
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.Translation;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void Bar(EmitterContext context)
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{
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InstBar op = context.GetOp<InstBar>();
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// TODO: Support other modes.
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if (op.BarOp == BarOp.Sync)
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{
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context.Barrier();
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}
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else
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{
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context.TranslatorContext.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
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}
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}
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public static void Depbar(EmitterContext context)
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{
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#pragma warning disable IDE0059 // Remove unnecessary value assignment
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InstDepbar op = context.GetOp<InstDepbar>();
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#pragma warning restore IDE0059
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// No operation.
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}
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public static void Membar(EmitterContext context)
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{
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InstMembar op = context.GetOp<InstMembar>();
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if (op.Membar == Decoders.Membar.Cta)
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{
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context.GroupMemoryBarrier();
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}
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else
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{
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context.MemoryBarrier();
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}
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}
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}
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}
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