2989c163a8
* editorconfig: Add default charset * Change file encoding from UTF-8-BOM to UTF-8
442 lines
22 KiB
C#
442 lines
22 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Silk.NET.Vulkan;
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using System;
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using BlendFactor = Silk.NET.Vulkan.BlendFactor;
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using BlendOp = Silk.NET.Vulkan.BlendOp;
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using CompareOp = Silk.NET.Vulkan.CompareOp;
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using Format = Ryujinx.Graphics.GAL.Format;
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using FrontFace = Silk.NET.Vulkan.FrontFace;
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using IndexType = Silk.NET.Vulkan.IndexType;
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using PrimitiveTopology = Silk.NET.Vulkan.PrimitiveTopology;
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using StencilOp = Silk.NET.Vulkan.StencilOp;
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namespace Ryujinx.Graphics.Vulkan
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{
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static class EnumConversion
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{
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public static ShaderStageFlags Convert(this ShaderStage stage)
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{
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return stage switch
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{
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ShaderStage.Vertex => ShaderStageFlags.VertexBit,
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ShaderStage.Geometry => ShaderStageFlags.GeometryBit,
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ShaderStage.TessellationControl => ShaderStageFlags.TessellationControlBit,
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ShaderStage.TessellationEvaluation => ShaderStageFlags.TessellationEvaluationBit,
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ShaderStage.Fragment => ShaderStageFlags.FragmentBit,
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ShaderStage.Compute => ShaderStageFlags.ComputeBit,
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_ => LogInvalidAndReturn(stage, nameof(ShaderStage), (ShaderStageFlags)0),
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};
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}
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public static PipelineStageFlags ConvertToPipelineStageFlags(this ShaderStage stage)
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{
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return stage switch
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{
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ShaderStage.Vertex => PipelineStageFlags.VertexShaderBit,
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ShaderStage.Geometry => PipelineStageFlags.GeometryShaderBit,
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ShaderStage.TessellationControl => PipelineStageFlags.TessellationControlShaderBit,
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ShaderStage.TessellationEvaluation => PipelineStageFlags.TessellationEvaluationShaderBit,
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ShaderStage.Fragment => PipelineStageFlags.FragmentShaderBit,
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ShaderStage.Compute => PipelineStageFlags.ComputeShaderBit,
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_ => LogInvalidAndReturn(stage, nameof(ShaderStage), (PipelineStageFlags)0),
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};
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}
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public static ShaderStageFlags Convert(this ResourceStages stages)
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{
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ShaderStageFlags stageFlags = stages.HasFlag(ResourceStages.Compute)
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? ShaderStageFlags.ComputeBit
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: ShaderStageFlags.None;
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if (stages.HasFlag(ResourceStages.Vertex))
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{
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stageFlags |= ShaderStageFlags.VertexBit;
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}
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if (stages.HasFlag(ResourceStages.TessellationControl))
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{
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stageFlags |= ShaderStageFlags.TessellationControlBit;
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}
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if (stages.HasFlag(ResourceStages.TessellationEvaluation))
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{
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stageFlags |= ShaderStageFlags.TessellationEvaluationBit;
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}
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if (stages.HasFlag(ResourceStages.Geometry))
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{
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stageFlags |= ShaderStageFlags.GeometryBit;
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}
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if (stages.HasFlag(ResourceStages.Fragment))
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{
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stageFlags |= ShaderStageFlags.FragmentBit;
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}
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return stageFlags;
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}
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public static DescriptorType Convert(this ResourceType type)
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{
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return type switch
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{
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ResourceType.UniformBuffer => DescriptorType.UniformBuffer,
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ResourceType.StorageBuffer => DescriptorType.StorageBuffer,
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ResourceType.Texture => DescriptorType.SampledImage,
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ResourceType.Sampler => DescriptorType.Sampler,
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ResourceType.TextureAndSampler => DescriptorType.CombinedImageSampler,
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ResourceType.Image => DescriptorType.StorageImage,
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ResourceType.BufferTexture => DescriptorType.UniformTexelBuffer,
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ResourceType.BufferImage => DescriptorType.StorageTexelBuffer,
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_ => throw new ArgumentException($"Invalid resource type \"{type}\"."),
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};
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}
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public static SamplerAddressMode Convert(this AddressMode mode)
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{
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return mode switch
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{
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AddressMode.Clamp => SamplerAddressMode.ClampToEdge, // TODO: Should be clamp.
