Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 619ac86bd0
Do not output ViewportIndex on SPIR-V if GPU does not support it ()
* Do not output ViewportIndex on SPIR-V if GPU does not support it

* Bump shader cache version
2022-09-10 13:20:23 +00:00
..
Optimizations Transform shader LDC into constant buffer access if offset is constant () 2022-09-07 20:25:22 -03:00
AggregateType.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
AttributeConsts.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
AttributeInfo.cs Do not output ViewportIndex on SPIR-V if GPU does not support it () 2022-09-10 13:20:23 +00:00
ControlFlowGraph.cs Rewrite shader decoding stage () 2021-10-12 22:35:31 +02:00
Dominance.cs Rewrite shader decoding stage () 2021-10-12 22:35:31 +02:00
EmitterContext.cs Fix geometry shader passthrough fallback being used when feature is supported () 2022-08-02 08:44:30 +02:00
EmitterContextInsts.cs Implement remaining shader double-precision instructions () 2021-12-08 17:54:12 -03:00
FeatureFlags.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins () 2021-11-08 13:18:46 -03:00
FunctionMatch.cs Add support for fragment shader interlock () 2021-10-28 19:53:12 -03:00
GlobalMemory.cs Fix shader 8-bit and 16-bit STS/STG () 2021-10-18 20:24:15 -03:00
RegisterUsage.cs Use multiple dest operands for shader call instructions () 2021-02-01 11:13:38 +11:00
Rewriter.cs Fix decoding of block after shader BRA.CC instructions without predicate () 2022-07-23 11:53:14 -03:00
ShaderConfig.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified () 2022-02-16 23:15:39 +01:00
Ssa.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
TargetApi.cs Allow shader language and target API to be specified on the shader translator () 2021-07-06 21:20:06 +02:00
TargetLanguage.cs shadertools: Prepare for new target Languages and APIs () 2021-07-18 12:49:39 +02:00
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader () 2022-01-21 12:35:21 -03:00
TranslationOptions.cs Allow shader language and target API to be specified on the shader translator () 2021-07-06 21:20:06 +02:00
Translator.cs Removed unused usings. () 2022-08-18 18:04:54 +02:00
TranslatorContext.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
UInt128.cs Initialize indexed inputs used on next shader stage () 2022-03-14 20:02:50 -03:00