9becbd7d72
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
106 lines
4 KiB
C#
106 lines
4 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void DmnmxR(EmitterContext context)
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{
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InstDmnmxR op = context.GetOp<InstDmnmxR>();
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var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
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var srcB = GetSrcReg(context, op.SrcB, isFP64: true);
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var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
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EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC, isFP64: true);
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}
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public static void DmnmxI(EmitterContext context)
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{
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InstDmnmxI op = context.GetOp<InstDmnmxI>();
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var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
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var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
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var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
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EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC, isFP64: true);
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}
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public static void DmnmxC(EmitterContext context)
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{
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InstDmnmxC op = context.GetOp<InstDmnmxC>();
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var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
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var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
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var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
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EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC, isFP64: true);
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}
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public static void FmnmxR(EmitterContext context)
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{
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InstFmnmxR op = context.GetOp<InstFmnmxR>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcReg(context, op.SrcB);
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var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
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EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC);
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}
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public static void FmnmxI(EmitterContext context)
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{
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InstFmnmxI op = context.GetOp<InstFmnmxI>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
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var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
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EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC);
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}
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public static void FmnmxC(EmitterContext context)
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{
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InstFmnmxC op = context.GetOp<InstFmnmxC>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
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EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC);
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}
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private static void EmitFmnmx(
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EmitterContext context,
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Operand srcA,
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Operand srcB,
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Operand srcPred,
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int rd,
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bool absoluteA,
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bool absoluteB,
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bool negateA,
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bool negateB,
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bool writeCC,
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bool isFP64 = false)
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{
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Instruction fpType = isFP64 ? Instruction.FP64 : Instruction.FP32;
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srcA = context.FPAbsNeg(srcA, absoluteA, negateA, fpType);
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srcB = context.FPAbsNeg(srcB, absoluteB, negateB, fpType);
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Operand resMin = context.FPMinimum(srcA, srcB, fpType);
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Operand resMax = context.FPMaximum(srcA, srcB, fpType);
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Operand res = context.ConditionalSelect(srcPred, resMin, resMax);
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SetDest(context, res, rd, isFP64);
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SetFPZnFlags(context, res, writeCC, fpType);
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}
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}
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}
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