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AddressMode.Repeat => SamplerAddressMode.Repeat,
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AddressMode.MirrorClamp => SamplerAddressMode.ClampToEdge, // TODO: Should be mirror clamp.
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AddressMode.MirrorClampToEdge => SamplerAddressMode.MirrorClampToEdgeKhr,
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AddressMode.MirrorClampToBorder => SamplerAddressMode.ClampToBorder, // TODO: Should be mirror clamp to border.
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AddressMode.ClampToBorder => SamplerAddressMode.ClampToBorder,
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AddressMode.MirroredRepeat => SamplerAddressMode.MirroredRepeat,
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AddressMode.ClampToEdge => SamplerAddressMode.ClampToEdge,
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_ => LogInvalidAndReturn(mode, nameof(AddressMode), SamplerAddressMode.ClampToEdge), // TODO: Should be clamp.
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};
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}
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public static BlendFactor Convert(this GAL.BlendFactor factor)
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{
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return factor switch
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{
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GAL.BlendFactor.Zero or GAL.BlendFactor.ZeroGl => BlendFactor.Zero,
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GAL.BlendFactor.One or GAL.BlendFactor.OneGl => BlendFactor.One,
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GAL.BlendFactor.SrcColor or GAL.BlendFactor.SrcColorGl => BlendFactor.SrcColor,
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GAL.BlendFactor.OneMinusSrcColor or GAL.BlendFactor.OneMinusSrcColorGl => BlendFactor.OneMinusSrcColor,
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GAL.BlendFactor.SrcAlpha or GAL.BlendFactor.SrcAlphaGl => BlendFactor.SrcAlpha,
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GAL.BlendFactor.OneMinusSrcAlpha or GAL.BlendFactor.OneMinusSrcAlphaGl => BlendFactor.OneMinusSrcAlpha,
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GAL.BlendFactor.DstAlpha or GAL.BlendFactor.DstAlphaGl => BlendFactor.DstAlpha,
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GAL.BlendFactor.OneMinusDstAlpha or GAL.BlendFactor.OneMinusDstAlphaGl => BlendFactor.OneMinusDstAlpha,
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GAL.BlendFactor.DstColor or GAL.BlendFactor.DstColorGl => BlendFactor.DstColor,
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GAL.BlendFactor.OneMinusDstColor or GAL.BlendFactor.OneMinusDstColorGl => BlendFactor.OneMinusDstColor,
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GAL.BlendFactor.SrcAlphaSaturate or GAL.BlendFactor.SrcAlphaSaturateGl => BlendFactor.SrcAlphaSaturate,
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GAL.BlendFactor.Src1Color or GAL.BlendFactor.Src1ColorGl => BlendFactor.Src1Color,
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GAL.BlendFactor.OneMinusSrc1Color or GAL.BlendFactor.OneMinusSrc1ColorGl => BlendFactor.OneMinusSrc1Color,
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GAL.BlendFactor.Src1Alpha or GAL.BlendFactor.Src1AlphaGl => BlendFactor.Src1Alpha,
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GAL.BlendFactor.OneMinusSrc1Alpha or GAL.BlendFactor.OneMinusSrc1AlphaGl => BlendFactor.OneMinusSrc1Alpha,
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GAL.BlendFactor.ConstantColor => BlendFactor.ConstantColor,
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GAL.BlendFactor.OneMinusConstantColor => BlendFactor.OneMinusConstantColor,
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GAL.BlendFactor.ConstantAlpha => BlendFactor.ConstantAlpha,
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GAL.BlendFactor.OneMinusConstantAlpha => BlendFactor.OneMinusConstantAlpha,
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_ => LogInvalidAndReturn(factor, nameof(GAL.BlendFactor), BlendFactor.Zero),
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};
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}
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public static BlendOp Convert(this AdvancedBlendOp op)
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{
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return op switch
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{
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AdvancedBlendOp.Zero => BlendOp.ZeroExt,
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AdvancedBlendOp.Src => BlendOp.SrcExt,
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AdvancedBlendOp.Dst => BlendOp.DstExt,
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AdvancedBlendOp.SrcOver => BlendOp.SrcOverExt,
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AdvancedBlendOp.DstOver => BlendOp.DstOverExt,
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AdvancedBlendOp.SrcIn => BlendOp.SrcInExt,
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AdvancedBlendOp.DstIn => BlendOp.DstInExt,
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AdvancedBlendOp.SrcOut => BlendOp.SrcOutExt,
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AdvancedBlendOp.DstOut => BlendOp.DstOutExt,
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AdvancedBlendOp.SrcAtop => BlendOp.SrcAtopExt,
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AdvancedBlendOp.DstAtop => BlendOp.DstAtopExt,
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AdvancedBlendOp.Xor => BlendOp.XorExt,
