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* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
4 lines
No EOL
84 B
C#
4 lines
No EOL
84 B
C#
namespace Ryujinx.Graphics.Gal.OpenGL
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{
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delegate void DeleteValue<T>(T Value);
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} |