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The texture target must be taken from the storage rather than the view, when using the storage handle for the copy.
14 lines
280 B
C#
14 lines
280 B
C#
using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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interface ITextureInfo
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{
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ITextureInfo Storage { get; }
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int Handle { get; }
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int FirstLayer => 0;
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int FirstLevel => 0;
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TextureCreateInfo Info { get; }
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}
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}
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