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AdvancedBlendOp.Plus => BlendOp.PlusExt,
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AdvancedBlendOp.PlusClamped => BlendOp.PlusClampedExt,
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AdvancedBlendOp.PlusClampedAlpha => BlendOp.PlusClampedAlphaExt,
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AdvancedBlendOp.PlusDarker => BlendOp.PlusDarkerExt,
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AdvancedBlendOp.Multiply => BlendOp.MultiplyExt,
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AdvancedBlendOp.Screen => BlendOp.ScreenExt,
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AdvancedBlendOp.Overlay => BlendOp.OverlayExt,
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AdvancedBlendOp.Darken => BlendOp.DarkenExt,
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AdvancedBlendOp.Lighten => BlendOp.LightenExt,
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AdvancedBlendOp.ColorDodge => BlendOp.ColordodgeExt,
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AdvancedBlendOp.ColorBurn => BlendOp.ColorburnExt,
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AdvancedBlendOp.HardLight => BlendOp.HardlightExt,
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AdvancedBlendOp.SoftLight => BlendOp.SoftlightExt,
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AdvancedBlendOp.Difference => BlendOp.DifferenceExt,
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AdvancedBlendOp.Minus => BlendOp.MinusExt,
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AdvancedBlendOp.MinusClamped => BlendOp.MinusClampedExt,
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AdvancedBlendOp.Exclusion => BlendOp.ExclusionExt,
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AdvancedBlendOp.Contrast => BlendOp.ContrastExt,
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AdvancedBlendOp.Invert => BlendOp.InvertExt,
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AdvancedBlendOp.InvertRGB => BlendOp.InvertRgbExt,
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AdvancedBlendOp.InvertOvg => BlendOp.InvertOvgExt,
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AdvancedBlendOp.LinearDodge => BlendOp.LineardodgeExt,
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AdvancedBlendOp.LinearBurn => BlendOp.LinearburnExt,
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AdvancedBlendOp.VividLight => BlendOp.VividlightExt,
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AdvancedBlendOp.LinearLight => BlendOp.LinearlightExt,
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AdvancedBlendOp.PinLight => BlendOp.PinlightExt,
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AdvancedBlendOp.HardMix => BlendOp.HardmixExt,
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AdvancedBlendOp.Red => BlendOp.RedExt,
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AdvancedBlendOp.Green => BlendOp.GreenExt,
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AdvancedBlendOp.Blue => BlendOp.BlueExt,
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AdvancedBlendOp.HslHue => BlendOp.HslHueExt,
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AdvancedBlendOp.HslSaturation => BlendOp.HslSaturationExt,
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AdvancedBlendOp.HslColor => BlendOp.HslColorExt,
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AdvancedBlendOp.HslLuminosity => BlendOp.HslLuminosityExt,
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_ => LogInvalidAndReturn(op, nameof(AdvancedBlendOp), BlendOp.Add),
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};
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}
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public static BlendOp Convert(this GAL.BlendOp op)
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{
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return op switch
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{
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GAL.BlendOp.Add or GAL.BlendOp.AddGl => BlendOp.Add,
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GAL.BlendOp.Subtract or GAL.BlendOp.SubtractGl => BlendOp.Subtract,
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GAL.BlendOp.ReverseSubtract or GAL.BlendOp.ReverseSubtractGl => BlendOp.ReverseSubtract,
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GAL.BlendOp.Minimum or GAL.BlendOp.MinimumGl => BlendOp.Min,
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GAL.BlendOp.Maximum or GAL.BlendOp.MaximumGl => BlendOp.Max,
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_ => LogInvalidAndReturn(op, nameof(GAL.BlendOp), BlendOp.Add),
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};
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}
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public static BlendOverlapEXT Convert(this AdvancedBlendOverlap overlap)
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{
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return overlap switch
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{
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AdvancedBlendOverlap.Uncorrelated => BlendOverlapEXT.UncorrelatedExt,
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AdvancedBlendOverlap.Disjoint => BlendOverlapEXT.DisjointExt,
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AdvancedBlendOverlap.Conjoint => BlendOverlapEXT.ConjointExt,
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_ => LogInvalidAndReturn(overlap, nameof(AdvancedBlendOverlap), BlendOverlapEXT.UncorrelatedExt),
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};
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}
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public static CompareOp Convert(this GAL.CompareOp op)
