f06d22d6f0
* Rename Ryujinx.UI.Common * Rename Ryujinx.UI.LocaleGenerator * Update in Files AboutWindow * Configuration State * Rename projects * Ryujinx/UI * Fix build * Main remaining inconsistencies * HLE.UI Namespace * HLE.UI Files * Namespace * Ryujinx.UI.Common.Configuration.UI * Ryujinx.UI.Common,Configuration.UI Files * More instances
33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
using Microsoft.CodeAnalysis;
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using System.Linq;
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using System.Text;
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namespace Ryujinx.UI.LocaleGenerator
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{
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[Generator]
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public class LocaleGenerator : IIncrementalGenerator
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{
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public void Initialize(IncrementalGeneratorInitializationContext context)
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{
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var englishLocaleFile = context.AdditionalTextsProvider.Where(static x => x.Path.EndsWith("en_US.json"));
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IncrementalValuesProvider<string> contents = englishLocaleFile.Select((text, cancellationToken) => text.GetText(cancellationToken)!.ToString());
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context.RegisterSourceOutput(contents, (spc, content) =>
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{
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var lines = content.Split('\n').Where(x => x.Trim().StartsWith("\"")).Select(x => x.Split(':')[0].Trim().Replace("\"", ""));
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StringBuilder enumSourceBuilder = new();
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enumSourceBuilder.AppendLine("namespace Ryujinx.Ava.Common.Locale;");
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enumSourceBuilder.AppendLine("internal enum LocaleKeys");
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enumSourceBuilder.AppendLine("{");
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foreach (var line in lines)
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{
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enumSourceBuilder.AppendLine($" {line},");
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}
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enumSourceBuilder.AppendLine("}");
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spc.AddSource("LocaleKeys", enumSourceBuilder.ToString());
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});
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}
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}
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}
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