8b44eb1c98
* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine
20 lines
466 B
C#
20 lines
466 B
C#
namespace Ryujinx.Graphics.Gpu.State
|
|
{
|
|
/// <summary>
|
|
/// Storage buffer address and size information.
|
|
/// </summary>
|
|
struct SbDescriptor
|
|
{
|
|
#pragma warning disable CS0649
|
|
public uint AddressLow;
|
|
public uint AddressHigh;
|
|
public int Size;
|
|
public int Padding;
|
|
#pragma warning restore CS0649
|
|
|
|
public ulong PackAddress()
|
|
{
|
|
return AddressLow | ((ulong)AddressHigh << 32);
|
|
}
|
|
}
|
|
}
|