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{
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return op switch
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{
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GAL.CompareOp.Never or GAL.CompareOp.NeverGl => CompareOp.Never,
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GAL.CompareOp.Less or GAL.CompareOp.LessGl => CompareOp.Less,
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GAL.CompareOp.Equal or GAL.CompareOp.EqualGl => CompareOp.Equal,
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GAL.CompareOp.LessOrEqual or GAL.CompareOp.LessOrEqualGl => CompareOp.LessOrEqual,
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GAL.CompareOp.Greater or GAL.CompareOp.GreaterGl => CompareOp.Greater,
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GAL.CompareOp.NotEqual or GAL.CompareOp.NotEqualGl => CompareOp.NotEqual,
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GAL.CompareOp.GreaterOrEqual or GAL.CompareOp.GreaterOrEqualGl => CompareOp.GreaterOrEqual,
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GAL.CompareOp.Always or GAL.CompareOp.AlwaysGl => CompareOp.Always,
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_ => LogInvalidAndReturn(op, nameof(GAL.CompareOp), CompareOp.Never),
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};
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}
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public static CullModeFlags Convert(this Face face)
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{
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return face switch
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{
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Face.Back => CullModeFlags.BackBit,
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Face.Front => CullModeFlags.FrontBit,
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Face.FrontAndBack => CullModeFlags.FrontAndBack,
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_ => LogInvalidAndReturn(face, nameof(Face), CullModeFlags.BackBit),
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};
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}
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public static FrontFace Convert(this GAL.FrontFace frontFace)
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{
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// Flipped to account for origin differences.
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return frontFace switch
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{
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GAL.FrontFace.Clockwise => FrontFace.CounterClockwise,
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GAL.FrontFace.CounterClockwise => FrontFace.Clockwise,
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_ => LogInvalidAndReturn(frontFace, nameof(GAL.FrontFace), FrontFace.Clockwise),
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};
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}
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public static IndexType Convert(this GAL.IndexType type)
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{
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return type switch
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{
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GAL.IndexType.UByte => IndexType.Uint8Ext,
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GAL.IndexType.UShort => IndexType.Uint16,
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GAL.IndexType.UInt => IndexType.Uint32,
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_ => LogInvalidAndReturn(type, nameof(GAL.IndexType), IndexType.Uint16),
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};
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}
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public static Filter Convert(this MagFilter filter)
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{
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return filter switch
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{
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MagFilter.Nearest => Filter.Nearest,
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MagFilter.Linear => Filter.Linear,
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_ => LogInvalidAndReturn(filter, nameof(MagFilter), Filter.Nearest),
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};
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}
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public static (Filter, SamplerMipmapMode) Convert(this MinFilter filter)
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{
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return filter switch
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{
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MinFilter.Nearest => (Filter.Nearest, SamplerMipmapMode.Nearest),
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MinFilter.Linear => (Filter.Linear, SamplerMipmapMode.Nearest),
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MinFilter.NearestMipmapNearest => (Filter.Nearest, SamplerMipmapMode.Nearest),
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MinFilter.LinearMipmapNearest => (Filter.Linear, SamplerMipmapMode.Nearest),
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MinFilter.NearestMipmapLinear => (Filter.Nearest, SamplerMipmapMode.Linear),
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MinFilter.LinearMipmapLinear => (Filter.Linear, SamplerMipmapMode.Linear),
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_ => LogInvalidAndReturn(filter, nameof(MinFilter), (Filter.Nearest, SamplerMipmapMode.Nearest)),
