515fc32b21
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using System;
|
|
using System.Diagnostics;
|
|
|
|
namespace Ryujinx.Audio.Integration
|
|
{
|
|
/// <summary>
|
|
/// Represent an hardware device used in <see cref="Renderer.Dsp.Command.DeviceSinkCommand"/>
|
|
/// </summary>
|
|
public interface IHardwareDevice : IDisposable
|
|
{
|
|
/// <summary>
|
|
/// Sets the volume level for this device.
|
|
/// </summary>
|
|
/// <param name="volume">The volume level to set.</param>
|
|
void SetVolume(float volume);
|
|
|
|
/// <summary>
|
|
/// Gets the volume level for this device.
|
|
/// </summary>
|
|
/// <returns>The volume level of this device.</returns>
|
|
float GetVolume();
|
|
|
|
/// <summary>
|
|
/// Get the supported sample rate of this device.
|
|
/// </summary>
|
|
/// <returns>The supported sample rate of this device.</returns>
|
|
uint GetSampleRate();
|
|
|
|
/// <summary>
|
|
/// Get the channel count supported by this device.
|
|
/// </summary>
|
|
/// <returns>The channel count supported by this device.</returns>
|
|
uint GetChannelCount();
|
|
|
|
/// <summary>
|
|
/// Appends new PCM16 samples to the device.
|
|
/// </summary>
|
|
/// <param name="data">The new PCM16 samples.</param>
|
|
/// <param name="channelCount">The number of channels.</param>
|
|
void AppendBuffer(ReadOnlySpan<short> data, uint channelCount);
|
|
|
|
/// <summary>
|
|
/// Check if the audio renderer needs to perform downmixing.
|
|
/// </summary>
|
|
/// <returns>True if downmixing is needed.</returns>
|
|
public bool NeedDownmixing()
|
|
{
|
|
uint channelCount = GetChannelCount();
|
|
|
|
Debug.Assert(channelCount > 0 && channelCount <= Constants.ChannelCountMax);
|
|
|
|
return channelCount != Constants.ChannelCountMax;
|
|
}
|
|
}
|
|
}
|