4ce4299ca2
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
252 lines
No EOL
7.9 KiB
C#
252 lines
No EOL
7.9 KiB
C#
using Avalonia.Collections;
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using Avalonia.Controls;
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using Avalonia.Controls.ApplicationLifetimes;
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using Avalonia.Threading;
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using LibHac.Common;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.FsSystem;
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using LibHac.Ns;
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using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Path = System.IO.Path;
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using SpanHelpers = LibHac.Common.SpanHelpers;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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public class TitleUpdateViewModel : BaseModel
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{
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public TitleUpdateMetadata _titleUpdateWindowData;
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public readonly string _titleUpdateJsonPath;
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private VirtualFileSystem _virtualFileSystem { get; }
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private ulong _titleId { get; }
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private string _titleName { get; }
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private AvaloniaList<TitleUpdateModel> _titleUpdates = new();
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private AvaloniaList<object> _views = new();
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private object _selectedUpdate;
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private static readonly TitleUpdateMetadataJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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public AvaloniaList<TitleUpdateModel> TitleUpdates
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{
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get => _titleUpdates;
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set
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{
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_titleUpdates = value;
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OnPropertyChanged();
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}
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}
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public AvaloniaList<object> Views
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{
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get => _views;
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set
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{
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_views = value;
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OnPropertyChanged();
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}
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}
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public object SelectedUpdate
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{
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get => _selectedUpdate;
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set
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{
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_selectedUpdate = value;
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OnPropertyChanged();
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}
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}
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public TitleUpdateViewModel(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
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{
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_virtualFileSystem = virtualFileSystem;
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_titleId = titleId;
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_titleName = titleName;
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_titleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "updates.json");
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try
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{
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_titleUpdateWindowData = JsonHelper.DeserializeFromFile(_titleUpdateJsonPath, SerializerContext.TitleUpdateMetadata);
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, $"Failed to deserialize title update data for {_titleId} at {_titleUpdateJsonPath}");
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_titleUpdateWindowData = new TitleUpdateMetadata
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{
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Selected = "",
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Paths = new List<string>()
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};
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Save();
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}
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LoadUpdates();
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}
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private void LoadUpdates()
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{
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foreach (string path in _titleUpdateWindowData.Paths)
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{
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AddUpdate(path);
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}
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TitleUpdateModel selected = TitleUpdates.FirstOrDefault(x => x.Path == _titleUpdateWindowData.Selected, null);
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SelectedUpdate = selected;
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// NOTE: Save the list again to remove leftovers.
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Save();
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SortUpdates();
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}
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public void SortUpdates()
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{
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var list = TitleUpdates.ToList();
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list.Sort((first, second) =>
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{
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if (string.IsNullOrEmpty(first.Control.DisplayVersionString.ToString()))
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{
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return -1;
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}
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else if (string.IsNullOrEmpty(second.Control.DisplayVersionString.ToString()))
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{
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return 1;
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}
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return Version.Parse(first.Control.DisplayVersionString.ToString()).CompareTo(Version.Parse(second.Control.DisplayVersionString.ToString())) * -1;
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});
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Views.Clear();
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Views.Add(new BaseModel());
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Views.AddRange(list);
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if (SelectedUpdate == null)
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{
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SelectedUpdate = Views[0];
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}
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else if (!TitleUpdates.Contains(SelectedUpdate))
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{
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if (Views.Count > 1)
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{
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SelectedUpdate = Views[1];
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}
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else
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{
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SelectedUpdate = Views[0];
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}
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}
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}
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private void AddUpdate(string path)
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{
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if (File.Exists(path) && TitleUpdates.All(x => x.Path != path))
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{
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using FileStream file = new(path, FileMode.Open, FileAccess.Read);
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try
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{
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(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(_virtualFileSystem, new PartitionFileSystem(file.AsStorage()), _titleId.ToString("x16"), 0);
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if (controlNca != null && patchNca != null)
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{
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ApplicationControlProperty controlData = new();
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using UniqueRef<IFile> nacpFile = new();
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controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
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TitleUpdates.Add(new TitleUpdateModel(controlData, path));
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}
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else
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{
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Dispatcher.UIThread.Post(async () =>
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{
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await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUpdateAddUpdateErrorMessage]);
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});
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}
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}
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catch (Exception ex)
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{
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Dispatcher.UIThread.Post(async () =>
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{
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await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogLoadNcaErrorMessage, ex.Message, path));
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});
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}
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}
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}
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public void RemoveUpdate(TitleUpdateModel update)
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{
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TitleUpdates.Remove(update);
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SortUpdates();
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}
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public async void Add()
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{
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OpenFileDialog dialog = new()
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{
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Title = LocaleManager.Instance[LocaleKeys.SelectUpdateDialogTitle],
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AllowMultiple = true
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};
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dialog.Filters.Add(new FileDialogFilter
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{
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Name = "NSP",
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Extensions = { "nsp" }
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});
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if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
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{
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string[] files = await dialog.ShowAsync(desktop.MainWindow);
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if (files != null)
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{
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foreach (string file in files)
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{
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AddUpdate(file);
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}
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}
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}
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SortUpdates();
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}
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public void Save()
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{
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_titleUpdateWindowData.Paths.Clear();
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_titleUpdateWindowData.Selected = "";
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foreach (TitleUpdateModel update in TitleUpdates)
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{
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_titleUpdateWindowData.Paths.Add(update.Path);
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if (update == SelectedUpdate)
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{
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_titleUpdateWindowData.Selected = update.Path;
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}
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}
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JsonHelper.SerializeToFile(_titleUpdateJsonPath, _titleUpdateWindowData, SerializerContext.TitleUpdateMetadata);
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}
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}
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} |