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};
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}
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public static PrimitiveTopology Convert(this GAL.PrimitiveTopology topology)
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{
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return topology switch
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{
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GAL.PrimitiveTopology.Points => PrimitiveTopology.PointList,
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GAL.PrimitiveTopology.Lines => PrimitiveTopology.LineList,
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GAL.PrimitiveTopology.LineStrip => PrimitiveTopology.LineStrip,
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GAL.PrimitiveTopology.Triangles => PrimitiveTopology.TriangleList,
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GAL.PrimitiveTopology.TriangleStrip => PrimitiveTopology.TriangleStrip,
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GAL.PrimitiveTopology.TriangleFan => PrimitiveTopology.TriangleFan,
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GAL.PrimitiveTopology.LinesAdjacency => PrimitiveTopology.LineListWithAdjacency,
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GAL.PrimitiveTopology.LineStripAdjacency => PrimitiveTopology.LineStripWithAdjacency,
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GAL.PrimitiveTopology.TrianglesAdjacency => PrimitiveTopology.TriangleListWithAdjacency,
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GAL.PrimitiveTopology.TriangleStripAdjacency => PrimitiveTopology.TriangleStripWithAdjacency,
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GAL.PrimitiveTopology.Patches => PrimitiveTopology.PatchList,
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GAL.PrimitiveTopology.Polygon => PrimitiveTopology.TriangleFan,
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GAL.PrimitiveTopology.Quads => throw new NotSupportedException("Quad topology is not available in Vulkan."),
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GAL.PrimitiveTopology.QuadStrip => throw new NotSupportedException("QuadStrip topology is not available in Vulkan."),
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_ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), PrimitiveTopology.TriangleList),
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};
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}
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public static StencilOp Convert(this GAL.StencilOp op)
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{
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return op switch
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{
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GAL.StencilOp.Keep or GAL.StencilOp.KeepGl => StencilOp.Keep,
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GAL.StencilOp.Zero or GAL.StencilOp.ZeroGl => StencilOp.Zero,
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GAL.StencilOp.Replace or GAL.StencilOp.ReplaceGl => StencilOp.Replace,
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GAL.StencilOp.IncrementAndClamp or GAL.StencilOp.IncrementAndClampGl => StencilOp.IncrementAndClamp,
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GAL.StencilOp.DecrementAndClamp or GAL.StencilOp.DecrementAndClampGl => StencilOp.DecrementAndClamp,
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GAL.StencilOp.Invert or GAL.StencilOp.InvertGl => StencilOp.Invert,
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GAL.StencilOp.IncrementAndWrap or GAL.StencilOp.IncrementAndWrapGl => StencilOp.IncrementAndWrap,
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GAL.StencilOp.DecrementAndWrap or GAL.StencilOp.DecrementAndWrapGl => StencilOp.DecrementAndWrap,
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_ => LogInvalidAndReturn(op, nameof(GAL.StencilOp), StencilOp.Keep),
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};
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}
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public static ComponentSwizzle Convert(this SwizzleComponent swizzleComponent)
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{
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return swizzleComponent switch
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{
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SwizzleComponent.Zero => ComponentSwizzle.Zero,
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SwizzleComponent.One => ComponentSwizzle.One,
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SwizzleComponent.Red => ComponentSwizzle.R,
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SwizzleComponent.Green => ComponentSwizzle.G,
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SwizzleComponent.Blue => ComponentSwizzle.B,
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SwizzleComponent.Alpha => ComponentSwizzle.A,
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_ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), ComponentSwizzle.Zero),
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};
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}
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public static ImageType Convert(this Target target)
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{
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return target switch
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{
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Target.Texture1D or
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Target.Texture1DArray or
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Target.TextureBuffer => ImageType.Type1D,
