Ryujinx/Ryujinx.Graphics/Graphics3d
BaronKiko 0cd5ba03fe Scissor test implementation. Partially stubbed until geometry shaders… (#556)
* Scissor test implementation. Partially stubbed until geometry shaders are fixed

* Apply to all viewports when geometry shaders are disabled.

* Also apply enable cap to all viewports when geometry shaders are disabled

* Added fixme as per suggestion

Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>

* Apparently no alignment needed here.

* Comment on new line

* Correct height calculation
2019-01-13 23:26:42 +02:00
..
Texture Some improvements for nvnflinger (#555) 2019-01-05 22:26:16 +01:00
INvGpuEngine.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
MacroInterpreter.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngine.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngine2d.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngine2dReg.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngine3d.cs Scissor test implementation. Partially stubbed until geometry shaders… (#556) 2019-01-13 23:26:42 +02:00
NvGpuEngine3dReg.cs Scissor test implementation. Partially stubbed until geometry shaders… (#556) 2019-01-13 23:26:42 +02:00
NvGpuEngineM2mf.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngineM2mfReg.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngineP2mf.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngineP2mfReg.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuFifo.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuFifoMeth.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuMethod.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00