
public static StencilOp Convert(this GAL.StencilOp op)
{
return op switch
{
GAL.StencilOp.Keep or GAL.StencilOp.KeepGl => StencilOp.Keep,
GAL.StencilOp.Zero or GAL.StencilOp.ZeroGl => StencilOp.Zero,
GAL.StencilOp.Replace or GAL.StencilOp.ReplaceGl => StencilOp.Replace,
GAL.StencilOp.IncrementAndClamp or GAL.StencilOp.IncrementAndClampGl => StencilOp.IncrementAndClamp,
GAL.StencilOp.DecrementAndClamp or GAL.StencilOp.DecrementAndClampGl => StencilOp.DecrementAndClamp,
GAL.StencilOp.Invert or GAL.StencilOp.InvertGl => StencilOp.Invert,
GAL.StencilOp.IncrementAndWrap or GAL.StencilOp.IncrementAndWrapGl => StencilOp.IncrementAndWrap,
GAL.StencilOp.DecrementAndWrap or GAL.StencilOp.DecrementAndWrapGl => StencilOp.DecrementAndWrap,
_ => LogInvalidAndReturn(op, nameof(GAL.StencilOp), StencilOp.Keep),
};
}
public static ComponentSwizzle Convert(this SwizzleComponent swizzleComponent)
{
return swizzleComponent switch
{
SwizzleComponent.Zero => ComponentSwizzle.Zero,
SwizzleComponent.One => ComponentSwizzle.One,
SwizzleComponent.Red => ComponentSwizzle.R,
SwizzleComponent.Green => ComponentSwizzle.G,
SwizzleComponent.Blue => ComponentSwizzle.B,
SwizzleComponent.Alpha => ComponentSwizzle.A,
_ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), ComponentSwizzle.Zero),
};
}
public static ImageType Convert(this Target target)
{
return target switch
{
Target.Texture1D or
Target.Texture1DArray or
Target.TextureBuffer => ImageType.Type1D,
Target.Texture2D or
Target.Texture2DArray or
Target.Texture2DMultisample or
Target.Cubemap or
Target.CubemapArray => ImageType.Type2D,
Target.Texture3D => ImageType.Type3D,
_ => LogInvalidAndReturn(target, nameof(Target), ImageType.Type2D),
};
}
public static ImageViewType ConvertView(this Target target)
{
return target switch
{
Target.Texture1D => ImageViewType.Type1D,
Target.Texture2D or Target.Texture2DMultisample => ImageViewType.Type2D,
Target.Texture3D => ImageViewType.Type3D,
Target.Texture1DArray => ImageViewType.Type1DArray,
Target.Texture2DArray => ImageViewType.Type2DArray,
Target.Cubemap => ImageViewType.TypeCube,
Target.CubemapArray => ImageViewType.TypeCubeArray,
_ => LogInvalidAndReturn(target, nameof(Target), ImageViewType.Type2D),
};
}
public static ImageAspectFlags ConvertAspectFlags(this Format format)
{
return format switch
{
Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit,
Format.S8Uint => ImageAspectFlags.StencilBit,
Format.D24UnormS8Uint or
Format.D32FloatS8Uint or
Format.S8UintD24Unorm => ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit,
_ => ImageAspectFlags.ColorBit,
};
}
public static ImageAspectFlags ConvertAspectFlags(this Format format, DepthStencilMode depthStencilMode)
{
return format switch
{
Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit,
Format.S8Uint => ImageAspectFlags.StencilBit,
Format.D24UnormS8Uint or
Format.D32FloatS8Uint or
Format.S8UintD24Unorm => depthStencilMode == DepthStencilMode.Stencil ? ImageAspectFlags.StencilBit : ImageAspectFlags.DepthBit,
_ => ImageAspectFlags.ColorBit,
};
}
public static LogicOp Convert(this LogicalOp op)
{
return op switch
{
LogicalOp.Clear => LogicOp.Clear,
LogicalOp.And => LogicOp.And,
LogicalOp.AndReverse => LogicOp.AndReverse,
LogicalOp.Copy => LogicOp.Copy,
LogicalOp.AndInverted => LogicOp.AndInverted,
LogicalOp.Noop => LogicOp.NoOp,
LogicalOp.Xor => LogicOp.Xor,
LogicalOp.Or => LogicOp.Or,
LogicalOp.Nor => LogicOp.Nor,
LogicalOp.Equiv => LogicOp.Equivalent,
LogicalOp.Invert => LogicOp.Invert,
LogicalOp.OrReverse => LogicOp.OrReverse,
LogicalOp.CopyInverted => LogicOp.CopyInverted,
LogicalOp.OrInverted => LogicOp.OrInverted,
LogicalOp.Nand => LogicOp.Nand,
LogicalOp.Set => LogicOp.Set,
_ => LogInvalidAndReturn(op, nameof(LogicalOp), LogicOp.Copy),
};
}
public static BufferAllocationType Convert(this BufferAccess access)
{
return access switch
{
BufferAccess.FlushPersistent => BufferAllocationType.HostMapped,
BufferAccess.Stream => BufferAllocationType.HostMapped,
_ => BufferAllocationType.Auto,
};
}
private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
{
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
return defaultValue;
}
}
}