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Target.Texture2D or
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Target.Texture2DArray or
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Target.Texture2DMultisample or
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Target.Cubemap or
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Target.CubemapArray => ImageType.Type2D,
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Target.Texture3D => ImageType.Type3D,
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_ => LogInvalidAndReturn(target, nameof(Target), ImageType.Type2D),
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};
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}
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public static ImageViewType ConvertView(this Target target)
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{
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return target switch
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{
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Target.Texture1D => ImageViewType.Type1D,
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Target.Texture2D or Target.Texture2DMultisample => ImageViewType.Type2D,
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Target.Texture3D => ImageViewType.Type3D,
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Target.Texture1DArray => ImageViewType.Type1DArray,
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Target.Texture2DArray => ImageViewType.Type2DArray,
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Target.Cubemap => ImageViewType.TypeCube,
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Target.CubemapArray => ImageViewType.TypeCubeArray,
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_ => LogInvalidAndReturn(target, nameof(Target), ImageViewType.Type2D),
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};
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}
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public static ImageAspectFlags ConvertAspectFlags(this Format format)
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{
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return format switch
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{
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Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit,
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Format.S8Uint => ImageAspectFlags.StencilBit,
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Format.D24UnormS8Uint or
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Format.D32FloatS8Uint or
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Format.S8UintD24Unorm => ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit,
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_ => ImageAspectFlags.ColorBit,
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};
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}
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public static ImageAspectFlags ConvertAspectFlags(this Format format, DepthStencilMode depthStencilMode)
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{
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return format switch
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{
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Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit,
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Format.S8Uint => ImageAspectFlags.StencilBit,
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Format.D24UnormS8Uint or
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Format.D32FloatS8Uint or
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Format.S8UintD24Unorm => depthStencilMode == DepthStencilMode.Stencil ? ImageAspectFlags.StencilBit : ImageAspectFlags.DepthBit,
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_ => ImageAspectFlags.ColorBit,
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};
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}
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public static LogicOp Convert(this LogicalOp op)
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{
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return op switch
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{
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LogicalOp.Clear => LogicOp.Clear,
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LogicalOp.And => LogicOp.And,
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LogicalOp.AndReverse => LogicOp.AndReverse,
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LogicalOp.Copy => LogicOp.Copy,
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LogicalOp.AndInverted => LogicOp.AndInverted,
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LogicalOp.Noop => LogicOp.NoOp,
|
|
LogicalOp.Xor => LogicOp.Xor,
|
|
LogicalOp.Or => LogicOp.Or,
|
|
LogicalOp.Nor => LogicOp.Nor,
|
|
LogicalOp.Equiv => LogicOp.Equivalent,
|
|
LogicalOp.Invert => LogicOp.Invert,
|
|
LogicalOp.OrReverse => LogicOp.OrReverse,
|
|
LogicalOp.CopyInverted => LogicOp.CopyInverted,
|
|
LogicalOp.OrInverted => LogicOp.OrInverted,
|
|
LogicalOp.Nand => LogicOp.Nand,
|
|
LogicalOp.Set => LogicOp.Set,
|
|
_ => LogInvalidAndReturn(op, nameof(LogicalOp), LogicOp.Copy),
|
|
};
|
|
}
|
|
|
|
public static BufferAllocationType Convert(this BufferAccess access)
|
|
{
|
|
return access switch
|
|
{
|
|
BufferAccess.FlushPersistent => BufferAllocationType.HostMapped,
|
|
BufferAccess.Stream => BufferAllocationType.HostMapped,
|
|
_ => BufferAllocationType.Auto,
|
|
};
|
|
}
|
|
|
|
private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
|
|
{
|
|
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
|
|
|
|
return defaultValue;
|
|
}
|
|
}
|
|
}
|